[gd_scene load_steps=15 format=2] [ext_resource path="res://lib/components/Hurtbox_Component.tscn" type="PackedScene" id=1] [ext_resource path="res://lib/classes/state_machine_animated_actor.gd" type="Script" id=2] [ext_resource path="res://lib/templates/Actor/states/idle.tres" type="Resource" id=4] [ext_resource path="res://src/classes/movement_component.gd" type="Script" id=5] [ext_resource path="res://lib/classes/actor.gd" type="Script" id=8] [sub_resource type="StreamTexture" id=83] load_path = "res://.import/Player Idle 48x48.png-eec2a2bcc99a731fac49b2105239676a.stex" [sub_resource type="AtlasTexture" id=84] atlas = SubResource( 83 ) region = Rect2( 0, 0, 48, 48 ) [sub_resource type="AtlasTexture" id=85] atlas = SubResource( 83 ) region = Rect2( 48, 0, 48, 48 ) [sub_resource type="AtlasTexture" id=86] atlas = SubResource( 83 ) region = Rect2( 96, 0, 48, 48 ) [sub_resource type="AtlasTexture" id=87] atlas = SubResource( 83 ) region = Rect2( 0, 48, 48, 48 ) [sub_resource type="AtlasTexture" id=88] atlas = SubResource( 83 ) region = Rect2( 48, 48, 48, 48 ) [sub_resource type="AtlasTexture" id=89] atlas = SubResource( 83 ) region = Rect2( 96, 48, 48, 48 ) [sub_resource type="SpriteFrames" id=90] animations = [ { "frames": [ SubResource( 84 ), SubResource( 85 ), SubResource( 86 ), SubResource( 87 ), SubResource( 87 ), SubResource( 88 ), SubResource( 84 ), SubResource( 89 ), SubResource( 89 ), SubResource( 89 ) ], "loop": true, "name": "default", "speed": 11.0 } ] [sub_resource type="CircleShape2D" id=82] [node name="ActorTemplate" type="KinematicBody2D"] collision_layer = 2 script = ExtResource( 8 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 90 ) playing = true __meta__ = { "_aseprite_wizard_config_": { "layer": "", "o_ex_p": "BG", "o_folder": "res://assets/actors/players/playerE", "o_name": "", "only_visible": true, "op_exp": true, "slice": "", "source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V1/Player Idle/Player Idle 48x48.aseprite" } } [node name="movement_component" type="Node" parent="."] script = ExtResource( 5 ) [node name="movement_state_machine" type="Node" parent="."] script = ExtResource( 2 ) debug_state_machine = true states = { "default": ExtResource( 4 ) } [node name="Hurtbox_Component" parent="." instance=ExtResource( 1 )] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component"] modulate = Color( 1, 0, 0, 1 ) position = Vector2( -1, 1 ) shape = SubResource( 82 ) [node name="SE_Player" type="AudioStreamPlayer" parent="."]