Commit Graph

  • 361b2c9681 Experimenting with vscode as a live source editor main Nitsud Yarg 2026-03-11 23:14:27 -0700
  • 16e6aaf0b4 junk this later. feature-movements3 Nitsud Yarg 2025-11-28 20:52:42 -0800
  • 5be2709b66 No idea what I was doing. so many weeks ago. feature Dustin 2025-08-09 16:08:39 -0700
  • 8c1ab0c374 Remove that old movement stuff from actor states Dustin 2025-06-19 08:55:50 -0700
  • 94274cd447 Animated sprite fix for animation sequence. This whole thing needs some work. Dustin 2025-06-19 08:43:08 -0700
  • c5fa3e8edb Scaling and viewport tweak Dustin 2025-06-18 21:41:19 -0700
  • 8de3fc1060 Ladder behavior tweak. Dustin 2025-06-18 21:26:21 -0700
  • 6ed2e86806 Bug fixed, Dialog UI improvements. Dustin 2025-06-17 22:39:52 -0700
  • 25152de524 Bug with jumping happening when trying to advance dialog but otherwise progress. Dustin 2025-06-17 17:18:24 -0700
  • 91186fa610 More in game dialog work. Dustin 2025-06-17 16:25:52 -0700
  • 65b0b39da3 NPC interraction and dialog receiver Dustin 2025-06-15 22:57:45 -0700
  • f17b1f7402 setup NPC dialog interractable Dustin 2025-06-15 22:36:00 -0700
  • 4a8ab2317d NPC Actor Dustin 2025-06-15 15:57:12 -0700
  • 074365c70f Air vent test chanber. Not quite working Dustin 2025-06-15 13:55:59 -0700
  • eb7e8d1a58 Jump velocity drops off when button released. level stiched together Dustin 2025-06-15 10:59:42 -0700
  • 1ceec696cc stamina tweak on old state. Dustin 2025-06-15 10:40:13 -0700
  • 5196b3eb6e Add state duration tracker to movement state receiver to re-enable drop through collision mask. drop through floor now better. Dustin 2025-06-15 09:19:07 -0700
  • d3775c364f improve ladder climbing Dustin 2025-06-15 09:05:05 -0700
  • 49e2030c06 Ladder fix. Dustin 2025-06-12 22:08:06 -0700
  • edfe3b09a8 New level assets for ladder test chamber Dustin 2025-06-12 21:48:42 -0700
  • a500bc96d4 One-way collision layers and objects Dustin 2025-06-12 18:25:13 -0700
  • 42035d7907 Game Settings resource, directly launch game now. Dustin 2025-06-03 19:40:09 -0700
  • 76e7f5ef19 Spent too much time fixing slope movement Dustin 2025-06-03 14:37:44 -0700
  • a387d74138 Low gravity test chamber. Dustin 2025-06-03 11:51:30 -0700
  • 544716502e Fall and jump follows similar impulse model for horizontal movement now. Dustin 2025-06-03 11:39:07 -0700
  • e2c77b05e3 SE manager working. Mushroom pew now pows. Dustin 2025-06-01 17:10:04 -0700
  • 9cf13cc5b8 Jump adjustments for crap jumps. Dustin 2025-06-01 11:08:34 -0700
  • a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox Dustin 2025-06-01 10:34:27 -0700
  • d934c815e0 Ledge grab tweaks Dustin 2025-05-31 22:07:56 -0700
  • f833f1cec7 Tweaks to movement states and modifiers for more realistic values Dustin 2025-05-31 21:36:40 -0700
  • b7002f03ad Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change. Dustin 2025-05-31 21:27:30 -0700
  • 5197b3a608 It actually kinda works! Dustin 2025-05-31 08:41:17 -0700
  • 327e02d00b More modifier rooms Dustin 2025-05-30 21:56:45 -0700
  • 2ef9a36851 Remove unused code in movement parameters Dustin 2025-05-30 20:40:14 -0700
  • 59f2823b21 Good progress but crouch move is a little off for some reason Dustin 2025-05-29 22:30:21 -0700
  • 4c7f5f1f4d Better impulse model. Dustin 2025-05-29 21:55:45 -0700
  • 27590aba90 Still impulse issues, testing a new icy surface box. Dustin 2025-05-28 22:01:49 -0700
  • d1d7e24936 Movement based only on input for static movement. No acceleration then only input. Dustin 2025-05-27 21:52:42 -0700
  • a0aae4fbcb Moving static speed to outside of inertia resolve function. Dustin 2025-05-27 20:24:58 -0700
  • 3b37b568c5 Bug fix and linking to another level Dustin 2025-05-26 20:49:33 -0700
  • 4a95ec08f4 Impulse maybe working Dustin 2025-05-26 12:05:41 -0700
  • e7f08fd351 Busted impulse. Dustin 2025-05-25 19:17:14 -0700
  • 8960fddef2 Some cleanup of unused code after all that mess. Dustin 2025-05-25 18:57:51 -0700
  • bb3f6f5501 Now using unified inertia calculation function for both horizontal and vertical movement! Getting closer, finally. Dustin 2025-05-25 18:48:04 -0700
  • 675a0181f0 Generalized resolve_inertia function. Have a bug on dash after land. Dustin 2025-05-25 18:40:21 -0700
  • 25046c852f Jump bug fixed. Dustin 2025-05-25 13:41:14 -0700
  • 76ec165863 Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down. Dustin 2025-05-25 10:23:14 -0700
  • 230c91079f Clonebox now does nothing. Dustin 2025-05-25 10:10:56 -0700
  • d7d612db72 Acceleration now directionless. It doesn't work yet but at least it doesn't crash. Dustin 2025-05-25 10:03:26 -0700
  • b49b1d67d2 I took a break. What was I doing. Dustin 2025-05-24 08:14:33 -0700
  • a02eb6830a New model, new problems. Dustin 2025-05-15 00:02:17 -0700
  • a3c3d2db9f Total switch of export params for movement params and modifiers, state is next. Dustin 2025-05-14 23:49:33 -0700
  • 6626e03fb1 Yet another movement model Dustin 2025-05-14 23:13:13 -0700
  • d422ae61dd Multiple Movement Modifier Dustin 2025-05-10 23:47:51 -0700
  • 0ac1c4abef Multiple Movement Modifiers at once instead of having to be merged. Dustin 2025-05-10 21:22:51 -0700
  • 71a497b73b Added jerk, fixing state modifiers Dustin 2025-05-10 20:03:51 -0700
  • 26df8ef0c4 Movement modifiers are complicated. Dustin 2025-05-10 18:32:06 -0700
  • 1e5cf79f15 Modifies over levels doable again. Dustin 2025-05-10 15:44:18 -0700
  • 371e508293 Level transition changes. Wish I could do better than a string but resources and packescenes just not working. Dustin 2025-05-10 12:56:50 -0700
  • 95c217be5c Starting a series of test chambers. Dustin 2025-05-10 08:52:25 -0700
  • f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. Dustin 2025-05-10 08:18:06 -0700
  • 92c707b2f0 Modifier with zero limit now works a little better. Still have some bugs. Dustin 2025-05-09 23:36:09 -0700
  • 8e9f246e2a Renamed to velocity controller Dustin 2025-05-09 21:49:58 -0700
  • d1d33f3087 Movement routines now it is own class. I can use them outside of states Dustin 2025-05-09 00:14:03 -0700
  • 106f11de76 Whoops forgot file. Dustin 2025-05-08 23:56:09 -0700
  • 2301401dd0 Movement work into its own class Dustin 2025-05-08 23:55:14 -0700
  • fc29c18552 Movement Cleanup. feature-movementsr2 Dustin 2025-05-08 21:46:24 -0700
  • 05580ee50d Vertical application of jump on new range based model. Dustin 2025-05-08 21:14:10 -0700
  • 07f992d729 New model looking good. Dustin 2025-05-07 22:40:50 -0700
  • 7a3318e5f6 Prepping for new model. Dustin 2025-05-07 21:07:31 -0700
  • c6de01ba1a Oh that pesky impulse control. Dustin 2025-05-04 23:32:28 -0700
  • 061ceb76b9 Deprecated old movement function. Dustin 2025-05-04 20:36:16 -0700
  • 8906b98680 Maybe better impulse apply Dustin 2025-05-04 19:17:08 -0700
  • f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. Dustin 2025-05-04 08:28:55 -0700
  • b45272934f Movement modifier has grounded processing directives. Dustin 2025-05-04 08:05:27 -0700
  • 7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. Dustin 2025-05-04 00:52:47 -0700
  • 07e0438341 Kinematic movement process improvements. Hope they stick. Dustin 2025-05-03 21:20:08 -0700
  • d587eae523 More refactoring of movement Dustin 2025-05-03 16:52:47 -0700
  • 253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. Dustin 2025-05-01 23:50:38 -0700
  • 97d7b969da Movement modifier tweaks. Almost there. Dustin 2025-04-30 23:48:49 -0700
  • 2c7a8e64f2 Tired state added to test movement. Dustin 2025-04-30 23:39:33 -0700
  • d5818f1c17 Lots of work on state modifiers in prep for movement. Dustin 2025-04-30 23:09:43 -0700
  • 6d51eaffb0 Movement Parameters now used to aid fetching and merging of state movements Dustin 2025-04-30 19:06:01 -0700
  • ec869ed1cc Better movement working. still wip. Dustin 2025-04-29 00:19:24 -0700
  • 7421991e56 New approach for separating accel from friction and using move_toward again. Dustin 2025-04-28 23:28:15 -0700
  • dff822c6f4 reintroduce calc_velocity variable, allow override for testing. Dustin 2025-04-28 20:10:15 -0700
  • a9afabf0a1 Cleanup on some stuff I dont use. Dustin 2025-04-28 19:59:14 -0700
  • 6ea1d12ce4 Try to get modifier accell to only apply during modifier range. Dustin 2025-04-28 19:50:51 -0700
  • ad01724071 Is it working! Really! Dustin 2025-04-27 19:25:36 -0700
  • 46a3dc704a Closest roll yet. Still missing something. Dustin 2025-04-27 09:48:48 -0700
  • 5ecbbccf7e Super slippy walk working again! Dustin 2025-04-27 09:37:40 -0700
  • d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. Dustin 2025-04-27 08:24:35 -0700
  • ad0b1a9595 Fail at roling. Dustin 2025-04-26 18:52:56 -0700
  • 6d894f926f Some tweaks to the level for testing. Dustin 2025-04-26 18:16:52 -0700
  • 00de0d6450 Immediate stop when no accelleration seems to work. Dustin 2025-04-26 16:56:52 -0700
  • 7d210d7900 Movement much better. More testing needed. Dustin 2025-04-26 16:42:36 -0700
  • dc6802cbce Somehow broke the last movement. Dustin 2025-04-26 15:12:54 -0700
  • dceb0ad3e8 Getting better on movement but still buggy. Dustin 2025-04-26 13:36:17 -0700
  • 633881ede8 Movement controller failures. Dustin 2025-04-25 23:46:41 -0700
  • b5b320f4a7 Detector raycasts now scene unique. Dustin 2025-04-21 23:58:14 -0700