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163 Commits

Author SHA1 Message Date
361b2c9681 Experimenting with vscode as a live source editor 2026-03-11 23:14:27 -07:00
8c1ab0c374 Remove that old movement stuff from actor states 2025-06-19 08:55:50 -07:00
94274cd447 Animated sprite fix for animation sequence. This whole thing needs some work. 2025-06-19 08:43:08 -07:00
c5fa3e8edb Scaling and viewport tweak 2025-06-18 21:41:19 -07:00
8de3fc1060 Ladder behavior tweak. 2025-06-18 21:26:21 -07:00
6ed2e86806 Bug fixed, Dialog UI improvements. 2025-06-17 22:39:52 -07:00
25152de524 Bug with jumping happening when trying to advance dialog but otherwise progress. 2025-06-17 17:18:24 -07:00
91186fa610 More in game dialog work. 2025-06-17 16:25:52 -07:00
65b0b39da3 NPC interraction and dialog receiver 2025-06-15 22:57:45 -07:00
f17b1f7402 setup NPC dialog interractable 2025-06-15 22:36:00 -07:00
4a8ab2317d NPC Actor 2025-06-15 15:57:12 -07:00
074365c70f Air vent test chanber. Not quite working 2025-06-15 13:55:59 -07:00
eb7e8d1a58 Jump velocity drops off when button released. level stiched together 2025-06-15 10:59:42 -07:00
1ceec696cc stamina tweak on old state. 2025-06-15 10:40:13 -07:00
5196b3eb6e Add state duration tracker to movement state receiver to re-enable drop through collision mask. drop through floor now better. 2025-06-15 09:19:07 -07:00
d3775c364f improve ladder climbing 2025-06-15 09:05:05 -07:00
49e2030c06 Ladder fix. 2025-06-12 22:08:06 -07:00
edfe3b09a8 New level assets for ladder test chamber 2025-06-12 21:48:42 -07:00
a500bc96d4 One-way collision layers and objects 2025-06-12 18:25:13 -07:00
42035d7907 Game Settings resource, directly launch game now. 2025-06-03 19:40:09 -07:00
76e7f5ef19 Spent too much time fixing slope movement 2025-06-03 14:37:44 -07:00
a387d74138 Low gravity test chamber. 2025-06-03 11:51:30 -07:00
544716502e Fall and jump follows similar impulse model for horizontal movement now. 2025-06-03 11:39:07 -07:00
e2c77b05e3 SE manager working. Mushroom pew now pows. 2025-06-01 17:10:04 -07:00
9cf13cc5b8 Jump adjustments for crap jumps. 2025-06-01 11:08:34 -07:00
a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox 2025-06-01 10:34:27 -07:00
d934c815e0 Ledge grab tweaks 2025-05-31 22:07:56 -07:00
f833f1cec7 Tweaks to movement states and modifiers for more realistic values 2025-05-31 21:36:40 -07:00
b7002f03ad Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change. 2025-05-31 21:27:30 -07:00
5197b3a608 It actually kinda works! 2025-05-31 08:41:17 -07:00
327e02d00b More modifier rooms 2025-05-30 21:56:45 -07:00
2ef9a36851 Remove unused code in movement parameters 2025-05-30 20:40:14 -07:00
59f2823b21 Good progress but crouch move is a little off for some reason 2025-05-29 22:30:21 -07:00
4c7f5f1f4d Better impulse model. 2025-05-29 21:55:45 -07:00
27590aba90 Still impulse issues, testing a new icy surface box. 2025-05-28 22:01:49 -07:00
d1d7e24936 Movement based only on input for static movement. No acceleration then only input. 2025-05-27 21:52:42 -07:00
a0aae4fbcb Moving static speed to outside of inertia resolve function. 2025-05-27 20:24:58 -07:00
3b37b568c5 Bug fix and linking to another level 2025-05-26 20:49:33 -07:00
4a95ec08f4 Impulse maybe working 2025-05-26 12:05:41 -07:00
e7f08fd351 Busted impulse. 2025-05-25 19:17:14 -07:00
8960fddef2 Some cleanup of unused code after all that mess. 2025-05-25 18:57:51 -07:00
bb3f6f5501 Now using unified inertia calculation function for both horizontal and vertical movement! Getting closer, finally. 2025-05-25 18:48:04 -07:00
675a0181f0 Generalized resolve_inertia function. Have a bug on dash after land. 2025-05-25 18:40:21 -07:00
25046c852f Jump bug fixed. 2025-05-25 13:41:14 -07:00
76ec165863 Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down. 2025-05-25 10:23:14 -07:00
230c91079f Clonebox now does nothing. 2025-05-25 10:10:56 -07:00
d7d612db72 Acceleration now directionless. It doesn't work yet but at least it doesn't crash. 2025-05-25 10:03:26 -07:00
b49b1d67d2 I took a break. What was I doing. 2025-05-24 08:14:33 -07:00
a02eb6830a New model, new problems. 2025-05-15 00:02:17 -07:00
a3c3d2db9f Total switch of export params for movement params and modifiers, state is next. 2025-05-14 23:49:33 -07:00
6626e03fb1 Yet another movement model 2025-05-14 23:13:13 -07:00
d422ae61dd Multiple Movement Modifier 2025-05-10 23:47:51 -07:00
0ac1c4abef Multiple Movement Modifiers at once instead of having to be merged. 2025-05-10 21:22:51 -07:00
71a497b73b Added jerk, fixing state modifiers 2025-05-10 20:03:51 -07:00
26df8ef0c4 Movement modifiers are complicated. 2025-05-10 18:32:06 -07:00
1e5cf79f15 Modifies over levels doable again. 2025-05-10 15:44:18 -07:00
371e508293 Level transition changes. Wish I could do better than a string but resources and packescenes just not working. 2025-05-10 12:56:50 -07:00
95c217be5c Starting a series of test chambers. 2025-05-10 08:52:25 -07:00
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. 2025-05-10 08:18:06 -07:00
92c707b2f0 Modifier with zero limit now works a little better. Still have some bugs. 2025-05-09 23:36:09 -07:00
8e9f246e2a Renamed to velocity controller 2025-05-09 21:49:58 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states 2025-05-09 00:14:03 -07:00
106f11de76 Whoops forgot file. 2025-05-08 23:56:09 -07:00
2301401dd0 Movement work into its own class 2025-05-08 23:55:14 -07:00
fc29c18552 Movement Cleanup. 2025-05-08 21:46:24 -07:00
05580ee50d Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
07f992d729 New model looking good. 2025-05-07 22:40:50 -07:00
7a3318e5f6 Prepping for new model. 2025-05-07 21:07:31 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. 2025-05-04 00:52:47 -07:00
07e0438341 Kinematic movement process improvements. Hope they stick. 2025-05-03 21:20:08 -07:00
d587eae523 More refactoring of movement 2025-05-03 16:52:47 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. 2025-05-01 23:50:38 -07:00
97d7b969da Movement modifier tweaks. Almost there. 2025-04-30 23:48:49 -07:00
2c7a8e64f2 Tired state added to test movement. 2025-04-30 23:39:33 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
6d51eaffb0 Movement Parameters now used to aid fetching and merging of state movements 2025-04-30 19:06:01 -07:00
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00
7421991e56 New approach for separating accel from friction and using move_toward again. 2025-04-28 23:28:15 -07:00
dff822c6f4 reintroduce calc_velocity variable, allow override for testing. 2025-04-28 20:10:15 -07:00
a9afabf0a1 Cleanup on some stuff I dont use. 2025-04-28 19:59:14 -07:00
6ea1d12ce4 Try to get modifier accell to only apply during modifier range. 2025-04-28 19:50:51 -07:00
ad01724071 Is it working! Really! 2025-04-27 19:25:36 -07:00
46a3dc704a Closest roll yet. Still missing something. 2025-04-27 09:48:48 -07:00
5ecbbccf7e Super slippy walk working again! 2025-04-27 09:37:40 -07:00
d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. 2025-04-27 08:24:35 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
6d894f926f Some tweaks to the level for testing. 2025-04-26 18:16:52 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
7d210d7900 Movement much better. More testing needed. 2025-04-26 16:42:36 -07:00
dc6802cbce Somehow broke the last movement. 2025-04-26 15:12:54 -07:00
dceb0ad3e8 Getting better on movement but still buggy. 2025-04-26 13:36:17 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
b5b320f4a7 Detector raycasts now scene unique. 2025-04-21 23:58:14 -07:00
f87eb297ba Player cleanup 2025-04-21 23:51:24 -07:00
24d8ea3210 Main initiates lobby now. 2025-04-21 23:41:37 -07:00
94302003d8 Fixes and tweaks for cameras, main functions, and loading in game scenes. 2025-04-21 23:28:45 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
742db5ee8c Debug console cleanup 2025-04-20 22:20:27 -07:00
5fffb666d6 State Machine cleanup 2025-04-20 22:15:51 -07:00
d8a5107739 PlayerInfo and playerE cleanup 2025-04-20 22:03:26 -07:00
ed9909ed7e LevelInfo fixes and camera cleanup 2025-04-20 21:47:46 -07:00
ecc4c22fe0 Camera Guide fixes. 2025-04-20 21:35:02 -07:00
a0d94d6354 Remember to add renamed file from last commit. 2025-04-20 21:18:31 -07:00
08b49022ff Cleanup CameraGuide and SceneTransition 2025-04-20 21:17:57 -07:00
5ba9c972e6 Cleanup Actor class. 2025-04-20 20:51:20 -07:00
07e98d0736 Despirate tweaks to make game end more gracefully. 2025-04-20 18:55:41 -07:00
33a9848524 Pews now pew in multiplayer. Game ends but also crashes over network. 2025-04-20 16:36:36 -07:00
6dc98d7993 Little warmer. Remote projectiles. 2025-04-20 15:27:24 -07:00
67b228e60f Remote scene instantiation for projectiles WIP 2025-04-20 14:03:30 -07:00
590e786d83 Game resets on player death. 2025-04-20 09:10:08 -07:00
0ea4a45b06 Camera Fix 2025-04-18 21:14:59 -07:00
bde9492c63 Switch multiplayer to state change based RPC calls method 2025-04-18 20:18:56 -07:00
032d2583e6 UI tweaks for controllers on android. 2025-04-18 19:23:40 -07:00
9283a3263f A whole lotta bodges for multiplayer. Gonna need to rethink some things. 2025-04-17 23:05:15 -07:00
0248be637d One step closer to multiplayer 2025-04-17 22:23:16 -07:00
8a29cc5be3 More multiplayer stuff. 2025-04-17 20:50:40 -07:00
ae3da7a468 Integrating Connection UI. Removing what is not needed from templates. 2025-04-17 09:00:58 -07:00
8acc796245 Attempt to move things into a wolrd container node 2025-04-16 22:14:17 -07:00
3ab3f33abd hurt function no longer needed. 2025-04-14 21:38:40 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
52086df5cc May need to tweak the level again 2025-04-13 13:23:00 -07:00
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
f67fdbbe3e Bug seemingly fixed by duplicating states per state machine. More testing needed. 2025-04-12 14:56:53 -07:00
45cff3f039 I have bug. both players jump. Resources need to be unique per player somehow. 2025-04-12 14:32:45 -07:00
b5d9e9268c Two Players! 2025-04-12 14:01:12 -07:00
6b490ba7b4 Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
1c112630d1 Preparing HUD for more players. 2025-04-11 22:24:12 -07:00
911db44bc2 Second player 2025-04-11 21:56:03 -07:00
e2dfcab46f Cleanup debug and unused broken scripts from playerD 2025-04-11 21:39:30 -07:00
a764680733 Death 2025-04-10 22:54:02 -07:00
18424079b4 Stamina tweak. 2025-04-10 22:45:27 -07:00
6dfba1b5b9 Stamina callback to player to decide transition. 2025-04-10 22:39:48 -07:00
41b740be4f Stamina counter 2025-04-10 20:12:47 -07:00
2f8d233559 Camera is scene unique 2025-04-10 19:30:13 -07:00
b1005379d7 Pew Machine now a component 2025-04-10 19:27:58 -07:00
35eb5b56fa Move to folder 2025-04-10 18:27:51 -07:00
51ffebbf75 Projectile is actually a parent scene 2025-04-10 18:26:20 -07:00
d1db3ed693 rename actor within scene so I dont forget 2025-04-10 18:07:58 -07:00
41897c0dc5 rename actor scene 2025-04-10 18:05:47 -07:00
0ea8d4cd13 parent_scene org structure 2025-04-10 18:02:03 -07:00
12da9e3334 Pew now has more pew. 2025-04-09 22:26:51 -07:00
023e749833 UI shows pew count. 2025-04-09 21:15:27 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
78bcdb0d6f Secondary Item switching 2025-04-08 23:06:07 -07:00
bf481c5eea Item switching 2025-04-08 22:55:57 -07:00
ee41748ab5 Add keys for p1 and p2 2025-04-08 20:59:59 -07:00
ed0ee8de71 Swordgit add .! 2025-04-08 19:13:32 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
fc5898ce7a Punch fist item for punch attack. 2025-04-07 20:35:43 -07:00
a0d3ded185 More UI tweaks for pickup items. 2025-04-06 18:18:23 -07:00
2f6b085dec Pickup an intentory item. As well as inventory selection UI. 2025-04-06 13:45:47 -07:00
8e8ec8e759 In game test pickup with resource package. 2025-04-06 08:54:52 -07:00
b9fd6bb3af Working towards item pickups and player inventory 2025-04-06 08:40:33 -07:00
1a82c2bdf0 UI improvements. Add stamina indicator for future 2025-04-05 09:22:52 -07:00
449 changed files with 10545 additions and 2326 deletions

19
.vscode/launch.json vendored Normal file
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[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://src/actors/players/playerE/PlayerE.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/levels/TestBox.tscn" type="PackedScene" id=2]
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[sub_resource type="RectangleShape2D" id=4]
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[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
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