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2 Commits

Author SHA1 Message Date
7a782b8921 Add a whole bunch more animations, again. 2025-03-20 20:26:06 -07:00
8c9f1108ec Add a whole bunch more animations. 2025-03-20 20:07:27 -07:00
26 changed files with 816 additions and 3 deletions

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@ -1,4 +1,158 @@
[gd_resource type="SpriteFrames" load_steps=79 format=2] [gd_resource type="SpriteFrames" load_steps=164 format=2]
[sub_resource type="StreamTexture" id=98]
load_path = "res://.import/attack-punch.png-df2859eb810ace4975421f16e39f47b1.stex"
[sub_resource type="AtlasTexture" id=99]
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region = Rect2( 0, 0, 64, 64 )
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atlas = SubResource( 98 )
region = Rect2( 128, 0, 64, 64 )
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atlas = SubResource( 98 )
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atlas = SubResource( 98 )
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load_path = "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex"
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load_path = "res://.import/attack-stab.png-ef2ad659f974ce3d43d446e90b7c2f86.stex"
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load_path = "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex"
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atlas = SubResource( 140 )
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load_path = "res://.import/death.png-a46856894d7e229f6174f376935df28a.stex"
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atlas = SubResource( 86 )
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[sub_resource type="StreamTexture" id=1] [sub_resource type="StreamTexture" id=1]
load_path = "res://.import/idle.png-dac221ba43c70fde9cf788217116f029.stex" load_path = "res://.import/idle.png-dac221ba43c70fde9cf788217116f029.stex"
@ -34,6 +188,25 @@ region = Rect2( 48, 48, 48, 48 )
atlas = SubResource( 27 ) atlas = SubResource( 27 )
region = Rect2( 96, 48, 48, 48 ) region = Rect2( 96, 48, 48, 48 )
[sub_resource type="StreamTexture" id=93]
load_path = "res://.import/hurt.png-7e7b930943c7702ecefa536828dfaf02.stex"
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atlas = SubResource( 93 )
region = Rect2( 48, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=3] [sub_resource type="AtlasTexture" id=3]
atlas = SubResource( 1 ) atlas = SubResource( 1 )
region = Rect2( 48, 0, 48, 48 ) region = Rect2( 48, 0, 48, 48 )
@ -54,6 +227,25 @@ region = Rect2( 48, 48, 48, 48 )
atlas = SubResource( 1 ) atlas = SubResource( 1 )
region = Rect2( 96, 48, 48, 48 ) region = Rect2( 96, 48, 48, 48 )
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load_path = "res://.import/idle-sword.png-cf3e7ec5c39d1fc2e98d9c915ffa6532.stex"
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atlas = SubResource( 106 )
region = Rect2( 48, 48, 48, 48 )
[sub_resource type="StreamTexture" id=34] [sub_resource type="StreamTexture" id=34]
load_path = "res://.import/idle-crouch.png-8f1595d55411ac4e1fef2bb6cf7e5b5c.stex" load_path = "res://.import/idle-crouch.png-8f1595d55411ac4e1fef2bb6cf7e5b5c.stex"
@ -69,6 +261,21 @@ region = Rect2( 48, 0, 48, 48 )
atlas = SubResource( 34 ) atlas = SubResource( 34 )
region = Rect2( 0, 48, 48, 48 ) region = Rect2( 0, 48, 48, 48 )
[sub_resource type="StreamTexture" id=120]
load_path = "res://.import/idle-push.png-e84e5ebe2a751180a9c4740535c9b2f7.stex"
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atlas = SubResource( 120 )
region = Rect2( 0, 48, 48, 48 )
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load_path = "res://.import/jump.png-e5e27a6608040d3526a151777807f18b.stex" load_path = "res://.import/jump.png-e5e27a6608040d3526a151777807f18b.stex"
@ -258,6 +465,72 @@ region = Rect2( 0, 96, 48, 48 )
atlas = SubResource( 18 ) atlas = SubResource( 18 )
region = Rect2( 48, 96, 48, 48 ) region = Rect2( 48, 96, 48, 48 )
[sub_resource type="StreamTexture" id=151]
load_path = "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex"
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load_path = "res://.import/run-crouch.png-13dd70dd30935cf28b601677cc96319e.stex" load_path = "res://.import/run-crouch.png-13dd70dd30935cf28b601677cc96319e.stex"
@ -301,9 +574,94 @@ region = Rect2( 0, 96, 48, 48 )
atlas = SubResource( 38 ) atlas = SubResource( 38 )
region = Rect2( 48, 96, 48, 48 ) region = Rect2( 48, 96, 48, 48 )
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load_path = "res://.import/walk.png-0d536fc31ef445aa94a97fccd3c71be9.stex"
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[resource] [resource]
resource_name = "PlayerE" resource_name = "PlayerE"
animations = [ { animations = [ {
"frames": [ SubResource( 99 ), SubResource( 100 ), SubResource( 100 ), SubResource( 101 ), SubResource( 102 ), SubResource( 103 ), SubResource( 104 ), SubResource( 105 ) ],
"loop": false,
"name": "attack-punch",
"speed": 10.0
}, {
"frames": [ SubResource( 146 ), SubResource( 146 ), SubResource( 147 ), SubResource( 148 ), SubResource( 149 ), SubResource( 150 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ) ],
"loop": true,
"name": "attack-shoot",
"speed": 15.0
}, {
"frames": [ SubResource( 134 ), SubResource( 135 ), SubResource( 136 ), SubResource( 136 ), SubResource( 137 ), SubResource( 138 ), SubResource( 139 ) ],
"loop": false,
"name": "attack-stab",
"speed": 12.0
}, {
"frames": [ SubResource( 80 ), SubResource( 81 ), SubResource( 82 ), SubResource( 83 ), SubResource( 84 ), SubResource( 85 ) ],
"loop": false,
"name": "attack-sword",
"speed": 15.0
}, {
"frames": [ SubResource( 141 ), SubResource( 142 ), SubResource( 143 ), SubResource( 144 ) ],
"loop": true,
"name": "climb",
"speed": 6.0
}, {
"frames": [ SubResource( 87 ), SubResource( 88 ), SubResource( 89 ), SubResource( 90 ), SubResource( 90 ), SubResource( 90 ), SubResource( 91 ), SubResource( 92 ), SubResource( 92 ), SubResource( 92 ) ],
"loop": false,
"name": "death",
"speed": 10.0
}, {
"frames": [ SubResource( 2 ) ], "frames": [ SubResource( 2 ) ],
"loop": true, "loop": true,
"name": "default", "name": "default",
@ -314,16 +672,31 @@ animations = [ {
"name": "flip", "name": "flip",
"speed": 10.0 "speed": 10.0
}, { }, {
"frames": [ SubResource( 94 ), SubResource( 95 ), SubResource( 96 ), SubResource( 97 ) ],
"loop": true,
"name": "hurt",
"speed": 10.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 5 ), SubResource( 6 ), SubResource( 2 ), SubResource( 7 ), SubResource( 7 ), SubResource( 7 ) ], "frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 5 ), SubResource( 6 ), SubResource( 2 ), SubResource( 7 ), SubResource( 7 ), SubResource( 7 ) ],
"loop": true, "loop": true,
"name": "idle", "name": "idle",
"speed": 11.0 "speed": 11.0
}, { }, {
"frames": [ SubResource( 107 ), SubResource( 108 ), SubResource( 109 ), SubResource( 109 ), SubResource( 109 ), SubResource( 108 ), SubResource( 107 ), SubResource( 110 ), SubResource( 110 ), SubResource( 110 ) ],
"loop": true,
"name": "idle-attack-sword",
"speed": 11.0
}, {
"frames": [ SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 37 ), SubResource( 37 ), SubResource( 37 ), SubResource( 36 ), SubResource( 35 ), SubResource( 35 ), SubResource( 35 ) ], "frames": [ SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 37 ), SubResource( 37 ), SubResource( 37 ), SubResource( 36 ), SubResource( 35 ), SubResource( 35 ), SubResource( 35 ) ],
"loop": true, "loop": true,
"name": "idle-crouch", "name": "idle-crouch",
"speed": 10.0 "speed": 10.0
}, { }, {
"frames": [ SubResource( 121 ), SubResource( 122 ), SubResource( 123 ), SubResource( 123 ), SubResource( 123 ), SubResource( 122 ), SubResource( 121 ), SubResource( 121 ) ],
"loop": true,
"name": "idle-push",
"speed": 10.0
}, {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ], "frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
"loop": false, "loop": false,
"name": "jump", "name": "jump",
@ -359,8 +732,28 @@ animations = [ {
"name": "run", "name": "run",
"speed": 13.0 "speed": 13.0
}, { }, {
"frames": [ SubResource( 152 ), SubResource( 153 ), SubResource( 154 ), SubResource( 155 ), SubResource( 156 ), SubResource( 157 ), SubResource( 158 ), SubResource( 152 ) ],
"loop": false,
"name": "run-attack-shoot",
"speed": 13.0
}, {
"frames": [ SubResource( 112 ), SubResource( 113 ), SubResource( 114 ), SubResource( 115 ), SubResource( 116 ), SubResource( 117 ), SubResource( 118 ), SubResource( 119 ) ],
"loop": true,
"name": "run-attack-sword",
"speed": 13.0
}, {
"frames": [ SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ) ], "frames": [ SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ) ],
"loop": true, "loop": true,
"name": "run-crouch", "name": "run-crouch",
"speed": 10.0 "speed": 10.0
}, {
"frames": [ SubResource( 153 ), SubResource( 154 ), SubResource( 159 ), SubResource( 160 ), SubResource( 161 ), SubResource( 162 ), SubResource( 152 ), SubResource( 163 ) ],
"loop": true,
"name": "run-shoot",
"speed": 13.0
}, {
"frames": [ SubResource( 125 ), SubResource( 126 ), SubResource( 127 ), SubResource( 128 ), SubResource( 129 ), SubResource( 130 ), SubResource( 131 ), SubResource( 132 ) ],
"loop": true,
"name": "walk",
"speed": 8.0
} ] } ]

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