Commit Graph

30 Commits

Author SHA1 Message Date
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. 2025-05-10 08:18:06 -07:00
05580ee50d Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00
6ea1d12ce4 Try to get modifier accell to only apply during modifier range. 2025-04-28 19:50:51 -07:00
ad01724071 Is it working! Really! 2025-04-27 19:25:36 -07:00
5ecbbccf7e Super slippy walk working again! 2025-04-27 09:37:40 -07:00
d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. 2025-04-27 08:24:35 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
6d894f926f Some tweaks to the level for testing. 2025-04-26 18:16:52 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
dceb0ad3e8 Getting better on movement but still buggy. 2025-04-26 13:36:17 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
a764680733 Death 2025-04-10 22:54:02 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
7e9227064b Level transition improvments. 2025-03-30 11:15:07 -07:00
bd991d7939 Anims and states for level transitions. 2025-03-30 09:22:24 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
00220e90bc Crouching resources 2025-03-25 13:16:26 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00
6b1efd27e3 Clean up 2025-03-18 19:26:54 -07:00
d9d5860d63 Almost jumping. 2025-03-18 14:55:42 -07:00
1b7715746e Almost made fall happen. 2025-03-17 20:45:48 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00