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f13c4a7061
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Modifiers are resources now so I can easily dump them into levels. Yay.
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2025-05-10 08:18:06 -07:00 |
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05580ee50d
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Vertical application of jump on new range based model.
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2025-05-08 21:14:10 -07:00 |
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c6de01ba1a
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Oh that pesky impulse control.
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2025-05-04 23:32:28 -07:00 |
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061ceb76b9
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Deprecated old movement function.
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2025-05-04 20:36:16 -07:00 |
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8906b98680
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Maybe better impulse apply
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2025-05-04 19:17:08 -07:00 |
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b45272934f
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Movement modifier has grounded processing directives.
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2025-05-04 08:05:27 -07:00 |
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ec869ed1cc
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Better movement working. still wip.
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2025-04-29 00:19:24 -07:00 |
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6ea1d12ce4
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Try to get modifier accell to only apply during modifier range.
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2025-04-28 19:50:51 -07:00 |
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ad01724071
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Is it working! Really!
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2025-04-27 19:25:36 -07:00 |
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5ecbbccf7e
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Super slippy walk working again!
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2025-04-27 09:37:40 -07:00 |
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d4077cff43
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Swithing to move_toward based acceleration. All accel would have to be positive.
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2025-04-27 08:24:35 -07:00 |
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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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6d894f926f
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Some tweaks to the level for testing.
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2025-04-26 18:16:52 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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a764680733
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Death
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2025-04-10 22:54:02 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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6bd4d302e0
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Yay! Ledge climbing!
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2025-03-25 21:56:02 -07:00 |
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00220e90bc
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Crouching resources
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2025-03-25 13:16:26 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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209c75ba16
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More movements and functions
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2025-03-20 23:23:03 -07:00 |
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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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d9d5860d63
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Almost jumping.
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2025-03-18 14:55:42 -07:00 |
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1b7715746e
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Almost made fall happen.
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2025-03-17 20:45:48 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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