Commit Graph

149 Commits

Author SHA1 Message Date
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00
7421991e56 New approach for separating accel from friction and using move_toward again. 2025-04-28 23:28:15 -07:00
dff822c6f4 reintroduce calc_velocity variable, allow override for testing. 2025-04-28 20:10:15 -07:00
a9afabf0a1 Cleanup on some stuff I dont use. 2025-04-28 19:59:14 -07:00
6ea1d12ce4 Try to get modifier accell to only apply during modifier range. 2025-04-28 19:50:51 -07:00
ad01724071 Is it working! Really! 2025-04-27 19:25:36 -07:00
46a3dc704a Closest roll yet. Still missing something. 2025-04-27 09:48:48 -07:00
5ecbbccf7e Super slippy walk working again! 2025-04-27 09:37:40 -07:00
d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. 2025-04-27 08:24:35 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
6d894f926f Some tweaks to the level for testing. 2025-04-26 18:16:52 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
7d210d7900 Movement much better. More testing needed. 2025-04-26 16:42:36 -07:00
dc6802cbce Somehow broke the last movement. 2025-04-26 15:12:54 -07:00
dceb0ad3e8 Getting better on movement but still buggy. 2025-04-26 13:36:17 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
b5b320f4a7 Detector raycasts now scene unique. 2025-04-21 23:58:14 -07:00
f87eb297ba Player cleanup 2025-04-21 23:51:24 -07:00
24d8ea3210 Main initiates lobby now. 2025-04-21 23:41:37 -07:00
94302003d8 Fixes and tweaks for cameras, main functions, and loading in game scenes. 2025-04-21 23:28:45 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
742db5ee8c Debug console cleanup 2025-04-20 22:20:27 -07:00
5fffb666d6 State Machine cleanup 2025-04-20 22:15:51 -07:00
d8a5107739 PlayerInfo and playerE cleanup 2025-04-20 22:03:26 -07:00
ed9909ed7e LevelInfo fixes and camera cleanup 2025-04-20 21:47:46 -07:00
ecc4c22fe0 Camera Guide fixes. 2025-04-20 21:35:02 -07:00
a0d94d6354 Remember to add renamed file from last commit. 2025-04-20 21:18:31 -07:00
08b49022ff Cleanup CameraGuide and SceneTransition 2025-04-20 21:17:57 -07:00
5ba9c972e6 Cleanup Actor class. 2025-04-20 20:51:20 -07:00
07e98d0736 Despirate tweaks to make game end more gracefully. 2025-04-20 18:55:41 -07:00
33a9848524 Pews now pew in multiplayer. Game ends but also crashes over network. 2025-04-20 16:36:36 -07:00
6dc98d7993 Little warmer. Remote projectiles. 2025-04-20 15:27:24 -07:00
67b228e60f Remote scene instantiation for projectiles WIP 2025-04-20 14:03:30 -07:00
590e786d83 Game resets on player death. 2025-04-20 09:10:08 -07:00
0ea4a45b06 Camera Fix 2025-04-18 21:14:59 -07:00
bde9492c63 Switch multiplayer to state change based RPC calls method 2025-04-18 20:18:56 -07:00
032d2583e6 UI tweaks for controllers on android. 2025-04-18 19:23:40 -07:00
9283a3263f A whole lotta bodges for multiplayer. Gonna need to rethink some things. 2025-04-17 23:05:15 -07:00
0248be637d One step closer to multiplayer 2025-04-17 22:23:16 -07:00
8a29cc5be3 More multiplayer stuff. 2025-04-17 20:50:40 -07:00
ae3da7a468 Integrating Connection UI. Removing what is not needed from templates. 2025-04-17 09:00:58 -07:00
8acc796245 Attempt to move things into a wolrd container node 2025-04-16 22:14:17 -07:00
3ab3f33abd hurt function no longer needed. 2025-04-14 21:38:40 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
52086df5cc May need to tweak the level again 2025-04-13 13:23:00 -07:00
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
f67fdbbe3e Bug seemingly fixed by duplicating states per state machine. More testing needed. 2025-04-12 14:56:53 -07:00