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dff822c6f4
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reintroduce calc_velocity variable, allow override for testing.
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2025-04-28 20:10:15 -07:00 |
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a9afabf0a1
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Cleanup on some stuff I dont use.
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2025-04-28 19:59:14 -07:00 |
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6ea1d12ce4
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Try to get modifier accell to only apply during modifier range.
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2025-04-28 19:50:51 -07:00 |
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ad01724071
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Is it working! Really!
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2025-04-27 19:25:36 -07:00 |
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46a3dc704a
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Closest roll yet. Still missing something.
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2025-04-27 09:48:48 -07:00 |
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5ecbbccf7e
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Super slippy walk working again!
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2025-04-27 09:37:40 -07:00 |
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d4077cff43
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Swithing to move_toward based acceleration. All accel would have to be positive.
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2025-04-27 08:24:35 -07:00 |
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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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6d894f926f
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Some tweaks to the level for testing.
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2025-04-26 18:16:52 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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7d210d7900
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Movement much better. More testing needed.
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2025-04-26 16:42:36 -07:00 |
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dc6802cbce
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Somehow broke the last movement.
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2025-04-26 15:12:54 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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b5b320f4a7
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Detector raycasts now scene unique.
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2025-04-21 23:58:14 -07:00 |
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f87eb297ba
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Player cleanup
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2025-04-21 23:51:24 -07:00 |
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24d8ea3210
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Main initiates lobby now.
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2025-04-21 23:41:37 -07:00 |
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94302003d8
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Fixes and tweaks for cameras, main functions, and loading in game scenes.
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2025-04-21 23:28:45 -07:00 |
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3ffcf7ca59
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Cleanup, delete unused files. Standardize TODOs
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2025-04-21 20:29:13 -07:00 |
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742db5ee8c
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Debug console cleanup
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2025-04-20 22:20:27 -07:00 |
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5fffb666d6
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State Machine cleanup
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2025-04-20 22:15:51 -07:00 |
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d8a5107739
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PlayerInfo and playerE cleanup
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2025-04-20 22:03:26 -07:00 |
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ed9909ed7e
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LevelInfo fixes and camera cleanup
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2025-04-20 21:47:46 -07:00 |
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ecc4c22fe0
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Camera Guide fixes.
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2025-04-20 21:35:02 -07:00 |
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a0d94d6354
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Remember to add renamed file from last commit.
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2025-04-20 21:18:31 -07:00 |
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08b49022ff
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Cleanup CameraGuide and SceneTransition
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2025-04-20 21:17:57 -07:00 |
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5ba9c972e6
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Cleanup Actor class.
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2025-04-20 20:51:20 -07:00 |
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07e98d0736
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Despirate tweaks to make game end more gracefully.
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2025-04-20 18:55:41 -07:00 |
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33a9848524
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Pews now pew in multiplayer. Game ends but also crashes over network.
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2025-04-20 16:36:36 -07:00 |
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6dc98d7993
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Little warmer. Remote projectiles.
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2025-04-20 15:27:24 -07:00 |
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67b228e60f
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Remote scene instantiation for projectiles WIP
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2025-04-20 14:03:30 -07:00 |
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590e786d83
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Game resets on player death.
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2025-04-20 09:10:08 -07:00 |
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0ea4a45b06
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Camera Fix
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2025-04-18 21:14:59 -07:00 |
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bde9492c63
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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032d2583e6
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UI tweaks for controllers on android.
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2025-04-18 19:23:40 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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8a29cc5be3
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More multiplayer stuff.
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2025-04-17 20:50:40 -07:00 |
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ae3da7a468
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Integrating Connection UI. Removing what is not needed from templates.
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2025-04-17 09:00:58 -07:00 |
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8acc796245
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Attempt to move things into a wolrd container node
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2025-04-16 22:14:17 -07:00 |
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3ab3f33abd
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hurt function no longer needed.
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2025-04-14 21:38:40 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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52086df5cc
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May need to tweak the level again
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2025-04-13 13:23:00 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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f67fdbbe3e
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Bug seemingly fixed by duplicating states per state machine. More testing needed.
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2025-04-12 14:56:53 -07:00 |
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45cff3f039
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I have bug. both players jump. Resources need to be unique per player somehow.
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2025-04-12 14:32:45 -07:00 |
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b5d9e9268c
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Two Players!
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2025-04-12 14:01:12 -07:00 |
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