Commit Graph

38 Commits

Author SHA1 Message Date
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
f67fdbbe3e Bug seemingly fixed by duplicating states per state machine. More testing needed. 2025-04-12 14:56:53 -07:00
6b490ba7b4 Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
62746636c5 Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
f0a60217bc Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
41eac6ea9b Cleanup anim state receiver script 2025-03-25 10:30:56 -07:00
f54f49704b Got a modifier signal into animation 2025-03-24 21:14:03 -07:00
591c37dd60 Start of some working animation modifiers applied. 2025-03-23 19:28:18 -07:00
a09be453da State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
c544a924c3 More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00
d9b5d27855 State modifier progress. 2025-03-23 00:15:31 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
ab0d2ac5b7 Before overhauling modifiers. 2025-03-22 18:43:19 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
6b1efd27e3 Clean up 2025-03-18 19:26:54 -07:00
702782def7 Falling. 2025-03-17 21:11:09 -07:00
27de78f02a Switch player input processing routines from event based to polling based in process_physics 2025-03-17 20:19:44 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out. 2025-03-17 00:04:19 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00
d7cb6fa877 Adding player resourses with janky mod of aseprite wizard importer. 2025-03-16 10:02:17 -07:00
1f2a5908c9 Adding movement component state based 2025-03-15 21:08:15 -07:00
8534498add continued sprite with states 2025-03-15 20:31:39 -07:00
367886b728 Work on detecting animation switches within state. 2025-03-15 17:37:23 -07:00
d1db41c89a Comment some no longer needed code. 2025-03-15 16:05:51 -07:00
5378033645 Found state machine subtype is probably not necessary. 2025-03-15 16:01:43 -07:00
12b9571d3a Progress on state machine redesign. 2025-03-15 15:45:31 -07:00
03e740c7d1 Working resource based state machine. All existing states are broken. 2025-03-11 23:53:38 -07:00
a591d9d94b Setup project, bring over some source files as libraries 2025-03-08 09:54:01 -08:00