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12da9e3334
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Pew now has more pew.
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2025-04-09 22:26:51 -07:00 |
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023e749833
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UI shows pew count.
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2025-04-09 21:15:27 -07:00 |
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41fc5de4d3
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Attempted Pew
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2025-04-09 20:48:30 -07:00 |
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78bcdb0d6f
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Secondary Item switching
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2025-04-08 23:06:07 -07:00 |
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bf481c5eea
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Item switching
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2025-04-08 22:55:57 -07:00 |
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ee41748ab5
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Add keys for p1 and p2
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2025-04-08 20:59:59 -07:00 |
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ed0ee8de71
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Swordgit add .!
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2025-04-08 19:13:32 -07:00 |
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dced928e16
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Comment out unused plan A for inventory
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2025-04-08 18:57:09 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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fc5898ce7a
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Punch fist item for punch attack.
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2025-04-07 20:35:43 -07:00 |
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a0d3ded185
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More UI tweaks for pickup items.
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2025-04-06 18:18:23 -07:00 |
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2f6b085dec
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Pickup an intentory item. As well as inventory selection UI.
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2025-04-06 13:45:47 -07:00 |
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8e8ec8e759
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In game test pickup with resource package.
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2025-04-06 08:54:52 -07:00 |
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b9fd6bb3af
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Working towards item pickups and player inventory
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2025-04-06 08:40:33 -07:00 |
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1a82c2bdf0
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UI improvements. Add stamina indicator for future
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2025-04-05 09:22:52 -07:00 |
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60ee655001
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Gonna call it on the camera stuff for now.
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2025-04-05 08:05:53 -07:00 |
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ae43827c28
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invisible collission shape
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2025-04-04 18:43:27 -07:00 |
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c8e9a93ffe
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Rename camera body, tweak collissions
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2025-04-04 18:08:38 -07:00 |
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2365ba765c
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finally an almost working camera model!
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2025-04-04 18:01:48 -07:00 |
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72f5fb64dc
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Still trying.
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2025-04-02 00:55:19 -07:00 |
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29ca00a8a0
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Camera smoothing and boundaries
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2025-04-01 23:40:54 -07:00 |
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0bfe983c87
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Start of a new way to camera.
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2025-03-31 21:02:18 -07:00 |
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9a9eabd331
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Enter door left now. Not just right
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2025-03-31 10:13:22 -07:00 |
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8a3d5b33f4
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Damn sync conflict files from android.
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2025-03-31 09:48:08 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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a230a976aa
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Level Transition enhance
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2025-03-30 12:01:46 -07:00 |
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adebb005ab
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Climb edge now directional
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2025-03-30 11:40:59 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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8f1ebe6e09
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Level change almost there.
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2025-03-28 23:08:00 -07:00 |
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2309558593
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Create Level Transition Interactable
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2025-03-28 21:35:37 -07:00 |
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7106fe35de
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Rename interactable
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2025-03-28 21:23:50 -07:00 |
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6bd4d302e0
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Yay! Ledge climbing!
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2025-03-25 21:56:02 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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dfdc2d059f
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I can get hurt again.
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2025-03-25 15:27:18 -07:00 |
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acff2fe105
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HUD tweaks
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2025-03-25 14:00:22 -07:00 |
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119f3c8332
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Rename stuff to HUD
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2025-03-25 13:44:56 -07:00 |
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8352f5733c
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UI copied over
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2025-03-25 13:39:17 -07:00 |
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00220e90bc
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Crouching resources
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2025-03-25 13:16:26 -07:00 |
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a1e1ba4fc7
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Crouching
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2025-03-25 13:15:52 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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41eac6ea9b
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Cleanup anim state receiver script
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2025-03-25 10:30:56 -07:00 |
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f54f49704b
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Got a modifier signal into animation
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2025-03-24 21:14:03 -07:00 |
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591c37dd60
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Start of some working animation modifiers applied.
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2025-03-23 19:28:18 -07:00 |
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a09be453da
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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