Commit Graph

139 Commits

Author SHA1 Message Date
8c1ab0c374 Remove that old movement stuff from actor states 2025-06-19 08:55:50 -07:00
94274cd447 Animated sprite fix for animation sequence. This whole thing needs some work. 2025-06-19 08:43:08 -07:00
8de3fc1060 Ladder behavior tweak. 2025-06-18 21:26:21 -07:00
6ed2e86806 Bug fixed, Dialog UI improvements. 2025-06-17 22:39:52 -07:00
25152de524 Bug with jumping happening when trying to advance dialog but otherwise progress. 2025-06-17 17:18:24 -07:00
91186fa610 More in game dialog work. 2025-06-17 16:25:52 -07:00
65b0b39da3 NPC interraction and dialog receiver 2025-06-15 22:57:45 -07:00
f17b1f7402 setup NPC dialog interractable 2025-06-15 22:36:00 -07:00
4a8ab2317d NPC Actor 2025-06-15 15:57:12 -07:00
eb7e8d1a58 Jump velocity drops off when button released. level stiched together 2025-06-15 10:59:42 -07:00
1ceec696cc stamina tweak on old state. 2025-06-15 10:40:13 -07:00
5196b3eb6e Add state duration tracker to movement state receiver to re-enable drop through collision mask. drop through floor now better. 2025-06-15 09:19:07 -07:00
d3775c364f improve ladder climbing 2025-06-15 09:05:05 -07:00
49e2030c06 Ladder fix. 2025-06-12 22:08:06 -07:00
a500bc96d4 One-way collision layers and objects 2025-06-12 18:25:13 -07:00
76e7f5ef19 Spent too much time fixing slope movement 2025-06-03 14:37:44 -07:00
544716502e Fall and jump follows similar impulse model for horizontal movement now. 2025-06-03 11:39:07 -07:00
9cf13cc5b8 Jump adjustments for crap jumps. 2025-06-01 11:08:34 -07:00
a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox 2025-06-01 10:34:27 -07:00
d934c815e0 Ledge grab tweaks 2025-05-31 22:07:56 -07:00
f833f1cec7 Tweaks to movement states and modifiers for more realistic values 2025-05-31 21:36:40 -07:00
b7002f03ad Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change. 2025-05-31 21:27:30 -07:00
327e02d00b More modifier rooms 2025-05-30 21:56:45 -07:00
59f2823b21 Good progress but crouch move is a little off for some reason 2025-05-29 22:30:21 -07:00
d1d7e24936 Movement based only on input for static movement. No acceleration then only input. 2025-05-27 21:52:42 -07:00
4a95ec08f4 Impulse maybe working 2025-05-26 12:05:41 -07:00
e7f08fd351 Busted impulse. 2025-05-25 19:17:14 -07:00
76ec165863 Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down. 2025-05-25 10:23:14 -07:00
d7d612db72 Acceleration now directionless. It doesn't work yet but at least it doesn't crash. 2025-05-25 10:03:26 -07:00
a02eb6830a New model, new problems. 2025-05-15 00:02:17 -07:00
a3c3d2db9f Total switch of export params for movement params and modifiers, state is next. 2025-05-14 23:49:33 -07:00
6626e03fb1 Yet another movement model 2025-05-14 23:13:13 -07:00
71a497b73b Added jerk, fixing state modifiers 2025-05-10 20:03:51 -07:00
1e5cf79f15 Modifies over levels doable again. 2025-05-10 15:44:18 -07:00
95c217be5c Starting a series of test chambers. 2025-05-10 08:52:25 -07:00
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. 2025-05-10 08:18:06 -07:00
92c707b2f0 Modifier with zero limit now works a little better. Still have some bugs. 2025-05-09 23:36:09 -07:00
8e9f246e2a Renamed to velocity controller 2025-05-09 21:49:58 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states 2025-05-09 00:14:03 -07:00
2301401dd0 Movement work into its own class 2025-05-08 23:55:14 -07:00
fc29c18552 Movement Cleanup. 2025-05-08 21:46:24 -07:00
05580ee50d Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. 2025-05-04 00:52:47 -07:00
d587eae523 More refactoring of movement 2025-05-03 16:52:47 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. 2025-05-01 23:50:38 -07:00