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8c1ab0c374
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Remove that old movement stuff from actor states
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2025-06-19 08:55:50 -07:00 |
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94274cd447
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Animated sprite fix for animation sequence. This whole thing needs some work.
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2025-06-19 08:43:08 -07:00 |
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8de3fc1060
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Ladder behavior tweak.
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2025-06-18 21:26:21 -07:00 |
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6ed2e86806
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Bug fixed, Dialog UI improvements.
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2025-06-17 22:39:52 -07:00 |
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25152de524
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Bug with jumping happening when trying to advance dialog but otherwise progress.
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2025-06-17 17:18:24 -07:00 |
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91186fa610
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More in game dialog work.
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2025-06-17 16:25:52 -07:00 |
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65b0b39da3
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NPC interraction and dialog receiver
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2025-06-15 22:57:45 -07:00 |
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f17b1f7402
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setup NPC dialog interractable
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2025-06-15 22:36:00 -07:00 |
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4a8ab2317d
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NPC Actor
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2025-06-15 15:57:12 -07:00 |
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eb7e8d1a58
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Jump velocity drops off when button released. level stiched together
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2025-06-15 10:59:42 -07:00 |
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1ceec696cc
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stamina tweak on old state.
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2025-06-15 10:40:13 -07:00 |
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5196b3eb6e
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Add state duration tracker to movement state receiver to re-enable drop through collision mask. drop through floor now better.
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2025-06-15 09:19:07 -07:00 |
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d3775c364f
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improve ladder climbing
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2025-06-15 09:05:05 -07:00 |
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49e2030c06
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Ladder fix.
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2025-06-12 22:08:06 -07:00 |
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a500bc96d4
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One-way collision layers and objects
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2025-06-12 18:25:13 -07:00 |
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76e7f5ef19
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Spent too much time fixing slope movement
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2025-06-03 14:37:44 -07:00 |
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544716502e
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Fall and jump follows similar impulse model for horizontal movement now.
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2025-06-03 11:39:07 -07:00 |
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9cf13cc5b8
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Jump adjustments for crap jumps.
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2025-06-01 11:08:34 -07:00 |
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a195e7be2d
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Snapping to ledge a little better on grab, jump height test in first clonebox
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2025-06-01 10:34:27 -07:00 |
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d934c815e0
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Ledge grab tweaks
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2025-05-31 22:07:56 -07:00 |
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f833f1cec7
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Tweaks to movement states and modifiers for more realistic values
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2025-05-31 21:36:40 -07:00 |
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b7002f03ad
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Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change.
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2025-05-31 21:27:30 -07:00 |
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327e02d00b
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More modifier rooms
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2025-05-30 21:56:45 -07:00 |
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59f2823b21
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Good progress but crouch move is a little off for some reason
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2025-05-29 22:30:21 -07:00 |
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d1d7e24936
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Movement based only on input for static movement. No acceleration then only input.
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2025-05-27 21:52:42 -07:00 |
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4a95ec08f4
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Impulse maybe working
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2025-05-26 12:05:41 -07:00 |
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e7f08fd351
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Busted impulse.
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2025-05-25 19:17:14 -07:00 |
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76ec165863
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Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down.
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2025-05-25 10:23:14 -07:00 |
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d7d612db72
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Acceleration now directionless. It doesn't work yet but at least it doesn't crash.
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2025-05-25 10:03:26 -07:00 |
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a02eb6830a
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New model, new problems.
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2025-05-15 00:02:17 -07:00 |
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a3c3d2db9f
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Total switch of export params for movement params and modifiers, state is next.
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2025-05-14 23:49:33 -07:00 |
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6626e03fb1
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Yet another movement model
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2025-05-14 23:13:13 -07:00 |
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71a497b73b
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Added jerk, fixing state modifiers
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2025-05-10 20:03:51 -07:00 |
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1e5cf79f15
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Modifies over levels doable again.
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2025-05-10 15:44:18 -07:00 |
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95c217be5c
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Starting a series of test chambers.
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2025-05-10 08:52:25 -07:00 |
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f13c4a7061
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Modifiers are resources now so I can easily dump them into levels. Yay.
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2025-05-10 08:18:06 -07:00 |
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92c707b2f0
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Modifier with zero limit now works a little better. Still have some bugs.
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2025-05-09 23:36:09 -07:00 |
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8e9f246e2a
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Renamed to velocity controller
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2025-05-09 21:49:58 -07:00 |
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d1d33f3087
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Movement routines now it is own class. I can use them outside of states
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2025-05-09 00:14:03 -07:00 |
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2301401dd0
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Movement work into its own class
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2025-05-08 23:55:14 -07:00 |
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fc29c18552
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Movement Cleanup.
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2025-05-08 21:46:24 -07:00 |
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05580ee50d
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Vertical application of jump on new range based model.
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2025-05-08 21:14:10 -07:00 |
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c6de01ba1a
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Oh that pesky impulse control.
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2025-05-04 23:32:28 -07:00 |
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061ceb76b9
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Deprecated old movement function.
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2025-05-04 20:36:16 -07:00 |
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8906b98680
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Maybe better impulse apply
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2025-05-04 19:17:08 -07:00 |
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f7f5ce1e61
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No more bean! Also modifier on grounded seems to be working.
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2025-05-04 08:28:55 -07:00 |
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b45272934f
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Movement modifier has grounded processing directives.
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2025-05-04 08:05:27 -07:00 |
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7d7f3dfcd6
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Impulse still bad. Modifier doesnt push into negative now.
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2025-05-04 00:52:47 -07:00 |
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d587eae523
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More refactoring of movement
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2025-05-03 16:52:47 -07:00 |
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253ffe9641
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Modifiers applying for movement! but now I need bodges in the object mover again.
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2025-05-01 23:50:38 -07:00 |
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