Commit Graph

127 Commits

Author SHA1 Message Date
ee41748ab5 Add keys for p1 and p2 2025-04-08 20:59:59 -07:00
ed0ee8de71 Swordgit add .! 2025-04-08 19:13:32 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
fc5898ce7a Punch fist item for punch attack. 2025-04-07 20:35:43 -07:00
a0d3ded185 More UI tweaks for pickup items. 2025-04-06 18:18:23 -07:00
2f6b085dec Pickup an intentory item. As well as inventory selection UI. 2025-04-06 13:45:47 -07:00
8e8ec8e759 In game test pickup with resource package. 2025-04-06 08:54:52 -07:00
b9fd6bb3af Working towards item pickups and player inventory 2025-04-06 08:40:33 -07:00
1a82c2bdf0 UI improvements. Add stamina indicator for future 2025-04-05 09:22:52 -07:00
60ee655001 Gonna call it on the camera stuff for now. 2025-04-05 08:05:53 -07:00
ae43827c28 invisible collission shape 2025-04-04 18:43:27 -07:00
c8e9a93ffe Rename camera body, tweak collissions 2025-04-04 18:08:38 -07:00
2365ba765c finally an almost working camera model! 2025-04-04 18:01:48 -07:00
72f5fb64dc Still trying. 2025-04-02 00:55:19 -07:00
29ca00a8a0 Camera smoothing and boundaries 2025-04-01 23:40:54 -07:00
0bfe983c87 Start of a new way to camera. 2025-03-31 21:02:18 -07:00
9a9eabd331 Enter door left now. Not just right 2025-03-31 10:13:22 -07:00
8a3d5b33f4 Damn sync conflict files from android. 2025-03-31 09:48:08 -07:00
62746636c5 Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
f0a60217bc Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
a230a976aa Level Transition enhance 2025-03-30 12:01:46 -07:00
adebb005ab Climb edge now directional 2025-03-30 11:40:59 -07:00
7e9227064b Level transition improvments. 2025-03-30 11:15:07 -07:00
bd991d7939 Anims and states for level transitions. 2025-03-30 09:22:24 -07:00
8f1ebe6e09 Level change almost there. 2025-03-28 23:08:00 -07:00
2309558593 Create Level Transition Interactable 2025-03-28 21:35:37 -07:00
7106fe35de Rename interactable 2025-03-28 21:23:50 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
dfdc2d059f I can get hurt again. 2025-03-25 15:27:18 -07:00
acff2fe105 HUD tweaks 2025-03-25 14:00:22 -07:00
119f3c8332 Rename stuff to HUD 2025-03-25 13:44:56 -07:00
8352f5733c UI copied over 2025-03-25 13:39:17 -07:00
00220e90bc Crouching resources 2025-03-25 13:16:26 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
41eac6ea9b Cleanup anim state receiver script 2025-03-25 10:30:56 -07:00
f54f49704b Got a modifier signal into animation 2025-03-24 21:14:03 -07:00
591c37dd60 Start of some working animation modifiers applied. 2025-03-23 19:28:18 -07:00
a09be453da State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
c544a924c3 More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00
d9b5d27855 State modifier progress. 2025-03-23 00:15:31 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
ab0d2ac5b7 Before overhauling modifiers. 2025-03-22 18:43:19 -07:00
bb2c59f7d9 Level tweaks 2025-03-22 16:39:45 -07:00
8dd597958d Added some level assets and swapped in a test box for the color rect 2025-03-22 14:27:20 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00