Commit Graph

74 Commits

Author SHA1 Message Date
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
742db5ee8c Debug console cleanup 2025-04-20 22:20:27 -07:00
d8a5107739 PlayerInfo and playerE cleanup 2025-04-20 22:03:26 -07:00
590e786d83 Game resets on player death. 2025-04-20 09:10:08 -07:00
0ea4a45b06 Camera Fix 2025-04-18 21:14:59 -07:00
9283a3263f A whole lotta bodges for multiplayer. Gonna need to rethink some things. 2025-04-17 23:05:15 -07:00
0248be637d One step closer to multiplayer 2025-04-17 22:23:16 -07:00
8a29cc5be3 More multiplayer stuff. 2025-04-17 20:50:40 -07:00
3ab3f33abd hurt function no longer needed. 2025-04-14 21:38:40 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
45cff3f039 I have bug. both players jump. Resources need to be unique per player somehow. 2025-04-12 14:32:45 -07:00
6b490ba7b4 Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
e2dfcab46f Cleanup debug and unused broken scripts from playerD 2025-04-11 21:39:30 -07:00
a764680733 Death 2025-04-10 22:54:02 -07:00
18424079b4 Stamina tweak. 2025-04-10 22:45:27 -07:00
6dfba1b5b9 Stamina callback to player to decide transition. 2025-04-10 22:39:48 -07:00
41b740be4f Stamina counter 2025-04-10 20:12:47 -07:00
b1005379d7 Pew Machine now a component 2025-04-10 19:27:58 -07:00
41897c0dc5 rename actor scene 2025-04-10 18:05:47 -07:00
0ea8d4cd13 parent_scene org structure 2025-04-10 18:02:03 -07:00
12da9e3334 Pew now has more pew. 2025-04-09 22:26:51 -07:00
023e749833 UI shows pew count. 2025-04-09 21:15:27 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
78bcdb0d6f Secondary Item switching 2025-04-08 23:06:07 -07:00
bf481c5eea Item switching 2025-04-08 22:55:57 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
fc5898ce7a Punch fist item for punch attack. 2025-04-07 20:35:43 -07:00
2f6b085dec Pickup an intentory item. As well as inventory selection UI. 2025-04-06 13:45:47 -07:00
29ca00a8a0 Camera smoothing and boundaries 2025-04-01 23:40:54 -07:00
9a9eabd331 Enter door left now. Not just right 2025-03-31 10:13:22 -07:00
62746636c5 Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
adebb005ab Climb edge now directional 2025-03-30 11:40:59 -07:00
7e9227064b Level transition improvments. 2025-03-30 11:15:07 -07:00
bd991d7939 Anims and states for level transitions. 2025-03-30 09:22:24 -07:00
2309558593 Create Level Transition Interactable 2025-03-28 21:35:37 -07:00
7106fe35de Rename interactable 2025-03-28 21:23:50 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
dfdc2d059f I can get hurt again. 2025-03-25 15:27:18 -07:00
00220e90bc Crouching resources 2025-03-25 13:16:26 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
f54f49704b Got a modifier signal into animation 2025-03-24 21:14:03 -07:00
591c37dd60 Start of some working animation modifiers applied. 2025-03-23 19:28:18 -07:00