Adding player resourses with janky mod of aseprite wizard importer.
This commit is contained in:
parent
1f2a5908c9
commit
d7cb6fa877
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://lib/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/actors/players/playerE/PlayerE.tscn" type="PackedScene" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 208, 20 )
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@ -18,5 +18,4 @@ margin_bottom = 200.0
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position = Vector2( 208, 20 )
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shape = SubResource( 1 )
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[node name="ActorTemplate" parent="." instance=ExtResource( 1 )]
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position = Vector2( 168, 32 )
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[node name="PlayerE" parent="." instance=ExtResource( 1 )]
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130
assets/actors/players/playerE/PlayerE_SpriteFrames.tres
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130
assets/actors/players/playerE/PlayerE_SpriteFrames.tres
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@ -0,0 +1,130 @@
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[gd_resource type="SpriteFrames" load_steps=27 format=2]
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[sub_resource type="StreamTexture" id=1]
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load_path = "res://.import/idle.png-dac221ba43c70fde9cf788217116f029.stex"
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[sub_resource type="AtlasTexture" id=2]
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atlas = SubResource( 1 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = SubResource( 1 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = SubResource( 1 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = SubResource( 1 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = SubResource( 1 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = SubResource( 1 )
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region = Rect2( 96, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=8]
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load_path = "res://.import/jump.png-e5e27a6608040d3526a151777807f18b.stex"
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[sub_resource type="AtlasTexture" id=9]
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atlas = SubResource( 8 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = SubResource( 8 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = SubResource( 8 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=12]
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load_path = "res://.import/land.png-c462761c5fb4bf0befa8d4a5a879e2f5.stex"
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[sub_resource type="AtlasTexture" id=13]
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atlas = SubResource( 12 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=14]
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atlas = SubResource( 12 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = SubResource( 12 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = SubResource( 12 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=17]
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atlas = SubResource( 12 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=18]
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load_path = "res://.import/run.png-d086b4c01d4e3ff36f750b9aff5a303a.stex"
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[sub_resource type="AtlasTexture" id=19]
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atlas = SubResource( 18 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=20]
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atlas = SubResource( 18 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=21]
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atlas = SubResource( 18 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=22]
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atlas = SubResource( 18 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=23]
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atlas = SubResource( 18 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=24]
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atlas = SubResource( 18 )
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region = Rect2( 96, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=25]
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atlas = SubResource( 18 )
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region = Rect2( 0, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=26]
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atlas = SubResource( 18 )
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region = Rect2( 48, 96, 48, 48 )
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[resource]
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resource_name = "PlayerE"
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animations = [ {
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"frames": [ SubResource( 2 ) ],
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"loop": true,
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"name": "default",
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"speed": 13.0
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}, {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 5 ), SubResource( 6 ), SubResource( 2 ), SubResource( 7 ), SubResource( 7 ), SubResource( 7 ) ],
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"loop": true,
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"name": "idle",
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"speed": 11.0
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}, {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
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"loop": false,
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"name": "jump",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 14 ), SubResource( 15 ), SubResource( 15 ), SubResource( 16 ), SubResource( 16 ), SubResource( 17 ), SubResource( 17 ) ],
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"loop": false,
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"name": "land",
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"speed": 13.0
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}, {
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"frames": [ SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ) ],
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"loop": true,
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"name": "run",
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"speed": 13.0
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} ]
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/template-jump.png-99a30c82ac7d2ef1ff0cd02512f1ee55.stex"
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path="res://.import/idle.png-dac221ba43c70fde9cf788217116f029.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/template-jump.png"
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dest_files=[ "res://.import/template-jump.png-99a30c82ac7d2ef1ff0cd02512f1ee55.stex" ]
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source_file="res://assets/actors/players/playerE/idle.png"
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dest_files=[ "res://.import/idle.png-dac221ba43c70fde9cf788217116f029.stex" ]
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[params]
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/template.png-4288ca8cd0abcf2db7d00f52e5ba2170.stex"
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path="res://.import/jump.png-e5e27a6608040d3526a151777807f18b.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/template.png"
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dest_files=[ "res://.import/template.png-4288ca8cd0abcf2db7d00f52e5ba2170.stex" ]
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source_file="res://assets/actors/players/playerE/jump.png"
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dest_files=[ "res://.import/jump.png-e5e27a6608040d3526a151777807f18b.stex" ]
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[params]
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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BIN
assets/actors/players/playerE/land.png
Normal file
BIN
assets/actors/players/playerE/land.png
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Binary file not shown.
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After Width: | Height: | Size: 1.4 KiB |
35
assets/actors/players/playerE/land.png.import
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35
assets/actors/players/playerE/land.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/land.png-c462761c5fb4bf0befa8d4a5a879e2f5.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/land.png"
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dest_files=[ "res://.import/land.png-c462761c5fb4bf0befa8d4a5a879e2f5.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,103 +0,0 @@
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[gd_resource type="SpriteFrames" load_steps=20 format=2]
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[sub_resource type="StreamTexture" id=1]
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load_path = "res://.import/template-jump.png-99a30c82ac7d2ef1ff0cd02512f1ee55.stex"
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[sub_resource type="AtlasTexture" id=2]
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atlas = SubResource( 1 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=3]
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load_path = "res://.import/template-jump.png-99a30c82ac7d2ef1ff0cd02512f1ee55.stex"
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[sub_resource type="AtlasTexture" id=4]
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atlas = SubResource( 3 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=5]
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load_path = "res://.import/template-jump.png-99a30c82ac7d2ef1ff0cd02512f1ee55.stex"
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[sub_resource type="AtlasTexture" id=6]
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atlas = SubResource( 5 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = SubResource( 1 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = SubResource( 3 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = SubResource( 5 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = SubResource( 1 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = SubResource( 3 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = SubResource( 5 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="StreamTexture" id=13]
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flags = 4
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load_path = "res://.import/template.png-4288ca8cd0abcf2db7d00f52e5ba2170.stex"
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[sub_resource type="AtlasTexture" id=14]
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flags = 4
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atlas = SubResource( 13 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=15]
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flags = 4
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atlas = SubResource( 13 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=16]
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flags = 4
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atlas = SubResource( 13 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=17]
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flags = 4
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atlas = SubResource( 13 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=18]
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flags = 4
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atlas = SubResource( 13 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=19]
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flags = 4
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atlas = SubResource( 13 )
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region = Rect2( 96, 48, 48, 48 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 4 ), SubResource( 6 ) ],
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"loop": true,
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"name": "Jump Down",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
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"loop": true,
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"name": "Jump up",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": true,
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"name": "Max Height",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 17 ), SubResource( 18 ), SubResource( 14 ), SubResource( 19 ), SubResource( 19 ), SubResource( 19 ) ],
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"loop": false,
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"name": "idle",
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"speed": 11.0
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} ]
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BIN
assets/actors/players/playerE/run.png
Normal file
BIN
assets/actors/players/playerE/run.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.3 KiB |
35
assets/actors/players/playerE/run.png.import
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35
assets/actors/players/playerE/run.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/run.png-d086b4c01d4e3ff36f750b9aff5a303a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/run.png"
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dest_files=[ "res://.import/run.png-d086b4c01d4e3ff36f750b9aff5a303a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||
process/HDR_as_SRGB=false
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process/invert_color=false
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||||
process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -15,6 +15,7 @@ export var debug_actor: bool = false
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onready var sound_effect_player: AudioStreamPlayer = $SE_Player
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#onready var movement_component: MovementComponent = $movement_component
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onready var movement_component: Movement_StateReceiver = $Movement_StateReceiver
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#onready var movement_state_machine: StateMachineAnimatedActor = $movement_state_machine
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onready var movement_state_machine: StateMachine = $movement_state_machine
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@ -42,15 +43,14 @@ func _ready() -> void:
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sound_effects_dict[i.animation_name + str(i.frame_number)] = i.sound
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print (sound_effects_dict)
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# Disable to test whether actually needed.
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#func _unhandled_input(event: InputEvent) -> void:
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# if actor_type == "Player":
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# movement_component.process_input(event)
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# movement_state_machine.process_input(event)
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#
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#func _physics_process(delta: float) -> void:
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# movement_component.process_physics(delta)
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# movement_state_machine.process_physics(delta)
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func _unhandled_input(event: InputEvent) -> void:
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if actor_type == "Player":
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movement_component.process_input(event)
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#movement_state_machine.process_input(event)
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func _physics_process(delta: float) -> void:
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movement_component.process_physics(delta)
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#movement_state_machine.process_physics(delta)
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#
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#func _process(delta: float) -> void:
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# if actor_type == "NPC" or actor_type == "Enemy":
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@ -41,10 +41,14 @@ const LEFT = -1.0
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const RIGHT = 1.0
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func _ready():
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pass
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request_state_change = funcref(get_node(callable_state_machine), 'change_to_known_state')
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get_node(callable_state_machine).connect("state_changed", self,"_on_state_change")
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############
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# These get called by the parent
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############
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func process_physics(delta):
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pass
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move_actor_as_desired(delta)
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# Shouldn't need a proces function
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#func process(delta):
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|
|
@ -52,7 +56,9 @@ func process_physics(delta):
|
|||
|
||||
func process_input(event: InputEvent):
|
||||
pass
|
||||
|
||||
|
||||
############
|
||||
|
||||
# A Series of helper functions
|
||||
func go_up():
|
||||
desired_movement_vector.y = UP
|
||||
|
|
@ -92,6 +98,17 @@ func wants_climb() -> bool:
|
|||
func get_climb_shape_location() -> Vector2:
|
||||
return Vector2(-1,-1)
|
||||
|
||||
func _on_state_change(old_state_name:String, new_state :State):
|
||||
print ("got the state change signal (MC) ", new_state.name)
|
||||
# set current state to new_state
|
||||
#TODO: Confirm that this is a reference to the state in the
|
||||
###### State machine
|
||||
if new_state is StateAnimatedActor: #Testing this. Update: It works
|
||||
current_state = new_state
|
||||
else:
|
||||
push_warning("Received non animated Actor state.")
|
||||
#current_state = new_state
|
||||
|
||||
|
||||
func move_actor_as_desired(delta: float, x_move_direction_override: float = 0):
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://lib/classes/animated_sprite_state_receiver.gd" type="Script" id=1]
|
||||
[ext_resource path="res://lib/classes/state_machine.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/actors/players/playerE/new_spriteframes.tres" type="SpriteFrames" id=3]
|
||||
[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=4]
|
||||
[ext_resource path="res://lib/classes/movement_state_receiver.gd" type="Script" id=5]
|
||||
[ext_resource path="res://lib/classes/actor.gd" type="Script" id=8]
|
||||
|
|
@ -26,27 +24,25 @@ collision_layer = 2
|
|||
script = ExtResource( 8 )
|
||||
|
||||
[node name="AnimatedSprite_StateReceiver" type="AnimatedSprite" parent="."]
|
||||
frames = ExtResource( 3 )
|
||||
animation = "idle"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_aseprite_wizard_config_": {
|
||||
"layer": "",
|
||||
"o_ex_p": "BG",
|
||||
"o_folder": "res://assets/actors/players/playerE",
|
||||
"o_name": "template-jump",
|
||||
"o_ex_p": "-.*",
|
||||
"o_folder": "",
|
||||
"o_name": "",
|
||||
"only_visible": true,
|
||||
"op_exp": true,
|
||||
"sf_name": "",
|
||||
"slice": "",
|
||||
"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V1/Player Jump/player jump 48x48.aseprite"
|
||||
"source": ""
|
||||
}
|
||||
}
|
||||
callable_state_machine = NodePath("../movement_state_machine")
|
||||
|
||||
[node name="Movement_StateReceiver" type="Node" parent="."]
|
||||
script = ExtResource( 5 )
|
||||
callable_state_machine = NodePath("../Movement_StateMachine")
|
||||
|
||||
[node name="movement_state_machine" type="Node" parent="."]
|
||||
[node name="Movement_StateMachine" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
starting_state_name = "idle"
|
||||
states = [ SubResource( 1 ) ]
|
||||
|
|
|
|||
|
|
@ -1,5 +1,23 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://lib/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://assets/actors/players/playerE/PlayerE_SpriteFrames.tres" type="SpriteFrames" id=2]
|
||||
|
||||
[node name="PlayerE" instance=ExtResource( 1 )]
|
||||
actor_type = "Player"
|
||||
|
||||
[node name="AnimatedSprite_StateReceiver" parent="." index="0"]
|
||||
frames = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_aseprite_wizard_config_": {
|
||||
"layer": "",
|
||||
"o_ex_p": "-.*",
|
||||
"o_folder": "res://assets/actors/players/playerE",
|
||||
"o_name": "run",
|
||||
"only_visible": true,
|
||||
"op_exp": true,
|
||||
"sf_name": "PlayerE_SpriteFrames",
|
||||
"slice": "",
|
||||
"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V1/Player Run/player run 48x48.aseprite"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user