Attempt2/lib/templates/Actor/ActorTemplate.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://lib/classes/state_machine.gd" type="Script" id=2]
[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=4]
[ext_resource path="res://lib/classes/movement_state_receiver.gd" type="Script" id=5]
[ext_resource path="res://lib/classes/actor.gd" type="Script" id=8]
[sub_resource type="Resource" id=1]
script = ExtResource( 4 )
debug_state = false
timeout_seconds = 2.0
name = "idle"
move_speed = 60.0
move_acceleration = 0.0
move_speed_modifier = 0.0
move_modifier_move_acceleration = 0.0
jerk_factor = 0.0
animation_sequence = [ "idle", "Max Height" ]
emitter_frame_subscriptions = {
}
[node name="ActorTemplate" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 8 )
[node name="AnimatedSprite_StateReceiver" type="AnimatedSprite" parent="."]
__meta__ = {
"_aseprite_wizard_config_": {
"layer": "",
"o_ex_p": "-.*",
"o_folder": "",
"o_name": "",
"only_visible": true,
"op_exp": true,
"sf_name": "",
"slice": "",
"source": ""
}
}
[node name="Movement_StateReceiver" type="Node" parent="."]
script = ExtResource( 5 )
callable_state_machine = NodePath("../Movement_StateMachine")
[node name="Movement_StateMachine" type="Node" parent="."]
script = ExtResource( 2 )
starting_state_name = "idle"
states = [ SubResource( 1 ) ]
[node name="SE_Player" type="AudioStreamPlayer" parent="."]