diff --git a/assets/actors/players/playerE/PlayerE_SpriteFrames.tres b/assets/actors/players/playerE/PlayerE_SpriteFrames.tres index cadce0a..0327e57 100644 --- a/assets/actors/players/playerE/PlayerE_SpriteFrames.tres +++ b/assets/actors/players/playerE/PlayerE_SpriteFrames.tres @@ -1,4 +1,4 @@ -[gd_resource type="SpriteFrames" load_steps=140 format=2] +[gd_resource type="SpriteFrames" load_steps=164 format=2] [sub_resource type="StreamTexture" id=98] load_path = "res://.import/attack-punch.png-df2859eb810ace4975421f16e39f47b1.stex" @@ -31,6 +31,29 @@ region = Rect2( 128, 64, 64, 64 ) atlas = SubResource( 98 ) region = Rect2( 0, 128, 64, 64 ) +[sub_resource type="StreamTexture" id=145] +load_path = "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex" + +[sub_resource type="AtlasTexture" id=146] +atlas = SubResource( 145 ) +region = Rect2( 0, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=147] +atlas = SubResource( 145 ) +region = Rect2( 48, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=148] +atlas = SubResource( 145 ) +region = Rect2( 96, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=149] +atlas = SubResource( 145 ) +region = Rect2( 0, 48, 48, 48 ) + +[sub_resource type="AtlasTexture" id=150] +atlas = SubResource( 145 ) +region = Rect2( 48, 48, 48, 48 ) + [sub_resource type="StreamTexture" id=133] load_path = "res://.import/attack-stab.png-ef2ad659f974ce3d43d446e90b7c2f86.stex" @@ -85,6 +108,25 @@ region = Rect2( 64, 64, 64, 64 ) atlas = SubResource( 79 ) region = Rect2( 128, 64, 64, 64 ) +[sub_resource type="StreamTexture" id=140] +load_path = "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex" + +[sub_resource type="AtlasTexture" id=141] +atlas = SubResource( 140 ) +region = Rect2( 0, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=142] +atlas = SubResource( 140 ) +region = Rect2( 48, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=143] +atlas = SubResource( 140 ) +region = Rect2( 0, 48, 48, 48 ) + +[sub_resource type="AtlasTexture" id=144] +atlas = SubResource( 140 ) +region = Rect2( 48, 48, 48, 48 ) + [sub_resource type="StreamTexture" id=86] load_path = "res://.import/death.png-a46856894d7e229f6174f376935df28a.stex" @@ -423,6 +465,37 @@ region = Rect2( 0, 96, 48, 48 ) atlas = SubResource( 18 ) region = Rect2( 48, 96, 48, 48 ) +[sub_resource type="StreamTexture" id=151] +load_path = "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex" + +[sub_resource type="AtlasTexture" id=152] +atlas = SubResource( 151 ) +region = Rect2( 0, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=153] +atlas = SubResource( 151 ) +region = Rect2( 48, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=154] +atlas = SubResource( 151 ) +region = Rect2( 96, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=155] +atlas = SubResource( 151 ) +region = Rect2( 144, 0, 48, 48 ) + +[sub_resource type="AtlasTexture" id=156] +atlas = SubResource( 151 ) +region = Rect2( 0, 48, 48, 48 ) + +[sub_resource type="AtlasTexture" id=157] +atlas = SubResource( 151 ) +region = Rect2( 48, 48, 48, 48 ) + +[sub_resource type="AtlasTexture" id=158] +atlas = SubResource( 151 ) +region = Rect2( 96, 48, 48, 48 ) + [sub_resource type="StreamTexture" id=111] load_path = "res://.import/run-sword.png-6e6a5a9983f4110cdd5e02e00d67da69.stex" @@ -501,6 +574,26 @@ region = Rect2( 0, 96, 48, 48 ) atlas = SubResource( 38 ) region = Rect2( 48, 96, 48, 48 ) +[sub_resource type="AtlasTexture" id=159] +atlas = SubResource( 151 ) +region = Rect2( 144, 48, 48, 48 ) + +[sub_resource type="AtlasTexture" id=160] +atlas = SubResource( 151 ) +region = Rect2( 0, 96, 48, 48 ) + +[sub_resource type="AtlasTexture" id=161] +atlas = SubResource( 151 ) +region = Rect2( 48, 96, 48, 48 ) + +[sub_resource type="AtlasTexture" id=162] +atlas = SubResource( 151 ) +region = Rect2( 96, 96, 48, 48 ) + +[sub_resource type="AtlasTexture" id=163] +atlas = SubResource( 151 ) +region = Rect2( 144, 96, 48, 48 ) + [sub_resource type="StreamTexture" id=124] load_path = "res://.import/walk.png-0d536fc31ef445aa94a97fccd3c71be9.stex" @@ -544,6 +637,11 @@ animations = [ { "name": "attack-punch", "speed": 10.0 }, { +"frames": [ SubResource( 146 ), SubResource( 146 ), SubResource( 147 ), SubResource( 148 ), SubResource( 149 ), SubResource( 150 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ) ], +"loop": true, +"name": "attack-shoot", +"speed": 15.0 +}, { "frames": [ SubResource( 134 ), SubResource( 135 ), SubResource( 136 ), SubResource( 136 ), SubResource( 137 ), SubResource( 138 ), SubResource( 139 ) ], "loop": false, "name": "attack-stab", @@ -554,6 +652,11 @@ animations = [ { "name": "attack-sword", "speed": 15.0 }, { +"frames": [ SubResource( 141 ), SubResource( 142 ), SubResource( 143 ), SubResource( 144 ) ], +"loop": true, +"name": "climb", +"speed": 6.0 +}, { "frames": [ SubResource( 87 ), SubResource( 88 ), SubResource( 89 ), SubResource( 90 ), SubResource( 90 ), SubResource( 90 ), SubResource( 91 ), SubResource( 92 ), SubResource( 92 ), SubResource( 92 ) ], "loop": false, "name": "death", @@ -629,6 +732,11 @@ animations = [ { "name": "run", "speed": 13.0 }, { +"frames": [ SubResource( 152 ), SubResource( 153 ), SubResource( 154 ), SubResource( 155 ), SubResource( 156 ), SubResource( 157 ), SubResource( 158 ), SubResource( 152 ) ], +"loop": false, +"name": "run-attack-shoot", +"speed": 13.0 +}, { "frames": [ SubResource( 112 ), SubResource( 113 ), SubResource( 114 ), SubResource( 115 ), SubResource( 116 ), SubResource( 117 ), SubResource( 118 ), SubResource( 119 ) ], "loop": true, "name": "run-attack-sword", @@ -639,6 +747,11 @@ animations = [ { "name": "run-crouch", "speed": 10.0 }, { +"frames": [ SubResource( 153 ), SubResource( 154 ), SubResource( 159 ), SubResource( 160 ), SubResource( 161 ), SubResource( 162 ), SubResource( 152 ), SubResource( 163 ) ], +"loop": true, +"name": "run-shoot", +"speed": 13.0 +}, { "frames": [ SubResource( 125 ), SubResource( 126 ), SubResource( 127 ), SubResource( 128 ), SubResource( 129 ), SubResource( 130 ), SubResource( 131 ), SubResource( 132 ) ], "loop": true, "name": "walk", diff --git a/assets/actors/players/playerE/attack-shoot.png b/assets/actors/players/playerE/attack-shoot.png new file mode 100644 index 0000000..0ae4209 Binary files /dev/null and b/assets/actors/players/playerE/attack-shoot.png differ diff --git a/assets/actors/players/playerE/attack-shoot.png.import b/assets/actors/players/playerE/attack-shoot.png.import new file mode 100644 index 0000000..c284d9e --- /dev/null +++ b/assets/actors/players/playerE/attack-shoot.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/actors/players/playerE/attack-shoot.png" +dest_files=[ "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/assets/actors/players/playerE/climb.png b/assets/actors/players/playerE/climb.png new file mode 100644 index 0000000..78e3acc Binary files /dev/null and b/assets/actors/players/playerE/climb.png differ diff --git a/assets/actors/players/playerE/climb.png.import b/assets/actors/players/playerE/climb.png.import new file mode 100644 index 0000000..a7df741 --- /dev/null +++ b/assets/actors/players/playerE/climb.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/actors/players/playerE/climb.png" +dest_files=[ "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/assets/actors/players/playerE/run-shoot.png b/assets/actors/players/playerE/run-shoot.png new file mode 100644 index 0000000..093da92 Binary files /dev/null and b/assets/actors/players/playerE/run-shoot.png differ diff --git a/assets/actors/players/playerE/run-shoot.png.import b/assets/actors/players/playerE/run-shoot.png.import new file mode 100644 index 0000000..153fac9 --- /dev/null +++ b/assets/actors/players/playerE/run-shoot.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/actors/players/playerE/run-shoot.png" +dest_files=[ "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/src/actors/players/playerE/PlayerE.tscn b/src/actors/players/playerE/PlayerE.tscn index 29ec2d7..0fd0957 100644 --- a/src/actors/players/playerE/PlayerE.tscn +++ b/src/actors/players/playerE/PlayerE.tscn @@ -50,19 +50,18 @@ states = [ ExtResource( 4 ), ExtResource( 9 ), SubResource( 3 ), ExtResource( 8 [node name="AnimatedSprite_StateReceiver" parent="." index="1"] frames = ExtResource( 2 ) -animation = "attack-punch" script = ExtResource( 5 ) __meta__ = { "_aseprite_wizard_config_": { "layer": "", "o_ex_p": "-.*", "o_folder": "res://assets/actors/players/playerE", -"o_name": "attack-stab", +"o_name": "run-shoot", "only_visible": true, -"op_exp": false, +"op_exp": true, "sf_name": "PlayerE_SpriteFrames", "slice": "", -"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V3/Sword Stab/Player Sword Stab 96x48.aseprite" +"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V4/Player Running Shooting-Running Aiming/Player Running Shooting and Running Aiming 48x48.aseprite" } }