Debug console cleanup

This commit is contained in:
Dustin 2025-04-20 22:20:27 -07:00
parent 5fffb666d6
commit 742db5ee8c
4 changed files with 11 additions and 10 deletions

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@ -66,7 +66,9 @@ var current_se_index :String
func _process(delta): func _process(delta):
var sound_index = current_state.name + str(current_state.animation_frame) var sound_index = current_state.name + str(current_state.animation_frame)
if current_se_index != sound_index and sound_effects_dict.has(sound_index): if current_se_index != sound_index and sound_effects_dict.has(sound_index):
print("Play sound: ", current_state.name, current_state.animation_frame) if debug_component:
print (get_path())
print("\tPlay sound: ", current_state.name, current_state.animation_frame)
current_se_index = sound_index current_se_index = sound_index
##TODO: Better to do an is check here or a cast ##TODO: Better to do an is check here or a cast
## We already assure these are SE_StateFrames ## We already assure these are SE_StateFrames

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@ -38,10 +38,10 @@ func _ready():
# I think we only want to do this for network master players now # I think we only want to do this for network master players now
if is_network_master(): if is_network_master():
player_info_index = PlayerInfo.register_player() player_info_index = PlayerInfo.register_player()
if debug_actor:
print ("Registered as player: ", player_info_index) print ("Registered as player: ", player_info_index)
player_data = PlayerInfo.get_player_data(player_info_index) player_data = PlayerInfo.get_player_data(player_info_index)
PlayerInfo.get_player_data(player_info_index).player_health = health_component.health PlayerInfo.get_player_data(player_info_index).player_health = health_component.health
print ("My health is: ", player_data.player_health)
player_data.player_inventory = player_inventory player_data.player_inventory = player_inventory
player_data.player_stamina = stamina_component.stamina player_data.player_stamina = stamina_component.stamina
else: else:

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@ -136,7 +136,6 @@ sound_effects = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ]
position = Vector2( 0, 2 ) position = Vector2( 0, 2 )
shape = SubResource( 1 ) shape = SubResource( 1 )
script = ExtResource( 31 ) script = ExtResource( 31 )
debug_component = true
callable_state_machine = NodePath("../Movement_StateMachine") callable_state_machine = NodePath("../Movement_StateMachine")
[node name="Health_Component" parent="." index="8" instance=ExtResource( 17 )] [node name="Health_Component" parent="." index="8" instance=ExtResource( 17 )]

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@ -13,12 +13,12 @@ onready var _secondary_item_count = $SecondaryItem/Label
var _player_number :int var _player_number :int
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): #func _ready():
if primary_item == null: # if primary_item == null:
print("--------WTF is going oN") # print("--------WTF is going oN")
else: # else:
print("----------thats find. ") # print("----------thats find. ")
pass # pass
#secondary_item.texture = PlayerInfo.player_inventory.secondary_selection.inventory_icon #secondary_item.texture = PlayerInfo.player_inventory.secondary_selection.inventory_icon
func set_player_number(_player_num: int) -> void: func set_player_number(_player_num: int) -> void: