From 742db5ee8c5984cb349240c67a8411358264f666 Mon Sep 17 00:00:00 2001 From: Dustin Date: Sun, 20 Apr 2025 22:20:27 -0700 Subject: [PATCH] Debug console cleanup --- lib/classes/audiostreamplayer_state_receiver.gd | 4 +++- src/actors/players/playerE/PlayerE.gd | 4 ++-- src/actors/players/playerE/PlayerE.tscn | 1 - src/ui/SelectedInventoryItems.gd | 12 ++++++------ 4 files changed, 11 insertions(+), 10 deletions(-) diff --git a/lib/classes/audiostreamplayer_state_receiver.gd b/lib/classes/audiostreamplayer_state_receiver.gd index a017ad0..99cf482 100644 --- a/lib/classes/audiostreamplayer_state_receiver.gd +++ b/lib/classes/audiostreamplayer_state_receiver.gd @@ -66,7 +66,9 @@ var current_se_index :String func _process(delta): var sound_index = current_state.name + str(current_state.animation_frame) if current_se_index != sound_index and sound_effects_dict.has(sound_index): - print("Play sound: ", current_state.name, current_state.animation_frame) + if debug_component: + print (get_path()) + print("\tPlay sound: ", current_state.name, current_state.animation_frame) current_se_index = sound_index ##TODO: Better to do an is check here or a cast ## We already assure these are SE_StateFrames diff --git a/src/actors/players/playerE/PlayerE.gd b/src/actors/players/playerE/PlayerE.gd index 562cbc6..a1af052 100644 --- a/src/actors/players/playerE/PlayerE.gd +++ b/src/actors/players/playerE/PlayerE.gd @@ -38,10 +38,10 @@ func _ready(): # I think we only want to do this for network master players now if is_network_master(): player_info_index = PlayerInfo.register_player() - print ("Registered as player: ", player_info_index) + if debug_actor: + print ("Registered as player: ", player_info_index) player_data = PlayerInfo.get_player_data(player_info_index) PlayerInfo.get_player_data(player_info_index).player_health = health_component.health - print ("My health is: ", player_data.player_health) player_data.player_inventory = player_inventory player_data.player_stamina = stamina_component.stamina else: diff --git a/src/actors/players/playerE/PlayerE.tscn b/src/actors/players/playerE/PlayerE.tscn index 0340862..4820d27 100644 --- a/src/actors/players/playerE/PlayerE.tscn +++ b/src/actors/players/playerE/PlayerE.tscn @@ -136,7 +136,6 @@ sound_effects = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ] position = Vector2( 0, 2 ) shape = SubResource( 1 ) script = ExtResource( 31 ) -debug_component = true callable_state_machine = NodePath("../Movement_StateMachine") [node name="Health_Component" parent="." index="8" instance=ExtResource( 17 )] diff --git a/src/ui/SelectedInventoryItems.gd b/src/ui/SelectedInventoryItems.gd index 04ed6c5..f2681a2 100644 --- a/src/ui/SelectedInventoryItems.gd +++ b/src/ui/SelectedInventoryItems.gd @@ -13,12 +13,12 @@ onready var _secondary_item_count = $SecondaryItem/Label var _player_number :int # Called when the node enters the scene tree for the first time. -func _ready(): - if primary_item == null: - print("--------WTF is going oN") - else: - print("----------thats find. ") - pass +#func _ready(): +# if primary_item == null: +# print("--------WTF is going oN") +# else: +# print("----------thats find. ") +# pass #secondary_item.texture = PlayerInfo.player_inventory.secondary_selection.inventory_icon func set_player_number(_player_num: int) -> void: