diff --git a/src/actors/players/playerE/states/crouch.tres b/src/actors/players/playerE/states/crouch.tres new file mode 100644 index 0000000..2543c2a --- /dev/null +++ b/src/actors/players/playerE/states/crouch.tres @@ -0,0 +1,17 @@ +[gd_resource type="Resource" load_steps=2 format=2] + +[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1] + +[resource] +resource_local_to_scene = true +resource_name = "crouch" +script = ExtResource( 1 ) +debug_state = false +timeout_seconds = 0.0 +name = "crouch" +horizontal_speed = 1.36422e-12 +horizontal_acceleration = 0.0 +horizontal_speed_offset = 0.0 +horizontal_speed_offset_acceleration = 0.0 +jerk_factor = 0.0 +animation_sequence = [ "idle-crouch" ] diff --git a/src/actors/players/playerE/states/crouch_move.tres b/src/actors/players/playerE/states/crouch_move.tres new file mode 100644 index 0000000..77e5d5b --- /dev/null +++ b/src/actors/players/playerE/states/crouch_move.tres @@ -0,0 +1,17 @@ +[gd_resource type="Resource" load_steps=2 format=2] + +[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1] + +[resource] +resource_local_to_scene = true +resource_name = "crouch_move" +script = ExtResource( 1 ) +debug_state = false +timeout_seconds = 0.0 +name = "crouch_move" +horizontal_speed = 60.0 +horizontal_acceleration = 0.0 +horizontal_speed_offset = 0.0 +horizontal_speed_offset_acceleration = 0.0 +jerk_factor = 0.0 +animation_sequence = [ "run_crouch" ] diff --git a/src/actors/players/playerE/states/move.tres b/src/actors/players/playerE/states/move.tres new file mode 100644 index 0000000..8ed120c --- /dev/null +++ b/src/actors/players/playerE/states/move.tres @@ -0,0 +1,17 @@ +[gd_resource type="Resource" load_steps=2 format=2] + +[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1] + +[resource] +resource_local_to_scene = true +resource_name = "move" +script = ExtResource( 1 ) +debug_state = false +timeout_seconds = 0.0 +name = "move" +horizontal_speed = 90.0 +horizontal_acceleration = 0.0 +horizontal_speed_offset = 0.0 +horizontal_speed_offset_acceleration = 0.0 +jerk_factor = 0.0 +animation_sequence = [ "run" ]