GodotWIP/src
2024-05-27 17:32:42 -07:00
..
components Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
enemy More Cleanup 2024-04-25 20:49:45 -07:00
enemyB Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
playerB Clone Player for improvements. 2024-04-25 22:24:01 -07:00
playerC Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent. 2024-05-27 17:32:42 -07:00
singleton_autoloads Should have done this a while ago. 2024-04-25 20:13:25 -07:00
CameraControl-Position2D.gd Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
Projectile.gd More Cleanup 2024-04-25 20:49:45 -07:00
Projectile.tscn More Cleanup 2024-04-25 20:49:45 -07:00
pushdown_state_machine.gd Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
state_machine_animated_actor.gd Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent. 2024-05-27 17:32:42 -07:00
state_machine.gd Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent. 2024-05-27 17:32:42 -07:00
state_modifier.gd Add fire/attack state modifier for idle and run animations. 2024-05-26 22:56:30 -07:00
state.gd Add fire/attack state modifier for idle and run animations. 2024-05-26 22:56:30 -07:00