160 lines
4.0 KiB
Plaintext
160 lines
4.0 KiB
Plaintext
[gd_scene load_steps=24 format=2]
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[ext_resource path="res://Enemy-KinematicBody2D.gd" type="Script" id=1]
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[sub_resource type="StreamTexture" id=75]
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load_path = "res://.import/botEnemy.png-46efd539a38730ff15fb4ddb087329c6.stex"
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[sub_resource type="AtlasTexture" id=76]
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atlas = SubResource( 75 )
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region = Rect2( 192, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=77]
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atlas = SubResource( 75 )
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region = Rect2( 0, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=78]
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atlas = SubResource( 75 )
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region = Rect2( 48, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=79]
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atlas = SubResource( 75 )
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region = Rect2( 96, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=80]
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atlas = SubResource( 75 )
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region = Rect2( 144, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=81]
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atlas = SubResource( 75 )
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region = Rect2( 0, 144, 48, 48 )
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[sub_resource type="AtlasTexture" id=82]
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atlas = SubResource( 75 )
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region = Rect2( 48, 144, 48, 48 )
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[sub_resource type="AtlasTexture" id=83]
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atlas = SubResource( 75 )
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region = Rect2( 96, 144, 48, 48 )
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[sub_resource type="AtlasTexture" id=84]
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atlas = SubResource( 75 )
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region = Rect2( 192, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=85]
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atlas = SubResource( 75 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=86]
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atlas = SubResource( 75 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=87]
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atlas = SubResource( 75 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=88]
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atlas = SubResource( 75 )
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region = Rect2( 144, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=89]
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atlas = SubResource( 75 )
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region = Rect2( 192, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=90]
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atlas = SubResource( 75 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=91]
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atlas = SubResource( 75 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=92]
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atlas = SubResource( 75 )
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region = Rect2( 96, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=93]
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atlas = SubResource( 75 )
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region = Rect2( 144, 48, 48, 48 )
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[sub_resource type="SpriteFrames" id=94]
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animations = [ {
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"frames": [ SubResource( 76 ), SubResource( 77 ), SubResource( 78 ), SubResource( 79 ), SubResource( 80 ) ],
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"loop": true,
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"name": "attack",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 81 ), SubResource( 82 ), SubResource( 83 ) ],
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"loop": true,
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"name": "death",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 84 ) ],
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"loop": true,
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"name": "hurt",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 85 ), SubResource( 86 ), SubResource( 87 ) ],
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"loop": true,
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"name": "idle",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 88 ), SubResource( 89 ), SubResource( 90 ), SubResource( 91 ), SubResource( 92 ), SubResource( 93 ) ],
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"loop": true,
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"name": "walk",
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"speed": 10.0
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} ]
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[sub_resource type="RectangleShape2D" id=74]
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extents = Vector2( 12, 18.5 )
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[sub_resource type="RectangleShape2D" id=95]
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extents = Vector2( 9, 16.5 )
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[node name="Enemy" type="KinematicBody2D"]
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collision_layer = 4
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 8, -8 )
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frames = SubResource( 94 )
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animation = "idle"
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playing = true
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flip_h = true
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__meta__ = {
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"_aseprite_wizard_config_": {
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"layer": "",
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"o_ex_p": "",
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"o_folder": "res://assets",
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"o_name": "",
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"only_visible": true,
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"op_exp": false,
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"slice": "",
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"source": "E:/Godot/Art/botEnemy.aseprite"
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}
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1, -3.5 )
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shape = SubResource( 74 )
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[node name="IdleTimeout" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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[node name="PlayerDetection" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 20, 0 )
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collision_mask = 2
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[node name="HurtHitbox" type="Area2D" parent="."]
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collision_layer = 160
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collision_mask = 64
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="HurtHitbox"]
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modulate = Color( 1, 0, 0, 1 )
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position = Vector2( -1, -3.5 )
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shape = SubResource( 95 )
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[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
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