525 lines
15 KiB
Plaintext
525 lines
15 KiB
Plaintext
[gd_scene load_steps=90 format=2]
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[ext_resource path="res://src/playerC/Player-KinematicBody2D.gd" type="Script" id=1]
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[ext_resource path="res://src/playerC/states/idle.gd" type="Script" id=2]
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[ext_resource path="res://assets/Sounds/crappy pew.wav" type="AudioStream" id=3]
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[ext_resource path="res://src/playerC/states/fall.gd" type="Script" id=4]
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[ext_resource path="res://src/playerC/states/move.gd" type="Script" id=5]
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[ext_resource path="res://src/playerC/player_move_component.gd" type="Script" id=6]
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[ext_resource path="res://src/playerC/states/jump.gd" type="Script" id=7]
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[ext_resource path="res://src/playerC/states/hurt.gd" type="Script" id=8]
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[ext_resource path="res://src/Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/playerC/states/fire.gd" type="Script" id=10]
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[ext_resource path="res://src/playerC/resources/FrameSounds.gd" type="Script" id=11]
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[ext_resource path="res://src/components/Hurtbox_Component.tscn" type="PackedScene" id=12]
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[ext_resource path="res://src/state_modifier.gd" type="Script" id=13]
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[ext_resource path="res://src/playerC/sm.gd" type="Script" id=14]
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[sub_resource type="Resource" id=148]
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script = ExtResource( 11 )
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animation_name = "run"
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frame_number = 6
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sound = ExtResource( 3 )
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[sub_resource type="StreamTexture" id=75]
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load_path = "res://.import/MegaMan.png-dc2c293e5a0f5d183ee961942ac90e4a.stex"
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[sub_resource type="AtlasTexture" id=76]
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atlas = SubResource( 75 )
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region = Rect2( 256, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=77]
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atlas = SubResource( 75 )
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region = Rect2( 384, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=78]
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atlas = SubResource( 75 )
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region = Rect2( 448, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=79]
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atlas = SubResource( 75 )
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region = Rect2( 320, 256, 64, 64 )
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[sub_resource type="AtlasTexture" id=80]
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atlas = SubResource( 75 )
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region = Rect2( 384, 256, 64, 64 )
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[sub_resource type="AtlasTexture" id=81]
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atlas = SubResource( 75 )
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region = Rect2( 448, 256, 64, 64 )
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[sub_resource type="AtlasTexture" id=82]
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atlas = SubResource( 75 )
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region = Rect2( 512, 256, 64, 64 )
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[sub_resource type="AtlasTexture" id=83]
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atlas = SubResource( 75 )
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region = Rect2( 0, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=84]
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atlas = SubResource( 75 )
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region = Rect2( 64, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=85]
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atlas = SubResource( 75 )
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region = Rect2( 128, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=86]
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atlas = SubResource( 75 )
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region = Rect2( 320, 128, 64, 64 )
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[sub_resource type="AtlasTexture" id=87]
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atlas = SubResource( 75 )
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region = Rect2( 384, 128, 64, 64 )
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[sub_resource type="AtlasTexture" id=88]
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atlas = SubResource( 75 )
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region = Rect2( 448, 128, 64, 64 )
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[sub_resource type="AtlasTexture" id=89]
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atlas = SubResource( 75 )
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region = Rect2( 256, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=90]
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atlas = SubResource( 75 )
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region = Rect2( 320, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=91]
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atlas = SubResource( 75 )
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region = Rect2( 384, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=92]
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atlas = SubResource( 75 )
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region = Rect2( 448, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=93]
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atlas = SubResource( 75 )
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region = Rect2( 64, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=94]
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atlas = SubResource( 75 )
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region = Rect2( 512, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=95]
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atlas = SubResource( 75 )
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region = Rect2( 0, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=96]
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atlas = SubResource( 75 )
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region = Rect2( 64, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=97]
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atlas = SubResource( 75 )
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region = Rect2( 128, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=98]
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atlas = SubResource( 75 )
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region = Rect2( 192, 384, 64, 64 )
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[sub_resource type="AtlasTexture" id=99]
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atlas = SubResource( 75 )
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region = Rect2( 0, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=100]
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atlas = SubResource( 75 )
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region = Rect2( 192, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=101]
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atlas = SubResource( 75 )
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region = Rect2( 256, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=102]
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atlas = SubResource( 75 )
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region = Rect2( 320, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=103]
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atlas = SubResource( 75 )
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region = Rect2( 384, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=104]
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atlas = SubResource( 75 )
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region = Rect2( 448, 320, 64, 64 )
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[sub_resource type="AtlasTexture" id=105]
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atlas = SubResource( 75 )
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region = Rect2( 128, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=106]
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atlas = SubResource( 75 )
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region = Rect2( 192, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=107]
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atlas = SubResource( 75 )
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region = Rect2( 320, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=108]
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atlas = SubResource( 75 )
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region = Rect2( 128, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=109]
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atlas = SubResource( 75 )
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region = Rect2( 192, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=110]
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atlas = SubResource( 75 )
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region = Rect2( 256, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=111]
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atlas = SubResource( 75 )
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region = Rect2( 320, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=112]
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atlas = SubResource( 75 )
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region = Rect2( 384, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=113]
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atlas = SubResource( 75 )
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region = Rect2( 448, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=114]
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atlas = SubResource( 75 )
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region = Rect2( 512, 0, 64, 64 )
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[sub_resource type="AtlasTexture" id=115]
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atlas = SubResource( 75 )
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region = Rect2( 0, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=116]
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atlas = SubResource( 75 )
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region = Rect2( 64, 64, 64, 64 )
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[sub_resource type="AtlasTexture" id=117]
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atlas = SubResource( 75 )
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region = Rect2( 64, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=118]
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atlas = SubResource( 75 )
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region = Rect2( 128, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=119]
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atlas = SubResource( 75 )
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region = Rect2( 192, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=120]
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atlas = SubResource( 75 )
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region = Rect2( 256, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=121]
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atlas = SubResource( 75 )
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region = Rect2( 320, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=122]
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atlas = SubResource( 75 )
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region = Rect2( 384, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=123]
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atlas = SubResource( 75 )
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region = Rect2( 448, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=124]
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atlas = SubResource( 75 )
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region = Rect2( 512, 192, 64, 64 )
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[sub_resource type="AtlasTexture" id=125]
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atlas = SubResource( 75 )
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region = Rect2( 0, 256, 64, 64 )
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[sub_resource type="AtlasTexture" id=126]
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atlas = SubResource( 75 )
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[sub_resource type="AtlasTexture" id=127]
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atlas = SubResource( 75 )
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region = Rect2( 192, 448, 64, 64 )
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[sub_resource type="AtlasTexture" id=128]
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atlas = SubResource( 75 )
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region = Rect2( 256, 448, 64, 64 )
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[sub_resource type="AtlasTexture" id=129]
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atlas = SubResource( 75 )
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region = Rect2( 320, 448, 64, 64 )
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[sub_resource type="AtlasTexture" id=130]
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atlas = SubResource( 75 )
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region = Rect2( 384, 448, 64, 64 )
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[sub_resource type="AtlasTexture" id=131]
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atlas = SubResource( 75 )
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region = Rect2( 448, 448, 64, 64 )
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[sub_resource type="AtlasTexture" id=132]
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atlas = SubResource( 75 )
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[sub_resource type="AtlasTexture" id=133]
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atlas = SubResource( 75 )
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region = Rect2( 512, 128, 64, 64 )
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atlas = SubResource( 75 )
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atlas = SubResource( 75 )
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[sub_resource type="AtlasTexture" id=138]
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atlas = SubResource( 75 )
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[sub_resource type="AtlasTexture" id=139]
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atlas = SubResource( 75 )
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atlas = SubResource( 75 )
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region = Rect2( 256, 256, 64, 64 )
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[sub_resource type="SpriteFrames" id=147]
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animations = [ {
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"frames": [ SubResource( 76 ), SubResource( 77 ), SubResource( 78 ) ],
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"loop": true,
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"name": "blink",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 79 ), SubResource( 80 ), SubResource( 81 ), SubResource( 82 ) ],
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"loop": true,
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"name": "climb",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 83 ), SubResource( 84 ) ],
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"name": "climb_end",
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"frames": [ SubResource( 85 ) ],
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"loop": true,
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"name": "idle",
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"frames": [ SubResource( 86 ) ],
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"loop": true,
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"name": "idle_fire",
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"loop": true,
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"loop": true,
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"frames": [ SubResource( 105 ), SubResource( 106 ), SubResource( 105 ), SubResource( 76 ), SubResource( 107 ) ],
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"frames": [ SubResource( 93 ), SubResource( 108 ), SubResource( 109 ), SubResource( 110 ), SubResource( 111 ), SubResource( 112 ), SubResource( 113 ), SubResource( 114 ), SubResource( 115 ), SubResource( 116 ) ],
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"loop": true,
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"name": "run",
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"speed": 10.0
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"frames": [ SubResource( 99 ), SubResource( 117 ), SubResource( 118 ), SubResource( 119 ), SubResource( 120 ), SubResource( 121 ), SubResource( 122 ), SubResource( 123 ), SubResource( 124 ), SubResource( 125 ) ],
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"loop": true,
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"name": "run_fire",
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"speed": 10.0
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"frames": [ SubResource( 126 ), SubResource( 127 ), SubResource( 126 ), SubResource( 128 ) ],
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"loop": true,
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"frames": [ SubResource( 129 ), SubResource( 130 ), SubResource( 131 ) ],
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"loop": true,
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"name": "slide_hit",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 132 ) ],
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"loop": false,
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"name": "step",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 133 ) ],
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"loop": false,
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"name": "step_fire",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 134 ), SubResource( 135 ), SubResource( 136 ), SubResource( 135 ) ],
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"loop": true,
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"name": "stun",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 137 ), SubResource( 138 ), SubResource( 139 ), SubResource( 140 ), SubResource( 141 ), SubResource( 142 ) ],
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"loop": true,
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"name": "teleport",
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"speed": 10.0
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"frames": [ SubResource( 143 ), SubResource( 144 ), SubResource( 145 ), SubResource( 146 ) ],
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"loop": true,
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"name": "throw",
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"speed": 10.0
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} ]
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[sub_resource type="RectangleShape2D" id=74]
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extents = Vector2( 14, 18.5 )
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 1 )
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actor_type = "Player"
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SoundEffects = [ SubResource( 148 ) ]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 147 )
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animation = "idle_fire"
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playing = true
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flip_h = true
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__meta__ = {
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"_aseprite_wizard_config_": {
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"layer": "",
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"o_ex_p": "",
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"o_folder": "res://assets",
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"o_name": "",
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"only_visible": true,
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"op_exp": false,
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"slice": "",
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"source": "E:/Godot/Art/MegaMan.aseprite"
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}
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -3.5 )
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shape = SubResource( 74 )
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[node name="movement_component" type="Node" parent="."]
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script = ExtResource( 6 )
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[node name="movement_state_machine" type="Node" parent="."]
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script = ExtResource( 14 )
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starting_state = NodePath("idle")
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[node name="idle" type="Node" parent="movement_state_machine"]
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script = ExtResource( 2 )
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move_speed = 90.0
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animation_sequence = [ "idle" ]
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jump_node = NodePath("../jump")
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fall_node = NodePath("../fall")
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move_node = NodePath("../move")
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fire_node = NodePath("../fire")
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[node name="jump" type="Node" parent="movement_state_machine"]
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script = ExtResource( 7 )
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move_speed = 90.0
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|
animation_sequence = [ "jump" ]
|
|
idle_node = NodePath("../idle")
|
|
fall_node = NodePath("../fall")
|
|
move_node = NodePath("../move")
|
|
jump_force = 270.0
|
|
|
|
[node name="move" type="Node" parent="movement_state_machine"]
|
|
script = ExtResource( 5 )
|
|
move_speed = 90.0
|
|
animation_sequence = [ "step", "run" ]
|
|
jump_node = NodePath("../jump")
|
|
fall_node = NodePath("../fall")
|
|
idle_node = NodePath("../idle")
|
|
dash_node = NodePath(".")
|
|
|
|
[node name="fall" type="Node" parent="movement_state_machine"]
|
|
script = ExtResource( 4 )
|
|
move_speed = 90.0
|
|
animation_sequence = [ "jump" ]
|
|
idle_node = NodePath("../idle")
|
|
move_node = NodePath("../move")
|
|
|
|
[node name="hurt" type="Node" parent="movement_state_machine"]
|
|
script = ExtResource( 8 )
|
|
timeout_seconds = 1.0
|
|
move_speed = -25.0
|
|
animation_sequence = [ "hit" ]
|
|
idle_node = NodePath("../idle")
|
|
|
|
[node name="fire" type="Node" parent="movement_state_machine"]
|
|
script = ExtResource( 10 )
|
|
timeout_seconds = 1.0
|
|
animation_sequence = [ "fire" ]
|
|
jump_node = NodePath("../jump")
|
|
idle_node = NodePath("../idle")
|
|
fall_node = NodePath("../fall")
|
|
move_node = NodePath("../move")
|
|
|
|
[node name="attack" type="Node" parent="movement_state_machine"]
|
|
script = ExtResource( 13 )
|
|
animation_name = "_fire"
|
|
timeout_seconds = 2.0
|
|
animation_suffix = true
|
|
|
|
[node name="Hurtbox_Component" parent="." instance=ExtResource( 12 )]
|
|
|
|
[node name="Gun" type="Position2D" parent="."]
|
|
physics_interpolation_mode = 1
|
|
position = Vector2( 25, -5 )
|
|
script = ExtResource( 9 )
|
|
|
|
[node name="Cooldown" type="Timer" parent="Gun"]
|
|
wait_time = 0.5
|
|
one_shot = true
|
|
|
|
[node name="Line2D" type="Line2D" parent="Gun"]
|
|
points = PoolVector2Array( -5, 0, 5, 0 )
|
|
width = 2.0
|
|
default_color = Color( 1, 0.607843, 0, 1 )
|
|
|
|
[node name="SE_Player" type="AudioStreamPlayer" parent="."]
|