GodotWIP/player_move_component.gd

33 lines
1.0 KiB
GDScript

class_name Movement
extends Node
export var flipped_sprite: bool = true
export var player_number: int = 1
var desired_movement_vector: Vector2
# Return the desired direction of movement for the character
# in the range [-1, 1], where positive values indicate a desire
# to move to the right and negative values to the left.
func get_movement_direction() -> float:
#return Input.get_axis('move_left', 'move_right')
desired_movement_vector.x = Input.get_axis("move_left_" + str(player_number), "move_right_" + str(player_number))
return Input.get_axis("move_left_" + str(player_number), "move_right_" + str(player_number))
# Return a boolean indicating if the character wants to jump
func wants_jump() -> bool:
if Input.is_action_just_pressed("jump_" + str(player_number)):
desired_movement_vector.y = 1
return true
else:
return false
# Return a boolean indicating if the character wants to jump
func wants_shoot() -> bool:
if Input.is_action_just_pressed("shoot_" + str(player_number)):
return true
else:
return false