33 lines
1.0 KiB
GDScript
33 lines
1.0 KiB
GDScript
class_name Movement
|
|
extends Node
|
|
|
|
export var flipped_sprite: bool = true
|
|
|
|
export var player_number: int = 1
|
|
|
|
var desired_movement_vector: Vector2
|
|
|
|
# Return the desired direction of movement for the character
|
|
# in the range [-1, 1], where positive values indicate a desire
|
|
# to move to the right and negative values to the left.
|
|
func get_movement_direction() -> float:
|
|
#return Input.get_axis('move_left', 'move_right')
|
|
desired_movement_vector.x = Input.get_axis("move_left_" + str(player_number), "move_right_" + str(player_number))
|
|
return Input.get_axis("move_left_" + str(player_number), "move_right_" + str(player_number))
|
|
|
|
# Return a boolean indicating if the character wants to jump
|
|
func wants_jump() -> bool:
|
|
|
|
if Input.is_action_just_pressed("jump_" + str(player_number)):
|
|
desired_movement_vector.y = 1
|
|
return true
|
|
else:
|
|
return false
|
|
|
|
# Return a boolean indicating if the character wants to jump
|
|
func wants_shoot() -> bool:
|
|
if Input.is_action_just_pressed("shoot_" + str(player_number)):
|
|
return true
|
|
else:
|
|
return false
|