GodotWIP/src
2024-06-02 10:25:53 -07:00
..
components Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
enemyB Painted into corner. 2024-06-01 22:27:07 -07:00
enemyC Moved actor direction into movement component. Velocity is going to be tough. 2024-06-02 10:25:53 -07:00
playerC Moved actor direction into movement component. Velocity is going to be tough. 2024-06-02 10:25:53 -07:00
singleton_autoloads Should have done this a while ago. 2024-04-25 20:13:25 -07:00
templates/Actor Moved actor direction into movement component. Velocity is going to be tough. 2024-06-02 10:25:53 -07:00
actor.gd Moved actor direction into movement component. Velocity is going to be tough. 2024-06-02 10:25:53 -07:00
CameraControl-Position2D.gd Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
Gun.gd Fix for Actor template, clean up to build things from new template. 2024-06-01 08:30:09 -07:00
movement_component.gd Moved actor direction into movement component. Velocity is going to be tough. 2024-06-02 10:25:53 -07:00
Projectile.gd More Cleanup 2024-04-25 20:49:45 -07:00
Projectile.tscn More Cleanup 2024-04-25 20:49:45 -07:00
state_animated_actor.gd Painted into corner. 2024-06-01 22:27:07 -07:00
state_machine_animated_actor.gd Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time. 2024-06-02 09:12:06 -07:00
state_machine.gd Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time. 2024-06-02 09:12:06 -07:00
state_modifier.gd Add fire/attack state modifier for idle and run animations. 2024-05-26 22:56:30 -07:00
state.gd Painted into corner. 2024-06-01 22:27:07 -07:00