9 lines
335 B
GDScript
9 lines
335 B
GDScript
extends Area2D
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func set_hitbox(enabled: bool):
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for child in get_children():
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if child is CollisionShape2D:
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child.set_deferred("disabled", !enabled)
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## TODO: This breaks now I guess because I moved the process functions out to parent class
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#player_hurtbox.set_deferred("disabled", !enabled) #WTF Apparently this is how to do it
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