GodotWIP/Floor.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 135.5, 12.5 )
[node name="Floor" type="ColorRect"]
margin_left = 23.0
margin_top = 162.0
margin_right = 294.0
margin_bottom = 187.0
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 135.5, 12.5 )
shape = SubResource( 1 )