GodotWIP/src
2024-06-21 23:45:33 -07:00
..
components Started work on an interactable sprite objects. 2024-06-21 23:45:33 -07:00
enemyB Still working on a hit/hurtbox interactions. 2024-06-02 20:14:51 -07:00
enemyC Animation tweaks. 2024-06-15 08:35:12 -07:00
Levels Started work on an interactable sprite objects. 2024-06-21 23:45:33 -07:00
playerC Added janky dash. Gun and hurt. 2024-06-19 00:36:37 -07:00
playerD Started work on an interactable sprite objects. 2024-06-21 23:45:33 -07:00
singleton_autoloads Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation. 2024-06-21 15:44:18 -07:00
templates/Actor Fix and expand hurtbox component. 2024-06-02 13:18:56 -07:00
UI Simple lifebar implemented. UI work still in progress. 2024-06-08 09:15:29 -07:00
actor.gd Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene. 2024-06-02 21:39:12 -07:00
CameraControl-Position2D.gd Update camera based on PlayerInfo singleton. Add player enemy interractions and health! 2024-06-07 14:25:46 -07:00
Gun.gd Fix for Actor template, clean up to build things from new template. 2024-06-01 08:30:09 -07:00
movement_component.gd Dashing has a deceleration, can roll now too. 2024-06-19 09:06:22 -07:00
Projectile.gd More Cleanup 2024-04-25 20:49:45 -07:00
Projectile.tscn Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
state_animated_actor.gd Trying whole new PixelPerSecond based movement modifier system. Looking promising. 2024-06-20 15:59:50 -07:00
state_machine_animated_actor.gd Jump can now clear out a lingering fall animation transition. 2024-06-19 23:00:25 -07:00
state_machine.gd Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time. 2024-06-02 09:12:06 -07:00
state_modifier.gd Trying whole new PixelPerSecond based movement modifier system. Looking promising. 2024-06-20 15:59:50 -07:00
state.gd Update camera based on PlayerInfo singleton. Add player enemy interractions and health! 2024-06-07 14:25:46 -07:00
UI_Dialog.tscn Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
UI_Layer.gd Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation. 2024-06-21 15:44:18 -07:00