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components
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Started work on an interactable sprite objects.
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2024-06-21 23:45:33 -07:00 |
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enemyB
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Still working on a hit/hurtbox interactions.
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2024-06-02 20:14:51 -07:00 |
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enemyC
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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Levels
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Started work on an interactable sprite objects.
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2024-06-21 23:45:33 -07:00 |
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playerC
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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playerD
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Started work on an interactable sprite objects.
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2024-06-21 23:45:33 -07:00 |
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singleton_autoloads
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Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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2024-06-21 15:44:18 -07:00 |
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templates/Actor
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Fix and expand hurtbox component.
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2024-06-02 13:18:56 -07:00 |
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UI
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Simple lifebar implemented. UI work still in progress.
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2024-06-08 09:15:29 -07:00 |
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actor.gd
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Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene.
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2024-06-02 21:39:12 -07:00 |
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CameraControl-Position2D.gd
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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Gun.gd
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Fix for Actor template, clean up to build things from new template.
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2024-06-01 08:30:09 -07:00 |
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movement_component.gd
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Dashing has a deceleration, can roll now too.
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2024-06-19 09:06:22 -07:00 |
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Projectile.gd
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More Cleanup
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2024-04-25 20:49:45 -07:00 |
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Projectile.tscn
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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state_animated_actor.gd
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Trying whole new PixelPerSecond based movement modifier system. Looking promising.
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2024-06-20 15:59:50 -07:00 |
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state_machine_animated_actor.gd
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Jump can now clear out a lingering fall animation transition.
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2024-06-19 23:00:25 -07:00 |
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state_machine.gd
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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state_modifier.gd
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Trying whole new PixelPerSecond based movement modifier system. Looking promising.
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2024-06-20 15:59:50 -07:00 |
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state.gd
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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UI_Dialog.tscn
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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UI_Layer.gd
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Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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2024-06-21 15:44:18 -07:00 |