GodotWIP/src/templates/Actor/states/fall.gd

23 lines
560 B
GDScript

extends StateAnimatedActor
export (NodePath) var idle_node
onready var idle_state: State = get_node(idle_node)
func process_physics(delta: float) -> State:
parent.velocity.y += gravity * delta
parent.velocity.x = move_component.desired_movement_vector.x * move_speed
parent.velocity = parent.move_and_slide(parent.velocity, Vector2(0, -1))
if parent.velocity.x > 0:
parent.direction.x = 1
elif parent.velocity.x < 0:
parent.direction.x = -1
parent.transform.x.x = parent.direction.x
if parent.is_on_floor():
return idle_state
return null