[gd_scene load_steps=11 format=2] [ext_resource path="res://src/Levels/Level.tscn" type="PackedScene" id=1] [ext_resource path="res://src/CameraControl-Position2D.gd" type="Script" id=5] [ext_resource path="res://assets/Fonts/QuinqueFive.tres" type="DynamicFont" id=8] [ext_resource path="res://src/UI_Layer.gd" type="Script" id=9] [ext_resource path="res://assets/UI/Healthbar.png" type="Texture" id=10] [ext_resource path="res://assets/UI/Healthbar-Indicator.png" type="Texture" id=11] [ext_resource path="res://src/UI/HealthBar.gd" type="Script" id=12] [ext_resource path="res://icon.png" type="Texture" id=13] [ext_resource path="res://src/playerD/Player.tscn" type="PackedScene" id=14] [sub_resource type="SegmentShape2D" id=13] a = Vector2( -1, -68 ) b = Vector2( -1, 349 ) [node name="Main" type="Node2D"] [node name="Level" parent="." instance=ExtResource( 1 )] [node name="Player" parent="." instance=ExtResource( 14 )] position = Vector2( 93, 54 ) [node name="CameraControl" type="Position2D" parent="."] process_priority = 1 script = ExtResource( 5 ) __meta__ = { "_edit_group_": true, "_edit_lock_": true } [node name="Line2D" type="Line2D" parent="CameraControl"] visible = false points = PoolVector2Array( 0, 0, 160, 160, 241, 217, 406, 261, 358, 359, 43, 412, 53, 279, 250, 121, 355, -64, -4, 167, -141, -162, -274, -190, -321, 55, -211, 196, 564, 205, -325, -173, 174, -15 ) width = 3.0 __meta__ = { "_edit_lock_": true } [node name="Camera2D" type="Camera2D" parent="CameraControl"] process_priority = 1 anchor_mode = 0 current = true smoothing_speed = 30.0 __meta__ = { "_edit_lock_": true } [node name="Left" type="RayCast2D" parent="CameraControl"] position = Vector2( 160, 90 ) enabled = true cast_to = Vector2( -160, 0 ) collision_mask = 256 collide_with_areas = true collide_with_bodies = false __meta__ = { "_edit_lock_": true } [node name="Right" type="RayCast2D" parent="CameraControl"] position = Vector2( 160, 90 ) enabled = true cast_to = Vector2( 160, 0 ) collision_mask = 256 collide_with_areas = true collide_with_bodies = false __meta__ = { "_edit_lock_": true } [node name="CameraBoundaries" type="Area2D" parent="."] collision_layer = 256 collision_mask = 0 __meta__ = { "_edit_lock_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="CameraBoundaries"] position = Vector2( 0, 66 ) shape = SubResource( 13 ) __meta__ = { "_edit_lock_": true } [node name="CollisionShape2D2" type="CollisionShape2D" parent="CameraBoundaries"] position = Vector2( 1281, 68 ) shape = SubResource( 13 ) __meta__ = { "_edit_lock_": true } [node name="UI_Layer" type="CanvasLayer" parent="."] pause_mode = 2 layer = 2 script = ExtResource( 9 ) [node name="PanelContainer" type="PanelContainer" parent="UI_Layer"] margin_left = 2.0 margin_top = 2.0 margin_right = 318.0 margin_bottom = 80.0 [node name="HSplitContainer" type="HSplitContainer" parent="UI_Layer/PanelContainer"] margin_left = 7.0 margin_top = 7.0 margin_right = 309.0 margin_bottom = 71.0 size_flags_vertical = 0 split_offset = 1 [node name="TextureRect" type="TextureRect" parent="UI_Layer/PanelContainer/HSplitContainer"] margin_right = 65.0 margin_bottom = 64.0 grow_vertical = 2 size_flags_vertical = 5 texture = ExtResource( 13 ) [node name="Label" type="Label" parent="UI_Layer/PanelContainer/HSplitContainer"] margin_left = 77.0 margin_right = 302.0 margin_bottom = 64.0 size_flags_vertical = 1 size_flags_stretch_ratio = 5.0 custom_fonts/font = ExtResource( 8 ) text = "In a world where danger lurks in your plumbing. One thing decides to do another thing and we all determine it wasn't worth it. Hello World" autowrap = true [node name="Polygon2D" type="Polygon2D" parent="UI_Layer/PanelContainer"] position = Vector2( 75, 16.5 ) scale = Vector2( 0.769547, 0.833333 ) color = Color( 0.533333, 0.533333, 0.533333, 1 ) polygon = PoolVector2Array( 294, 63, 300.177, 63, 307, 63, 300.503, 69 ) [node name="HealthBar" type="TextureProgress" parent="UI_Layer"] margin_left = 2.0 margin_top = 2.0 margin_right = 104.0 margin_bottom = 14.0 value = 50.0 texture_under = ExtResource( 10 ) texture_progress = ExtResource( 11 ) texture_progress_offset = Vector2( 1, 1 ) script = ExtResource( 12 ) [node name="Debug" type="Label" parent="UI_Layer"] anchor_left = 1.0 anchor_right = 1.0 margin_left = -64.0 margin_top = 3.0 margin_right = -3.0 margin_bottom = 17.0 text = "Foo"