[gd_scene load_steps=9 format=2] [ext_resource path="res://src/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/Tiles/Assets/Demo TileSet.tres" type="TileSet" id=2] [ext_resource path="res://assets/Backgrounds/bgmuck.png" type="Texture" id=3] [ext_resource path="res://assets/Tiles/Assets/Sprite-0002.png" type="Texture" id=4] [ext_resource path="res://assets/Music/platformer_level03_loop.ogg" type="AudioStream" id=6] [ext_resource path="res://src/enemyC/EnemyC.tscn" type="PackedScene" id=7] [sub_resource type="TileSet" id=1] [sub_resource type="TileSet" id=2] 0/name = "Sprite-0002.png 0" 0/texture = ExtResource( 4 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 144, 128 ) 0/tile_mode = 2 0/autotile/icon_coordinate = Vector2( 0, 0 ) 0/autotile/tile_size = Vector2( 16, 16 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 [node name="Level" type="Node2D"] [node name="ParallaxBackground" type="ParallaxBackground" parent="."] scroll_base_scale = Vector2( 0.4, 1 ) scroll_limit_end = Vector2( 1300, 0 ) [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_mirroring = Vector2( 500, 0 ) __meta__ = { "_edit_group_": true, "_edit_lock_": true } [node name="Bgmuck" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 3 ) centered = false __meta__ = { "_edit_lock_": true } [node name="Background TileMap" type="TileMap" parent="."] z_index = -1 tile_set = SubResource( 1 ) cell_size = Vector2( 16, 16 ) format = 1 tile_data = PoolIntArray( 47, 0, 327682, 48, 0, 327682, 49, 0, 327682, 50, 0, 327682, 51, 0, 327682, 52, 0, 327682, 65582, 0, 196608, 65583, 0, 327682, 65584, 0, 327682, 65585, 0, 327682, 65586, 0, 327682, 65587, 0, 327682, 65588, 0, 327682, 131118, 0, 196608, 131119, 0, 327683, 131120, 0, 327682, 131121, 0, 327683, 131122, 0, 327683, 131123, 0, 327683, 131124, 0, 327683, 196655, 0, 327683, 196656, 0, 327682, 196657, 0, 327682, 196658, 0, 327683, 196659, 0, 327683, 196660, 0, 327683, 262191, 0, 327682, 262192, 0, 327682, 262193, 0, 327683, 262194, 0, 327682, 262195, 0, 327682, 262196, 0, 327682, 327727, 0, 327683, 327728, 0, 327683, 327729, 0, 327683, 327730, 0, 327683, 327731, 0, 327682, 327732, 0, 327682, 393263, 0, 327682, 393264, 0, 327682, 393265, 0, 327683, 393266, 0, 327682, 393267, 0, 327682, 393268, 0, 327682, 458799, 0, 327682, 458800, 0, 327682, 458801, 0, 327682, 458802, 0, 327682, 458803, 0, 327682, 458804, 0, 327683, 524335, 0, 327682, 524336, 0, 327682, 524337, 0, 327683, 524338, 0, 327683, 524339, 0, 327683, 524340, 0, 327683, 589871, 0, 327682, 589872, 0, 327682, 589873, 0, 327683, 589874, 0, 327683, 589875, 0, 327683, 589876, 0, 327683 ) __meta__ = { "_edit_lock_": true } [node name="Collision TileMap" type="TileMap" parent="."] tile_set = SubResource( 2 ) cell_size = Vector2( 16, 16 ) show_collision = true format = 1 __meta__ = { "_edit_lock_": true } [node name="Foreground TileMap" type="TileMap" parent="."] z_index = 1 tile_set = ExtResource( 2 ) cell_size = Vector2( 16, 16 ) format = 1 tile_data = PoolIntArray( -131044, 0, 262152, -65508, 0, 262152, 28, 0, 262152, 44, 0, 262145, 45, 0, 262146, 46, 0, 262146, 47, 0, 262147, 65564, 0, 262152, 65581, 0, 327685, 65582, 0, 327686, 65583, 0, 327687, 131100, 0, 262152, 131118, 0, 327688, 196636, 0, 262152, 196654, 0, 327688, 262190, 0, 327688, 327726, 0, 327688, 393262, 0, 327688, 458798, 0, 327690, 589827, 0, 262148, 589828, 0, 262149, 589829, 0, 262149, 589830, 0, 262149, 589831, 0, 262151 ) __meta__ = { "_edit_lock_": true } [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource( 6 ) [node name="EnemyC" parent="." instance=ExtResource( 7 )] position = Vector2( 394, 47 ) __meta__ = { "_edit_lock_": true } [node name="EnemyC2" parent="." instance=ExtResource( 7 )] position = Vector2( 492, 27 ) __meta__ = { "_edit_lock_": true } [node name="ActorTemplate" parent="." instance=ExtResource( 1 )] position = Vector2( 262, 44 ) __meta__ = { "_edit_lock_": true } actor_type = "NPC"