[gd_scene load_steps=2 format=2] [sub_resource type="RectangleShape2D" id=148] extents = Vector2( 11.5, 14.5 ) [node name="Hurtbox_Component" type="Area2D"] collision_layer = 16 collision_mask = 128 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] self_modulate = Color( 1, 0, 0, 1 ) position = Vector2( 0, -4 ) shape = SubResource( 148 )