; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Actor", "language": "GDScript", "path": "res://src/actor.gd" }, { "base": "Resource", "class": "FrameSoundEffects", "language": "GDScript", "path": "res://src/playerC/resources/FrameSounds.gd" }, { "base": "Node", "class": "HealthComponent", "language": "GDScript", "path": "res://src/components/Health_Component.gd" }, { "base": "Node", "class": "MovementComponent", "language": "GDScript", "path": "res://src/movement_component.gd" }, { "base": "Node", "class": "State", "language": "GDScript", "path": "res://src/state.gd" }, { "base": "State", "class": "StateAnimatedActor", "language": "GDScript", "path": "res://src/state_animated_actor.gd" }, { "base": "Node", "class": "StateMachine", "language": "GDScript", "path": "res://src/state_machine.gd" }, { "base": "StateMachine", "class": "StateMachineAnimatedActor", "language": "GDScript", "path": "res://src/state_machine_animated_actor.gd" }, { "base": "Node", "class": "StateModifier", "language": "GDScript", "path": "res://src/state_modifier.gd" }, { "base": "CanvasLayer", "class": "UIComponent", "language": "GDScript", "path": "res://src/UI_Layer.gd" } ] _global_script_class_icons={ "Actor": "", "FrameSoundEffects": "", "HealthComponent": "", "MovementComponent": "", "State": "", "StateAnimatedActor": "", "StateMachine": "", "StateMachineAnimatedActor": "", "StateModifier": "", "UIComponent": "" } [application] config/name="Mega Moves" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [autoload] PlayerInfo="*res://src/singleton_autoloads/PlayerInfo.gd" UiManager="*res://src/singleton_autoloads/UIManager.gd" [debug] shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 ) [display] window/size/width=320 window/size/height=180 window/size/test_width=960 window/size/test_height=540 window/stretch/mode="viewport" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/AsepriteWizard/plugin.cfg" ) [gui] common/drop_mouse_on_gui_input_disabled=true [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } move_left_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ] } move_right_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ] } jump_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } move_left_2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } move_right_2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } jump_2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } shoot_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) ] } shoot_2={ "deadzone": 0.5, "events": [ ] } [layer_names] 2d_physics/layer_1="World" 2d_physics/layer_2="Player" 2d_physics/layer_3="Enemies" 2d_physics/layer_5="PlayerHurtbox" 2d_physics/layer_6="EnemyHurtbox" 2d_physics/layer_7="PlayerHitbox" 2d_physics/layer_8="EnemyHitbox" [mono] project/assembly_name="Sprite Template" [physics] common/enable_pause_aware_picking=true 2d/default_gravity=600 [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true environment/default_environment="res://default_env.tres"