Compare commits
2 Commits
8ca248e298
...
041f261a0d
| Author | SHA1 | Date | |
|---|---|---|---|
| 041f261a0d | |||
| e99c556828 |
2
.gitignore
vendored
2
.gitignore
vendored
|
|
@ -3,4 +3,4 @@
|
|||
.import/
|
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.mono/
|
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addons/
|
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android/build/
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||||
android/
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||||
|
|
@ -1 +0,0 @@
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3.5.2.stable.mono
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|
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@ -1 +0,0 @@
|
|||
|
||||
|
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@ -1,96 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
package="com.godot.game"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto" >
|
||||
|
||||
<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
|
||||
<!-- as that gets rewritten. -->
|
||||
|
||||
<supports-screens
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true" />
|
||||
|
||||
<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
|
||||
<uses-feature
|
||||
android:glEsVersion="0x00020000"
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||||
android:required="true" />
|
||||
|
||||
<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
|
||||
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
|
||||
<!--CHUNK_USER_PERMISSIONS_END-->
|
||||
|
||||
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
|
||||
<!-- If you want to add tags manually, do before it. -->
|
||||
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
|
||||
<application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
|
||||
|
||||
<!-- Records the version of the Godot editor used for building -->
|
||||
<meta-data
|
||||
android:name="org.godotengine.editor.version"
|
||||
android:value="${godotEditorVersion}" />
|
||||
|
||||
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
|
||||
<!-- Do these changes in the export preset. Adding new ones is fine. -->
|
||||
|
||||
<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<meta-data
|
||||
android:name="xr_mode_metadata_name"
|
||||
android:value="xr_mode_metadata_value" />
|
||||
|
||||
<!-- XR hand tracking metadata -->
|
||||
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
|
||||
<meta-data
|
||||
android:name="xr_hand_tracking_metadata_name"
|
||||
android:value="xr_hand_tracking_metadata_value"/>
|
||||
|
||||
<!-- XR hand tracking version -->
|
||||
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
|
||||
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
|
||||
<meta-data
|
||||
android:name="xr_hand_tracking_version_name"
|
||||
android:value="xr_hand_tracking_version_value"/>
|
||||
|
||||
<!-- Supported Meta devices -->
|
||||
<!-- This is removed by the exporter if the xr mode is not VR. -->
|
||||
<meta-data
|
||||
android:name="com.oculus.supportedDevices"
|
||||
android:value="all" />
|
||||
|
||||
<activity
|
||||
android:name=".GodotApp"
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:theme="@style/GodotAppSplashTheme"
|
||||
android:launchMode="singleTask"
|
||||
android:excludeFromRecents="false"
|
||||
android:exported="true"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:resizeableActivity="false"
|
||||
tools:ignore="UnusedAttribute" >
|
||||
|
||||
<!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
|
||||
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
|
||||
<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
|
||||
platforms. -->
|
||||
<category android:name="com.oculus.intent.category.VR" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
<!-- Custom application XML added by add-ons. -->
|
||||
<!--CHUNK_APPLICATION_BEGIN-->
|
||||
<!--CHUNK_APPLICATION_END-->
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
apply plugin: 'com.android.asset-pack'
|
||||
|
||||
assetPack {
|
||||
packName = "installTime" // Directory name for the asset pack
|
||||
dynamicDelivery {
|
||||
deliveryType = "install-time" // Delivery mode
|
||||
}
|
||||
}
|
||||
|
|
@ -1,288 +0,0 @@
|
|||
// Gradle build config for Godot Engine's Android port.
|
||||
//
|
||||
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
|
||||
// addon-specific configuration.
|
||||
buildscript {
|
||||
apply from: 'config.gradle'
|
||||
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
|
||||
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
|
||||
}
|
||||
dependencies {
|
||||
classpath libraries.androidGradlePlugin
|
||||
classpath libraries.kotlinGradlePlugin
|
||||
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
|
||||
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
|
||||
}
|
||||
}
|
||||
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'org.jetbrains.kotlin.android'
|
||||
}
|
||||
|
||||
apply from: 'config.gradle'
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
|
||||
//CHUNK_ALLPROJECTS_REPOSITORIES_END
|
||||
|
||||
// Godot user plugins custom maven repos
|
||||
String[] mavenRepos = getGodotPluginsMavenRepos()
|
||||
if (mavenRepos != null && mavenRepos.size() > 0) {
|
||||
for (String repoUrl : mavenRepos) {
|
||||
maven {
|
||||
url repoUrl
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
configurations {
|
||||
// Initializes a placeholder for the devImplementation dependency configuration.
|
||||
devImplementation {}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation libraries.kotlinStdLib
|
||||
implementation libraries.androidxFragment
|
||||
|
||||
if (rootProject.findProject(":lib")) {
|
||||
implementation project(":lib")
|
||||
} else if (rootProject.findProject(":godot:lib")) {
|
||||
implementation project(":godot:lib")
|
||||
} else {
|
||||
// Custom build mode. In this scenario this project is the only one around and the Godot
|
||||
// library is available through the pre-generated godot-lib.*.aar android archive files.
|
||||
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
|
||||
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
|
||||
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
|
||||
}
|
||||
|
||||
// Godot user plugins remote dependencies
|
||||
String[] remoteDeps = getGodotPluginsRemoteBinaries()
|
||||
if (remoteDeps != null && remoteDeps.size() > 0) {
|
||||
for (String dep : remoteDeps) {
|
||||
implementation dep
|
||||
}
|
||||
}
|
||||
|
||||
// Godot user plugins local dependencies
|
||||
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
|
||||
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
|
||||
implementation files(pluginsBinaries)
|
||||
}
|
||||
|
||||
//CHUNK_DEPENDENCIES_BEGIN
|
||||
//CHUNK_DEPENDENCIES_END
|
||||
}
|
||||
|
||||
android {
|
||||
compileSdkVersion versions.compileSdk
|
||||
buildToolsVersion versions.buildTools
|
||||
ndkVersion versions.ndkVersion
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility versions.javaVersion
|
||||
targetCompatibility versions.javaVersion
|
||||
}
|
||||
|
||||
kotlinOptions {
|
||||
jvmTarget = versions.javaVersion
|
||||
}
|
||||
|
||||
assetPacks = [":assetPacks:installTime"]
|
||||
|
||||
defaultConfig {
|
||||
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
|
||||
aaptOptions {
|
||||
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
|
||||
}
|
||||
|
||||
ndk {
|
||||
String[] export_abi_list = getExportEnabledABIs()
|
||||
abiFilters export_abi_list
|
||||
}
|
||||
|
||||
manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
|
||||
|
||||
// Feel free to modify the application id to your own.
|
||||
applicationId getExportPackageName()
|
||||
versionCode getExportVersionCode()
|
||||
versionName getExportVersionName()
|
||||
minSdkVersion getExportMinSdkVersion()
|
||||
targetSdkVersion getExportTargetSdkVersion()
|
||||
|
||||
missingDimensionStrategy 'products', 'template'
|
||||
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
|
||||
//CHUNK_ANDROID_DEFAULTCONFIG_END
|
||||
}
|
||||
|
||||
lintOptions {
|
||||
abortOnError false
|
||||
disable 'MissingTranslation', 'UnusedResources'
|
||||
}
|
||||
|
||||
ndkVersion versions.ndkVersion
|
||||
|
||||
packagingOptions {
|
||||
exclude 'META-INF/LICENSE'
|
||||
exclude 'META-INF/NOTICE'
|
||||
|
||||
// 'doNotStrip' is enabled for development within Android Studio
|
||||
if (shouldNotStrip()) {
|
||||
doNotStrip '**/*.so'
|
||||
}
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
debug {
|
||||
if (hasCustomDebugKeystore()) {
|
||||
storeFile new File(getDebugKeystoreFile())
|
||||
storePassword getDebugKeystorePassword()
|
||||
keyAlias getDebugKeyAlias()
|
||||
keyPassword getDebugKeystorePassword()
|
||||
}
|
||||
}
|
||||
|
||||
release {
|
||||
File keystoreFile = new File(getReleaseKeystoreFile())
|
||||
if (keystoreFile.isFile()) {
|
||||
storeFile keystoreFile
|
||||
storePassword getReleaseKeystorePassword()
|
||||
keyAlias getReleaseKeyAlias()
|
||||
keyPassword getReleaseKeystorePassword()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
|
||||
debug {
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for custom builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.debug
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
|
||||
dev {
|
||||
initWith debug
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for custom builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.debug
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
|
||||
release {
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for custom builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.release
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
java.srcDirs = [
|
||||
'src'
|
||||
//DIR_SRC_BEGIN
|
||||
//DIR_SRC_END
|
||||
]
|
||||
res.srcDirs = [
|
||||
'res'
|
||||
//DIR_RES_BEGIN
|
||||
//DIR_RES_END
|
||||
]
|
||||
aidl.srcDirs = [
|
||||
'aidl'
|
||||
//DIR_AIDL_BEGIN
|
||||
//DIR_AIDL_END
|
||||
]
|
||||
assets.srcDirs = [
|
||||
'assets'
|
||||
//DIR_ASSETS_BEGIN
|
||||
//DIR_ASSETS_END
|
||||
]
|
||||
}
|
||||
debug.jniLibs.srcDirs = [
|
||||
'libs/debug'
|
||||
//DIR_JNI_DEBUG_BEGIN
|
||||
//DIR_JNI_DEBUG_END
|
||||
]
|
||||
dev.jniLibs.srcDirs = [
|
||||
'libs/dev'
|
||||
//DIR_JNI_DEV_BEGIN
|
||||
//DIR_JNI_DEV_END
|
||||
]
|
||||
release.jniLibs.srcDirs = [
|
||||
'libs/release'
|
||||
//DIR_JNI_RELEASE_BEGIN
|
||||
//DIR_JNI_RELEASE_END
|
||||
]
|
||||
}
|
||||
|
||||
applicationVariants.all { variant ->
|
||||
variant.outputs.all { output ->
|
||||
output.outputFileName = "android_${variant.name}.apk"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task copyAndRenameDebugApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/debug/android_debug.apk"
|
||||
into getExportPath()
|
||||
rename "android_debug.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDevApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/dev/android_dev.apk"
|
||||
into getExportPath()
|
||||
rename "android_dev.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameReleaseApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/release/android_release.apk"
|
||||
into getExportPath()
|
||||
rename "android_release.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDebugAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/debug/build-debug.aab"
|
||||
into getExportPath()
|
||||
rename "build-debug.aab", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDevAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/dev/build-dev.aab"
|
||||
into getExportPath()
|
||||
rename "build-dev.aab", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameReleaseAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/release/build-release.aab"
|
||||
into getExportPath()
|
||||
rename "build-release.aab", getExportFilename()
|
||||
}
|
||||
|
||||
//CHUNK_GLOBAL_BEGIN
|
||||
//CHUNK_GLOBAL_END
|
||||
|
|
@ -1,342 +0,0 @@
|
|||
ext.versions = [
|
||||
androidGradlePlugin: '7.2.1',
|
||||
compileSdk : 32,
|
||||
minSdk : 19, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
|
||||
targetSdk : 32, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
|
||||
buildTools : '32.0.0',
|
||||
kotlinVersion : '1.7.0',
|
||||
fragmentVersion : '1.3.6',
|
||||
nexusPublishVersion: '1.1.0',
|
||||
javaVersion : 11,
|
||||
ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version' when this is updated.
|
||||
|
||||
]
|
||||
|
||||
ext.libraries = [
|
||||
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
|
||||
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
|
||||
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
|
||||
androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
|
||||
]
|
||||
|
||||
ext.getExportPackageName = { ->
|
||||
// Retrieve the app id from the project property set by the Godot build command.
|
||||
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
|
||||
// Check if the app id is valid, otherwise use the default.
|
||||
if (appId == null || appId.isEmpty()) {
|
||||
appId = "com.godot.game"
|
||||
}
|
||||
return appId
|
||||
}
|
||||
|
||||
ext.getExportVersionCode = { ->
|
||||
String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
|
||||
if (versionCode == null || versionCode.isEmpty()) {
|
||||
versionCode = "1"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(versionCode)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return 1
|
||||
}
|
||||
}
|
||||
|
||||
ext.getExportVersionName = { ->
|
||||
String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
|
||||
if (versionName == null || versionName.isEmpty()) {
|
||||
versionName = "1.0"
|
||||
}
|
||||
return versionName
|
||||
}
|
||||
|
||||
ext.getExportMinSdkVersion = { ->
|
||||
String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
|
||||
if (minSdkVersion == null || minSdkVersion.isEmpty()) {
|
||||
minSdkVersion = "$versions.minSdk"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(minSdkVersion)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return versions.minSdk
|
||||
}
|
||||
}
|
||||
|
||||
ext.getExportTargetSdkVersion = { ->
|
||||
String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
|
||||
if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
|
||||
targetSdkVersion = "$versions.targetSdk"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(targetSdkVersion)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return versions.targetSdk
|
||||
}
|
||||
}
|
||||
|
||||
ext.getGodotEditorVersion = { ->
|
||||
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
|
||||
if (editorVersion == null || editorVersion.isEmpty()) {
|
||||
// Try the library version first
|
||||
editorVersion = getGodotLibraryVersionName()
|
||||
|
||||
if (editorVersion.isEmpty()) {
|
||||
// Fallback value.
|
||||
editorVersion = "custom_build"
|
||||
}
|
||||
}
|
||||
return editorVersion
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersionCode = { ->
|
||||
String versionName = ""
|
||||
int versionCode = 1
|
||||
(versionName, versionCode) = getGodotLibraryVersion()
|
||||
return versionCode
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersionName = { ->
|
||||
String versionName = ""
|
||||
int versionCode = 1
|
||||
(versionName, versionCode) = getGodotLibraryVersion()
|
||||
return versionName
|
||||
}
|
||||
|
||||
ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
|
||||
// Attempt to read the version from the `version.py` file.
|
||||
String libraryVersionName = ""
|
||||
int libraryVersionCode = 0
|
||||
|
||||
File versionFile = new File("../../../version.py")
|
||||
if (versionFile.isFile()) {
|
||||
def map = [:]
|
||||
|
||||
List<String> lines = versionFile.readLines()
|
||||
for (String line in lines) {
|
||||
String[] keyValue = line.split("=")
|
||||
String key = keyValue[0].trim()
|
||||
String value = keyValue[1].trim().replaceAll("\"", "")
|
||||
|
||||
if (requiredKeys.contains(key)) {
|
||||
if (!value.isEmpty()) {
|
||||
map[key] = value
|
||||
}
|
||||
requiredKeys.remove(key)
|
||||
}
|
||||
}
|
||||
|
||||
if (requiredKeys.empty) {
|
||||
libraryVersionName = map.values().join(".")
|
||||
try {
|
||||
if (map.containsKey("patch")) {
|
||||
libraryVersionCode = Integer.parseInt(map["patch"])
|
||||
}
|
||||
|
||||
if (map.containsKey("minor")) {
|
||||
libraryVersionCode += (Integer.parseInt(map["minor"]) * 100)
|
||||
}
|
||||
|
||||
if (map.containsKey("major")) {
|
||||
libraryVersionCode += (Integer.parseInt(map["major"]) * 10000)
|
||||
}
|
||||
} catch (NumberFormatException ignore) {
|
||||
libraryVersionCode = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (libraryVersionName.isEmpty()) {
|
||||
// Fallback value in case we're unable to read the file.
|
||||
libraryVersionName = "custom_build"
|
||||
}
|
||||
|
||||
if (libraryVersionCode == 0) {
|
||||
libraryVersionCode = 1
|
||||
}
|
||||
|
||||
return [libraryVersionName, libraryVersionCode]
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersion = { ->
|
||||
List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
|
||||
return generateGodotLibraryVersion(requiredKeys)
|
||||
}
|
||||
|
||||
ext.getGodotPublishVersion = { ->
|
||||
List<String> requiredKeys = ["major", "minor", "patch", "status"]
|
||||
String versionName = ""
|
||||
int versionCode = 1
|
||||
(versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
|
||||
return versionName
|
||||
}
|
||||
|
||||
final String VALUE_SEPARATOR_REGEX = "\\|"
|
||||
|
||||
// get the list of ABIs the project should be exported to
|
||||
ext.getExportEnabledABIs = { ->
|
||||
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
|
||||
if (enabledABIs == null || enabledABIs.isEmpty()) {
|
||||
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
|
||||
}
|
||||
Set<String> exportAbiFilter = [];
|
||||
for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
|
||||
if (!abi_name.trim().isEmpty()){
|
||||
exportAbiFilter.add(abi_name);
|
||||
}
|
||||
}
|
||||
return exportAbiFilter;
|
||||
}
|
||||
|
||||
ext.getExportPath = {
|
||||
String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
|
||||
if (exportPath == null || exportPath.isEmpty()) {
|
||||
exportPath = "."
|
||||
}
|
||||
return exportPath
|
||||
}
|
||||
|
||||
ext.getExportFilename = {
|
||||
String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
|
||||
if (exportFilename == null || exportFilename.isEmpty()) {
|
||||
exportFilename = "godot_android"
|
||||
}
|
||||
return exportFilename
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_maven_repos' property and return the list
|
||||
* of maven repos.
|
||||
*/
|
||||
ext.getGodotPluginsMavenRepos = { ->
|
||||
Set<String> mavenRepos = []
|
||||
|
||||
// Retrieve the list of maven repos.
|
||||
if (project.hasProperty("plugins_maven_repos")) {
|
||||
String mavenReposProperty = project.property("plugins_maven_repos")
|
||||
if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
|
||||
for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
|
||||
mavenRepos += mavenRepoUrl.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return mavenRepos
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_remote_binaries' property and return
|
||||
* it for inclusion in the build dependencies.
|
||||
*/
|
||||
ext.getGodotPluginsRemoteBinaries = { ->
|
||||
Set<String> remoteDeps = []
|
||||
|
||||
// Retrieve the list of remote plugins binaries.
|
||||
if (project.hasProperty("plugins_remote_binaries")) {
|
||||
String remoteDepsList = project.property("plugins_remote_binaries")
|
||||
if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
|
||||
for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
|
||||
remoteDeps += dep.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
return remoteDeps
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_local_binaries' property and return
|
||||
* their binaries for inclusion in the build dependencies.
|
||||
*/
|
||||
ext.getGodotPluginsLocalBinaries = { ->
|
||||
Set<String> binDeps = []
|
||||
|
||||
// Retrieve the list of local plugins binaries.
|
||||
if (project.hasProperty("plugins_local_binaries")) {
|
||||
String pluginsList = project.property("plugins_local_binaries")
|
||||
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
|
||||
for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
|
||||
binDeps += plugin.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return binDeps
|
||||
}
|
||||
|
||||
ext.getDebugKeystoreFile = { ->
|
||||
String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
|
||||
if (keystoreFile == null || keystoreFile.isEmpty()) {
|
||||
keystoreFile = "."
|
||||
}
|
||||
return keystoreFile
|
||||
}
|
||||
|
||||
ext.hasCustomDebugKeystore = { ->
|
||||
File keystoreFile = new File(getDebugKeystoreFile())
|
||||
return keystoreFile.isFile()
|
||||
}
|
||||
|
||||
ext.getDebugKeystorePassword = { ->
|
||||
String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
|
||||
if (keystorePassword == null || keystorePassword.isEmpty()) {
|
||||
keystorePassword = "android"
|
||||
}
|
||||
return keystorePassword
|
||||
}
|
||||
|
||||
ext.getDebugKeyAlias = { ->
|
||||
String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
|
||||
if (keyAlias == null || keyAlias.isEmpty()) {
|
||||
keyAlias = "androiddebugkey"
|
||||
}
|
||||
return keyAlias
|
||||
}
|
||||
|
||||
ext.getReleaseKeystoreFile = { ->
|
||||
String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
|
||||
if (keystoreFile == null || keystoreFile.isEmpty()) {
|
||||
keystoreFile = "."
|
||||
}
|
||||
return keystoreFile
|
||||
}
|
||||
|
||||
ext.getReleaseKeystorePassword = { ->
|
||||
String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
|
||||
return keystorePassword
|
||||
}
|
||||
|
||||
ext.getReleaseKeyAlias = { ->
|
||||
String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
|
||||
return keyAlias
|
||||
}
|
||||
|
||||
ext.isAndroidStudio = { ->
|
||||
def sysProps = System.getProperties()
|
||||
return sysProps != null && sysProps['idea.platform.prefix'] != null
|
||||
}
|
||||
|
||||
ext.shouldZipAlign = { ->
|
||||
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
|
||||
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
|
||||
if (isAndroidStudio()) {
|
||||
zipAlignFlag = "true"
|
||||
} else {
|
||||
zipAlignFlag = "false"
|
||||
}
|
||||
}
|
||||
return Boolean.parseBoolean(zipAlignFlag)
|
||||
}
|
||||
|
||||
ext.shouldSign = { ->
|
||||
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
|
||||
if (signFlag == null || signFlag.isEmpty()) {
|
||||
if (isAndroidStudio()) {
|
||||
signFlag = "true"
|
||||
} else {
|
||||
signFlag = "false"
|
||||
}
|
||||
}
|
||||
return Boolean.parseBoolean(signFlag)
|
||||
}
|
||||
|
||||
ext.shouldNotStrip = { ->
|
||||
return isAndroidStudio() || project.hasProperty("doNotStrip")
|
||||
}
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
# Godot custom build Gradle settings.
|
||||
# These properties apply when running custom build from the Godot editor.
|
||||
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
|
||||
# where otherwise specified.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
android.enableJetifier=true
|
||||
android.useAndroidX=true
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx4536m
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
|
||||
org.gradle.warning.mode=all
|
||||
|
||||
# Enable resource optimizations for release build.
|
||||
# NOTE: This is turned off for template release build in order to support the build legacy process.
|
||||
android.enableResourceOptimizations=true
|
||||
BIN
android/build/gradle/wrapper/gradle-wrapper.jar
vendored
BIN
android/build/gradle/wrapper/gradle-wrapper.jar
vendored
Binary file not shown.
|
|
@ -1,5 +0,0 @@
|
|||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
185
android/build/gradlew
vendored
185
android/build/gradlew
vendored
|
|
@ -1,185 +0,0 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
89
android/build/gradlew.bat
vendored
89
android/build/gradlew.bat
vendored
|
|
@ -1,89 +0,0 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 14 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 KiB |
|
|
@ -1,12 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<item android:drawable="@drawable/splash_bg_color" />
|
||||
|
||||
<item>
|
||||
<bitmap
|
||||
android:gravity="center"
|
||||
android:filter="false"
|
||||
android:src="@drawable/splash" />
|
||||
</item>
|
||||
</layer-list>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ar</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-bg</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ca</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-cs</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-da</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-de</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-el</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-en</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-es_ES</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-es</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-fa</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-fi</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-fr</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-hi</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-hr</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-hu</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-in</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-it</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-iw</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ja</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ko</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-lt</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-lv</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-nb</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-nl</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-pl</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-pt</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ro</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-ru</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sk</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sl</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sr</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-sv</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-th</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-tl</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-tr</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-uk</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-vi</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-zh_HK</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-zh_TW</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name-zh</string>
|
||||
</resources>
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">godot-project-name</string>
|
||||
</resources>
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
|
||||
|
||||
<style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
|
||||
<item name="android:windowBackground">@drawable/splash_drawable</item>
|
||||
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
|
||||
</style>
|
||||
</resources>
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
// This is the root directory of the Godot custom build.
|
||||
pluginManagement {
|
||||
apply from: 'config.gradle'
|
||||
|
||||
plugins {
|
||||
id 'com.android.application' version versions.androidGradlePlugin
|
||||
id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
|
||||
}
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
google()
|
||||
}
|
||||
}
|
||||
|
||||
include ':assetPacks:installTime'
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
/**************************************************************************/
|
||||
/* GodotApp.java */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
package com.godot.game;
|
||||
|
||||
import org.godotengine.godot.FullScreenGodotApp;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
/**
|
||||
* Template activity for Godot Android custom builds.
|
||||
* Feel free to extend and modify this class for your custom logic.
|
||||
*/
|
||||
public class GodotApp extends FullScreenGodotApp {
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
setTheme(R.style.GodotAppMainTheme);
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
}
|
||||
0
script_templates/.gdignore
Normal file
0
script_templates/.gdignore
Normal file
22
script_templates/Actor.gd
Normal file
22
script_templates/Actor.gd
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
extends %BASE%
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a%INT_TYPE% = 2
|
||||
# var b%STRING_TYPE% = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree.
|
||||
# you do not normally need to define this for Actor
|
||||
# func _ready()%VOID_RETURN%:
|
||||
# pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
# you do not normally need to define this for Actor
|
||||
#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:
|
||||
# pass
|
||||
|
||||
# Attach any number of signals from children nodes here.
|
||||
# It's a good idea to define component signals here then call functions
|
||||
# from other components.
|
||||
42
script_templates/MovementComponent.gd
Normal file
42
script_templates/MovementComponent.gd
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
extends %BASE%
|
||||
|
||||
## Constants available to you
|
||||
# UP = -1.0
|
||||
# DOWN = 1.0
|
||||
# LEFT = -1.0
|
||||
# RIGHT = 1.0
|
||||
|
||||
# Avalable functions to call
|
||||
# A Series of helper functions
|
||||
# go_up():
|
||||
# go_down():
|
||||
# go_left():
|
||||
# go_right():
|
||||
# stop():
|
||||
|
||||
|
||||
## Other needed variables
|
||||
# desired_movement_vector: Vector2 - Used to store desired movement depending on the state
|
||||
# current_movement_state:String - The name of the current State
|
||||
|
||||
# Since animactor state machine can actually view properties from this type
|
||||
# I'm thinking about moving the velocity tracker in here instead of player.
|
||||
# velocity: Vector2 - Current velocity, you can change this at will but state may modify it
|
||||
|
||||
# Declare any other member variables here. Examples:
|
||||
# var a%INT_TYPE% = 2
|
||||
# var b%STRING_TYPE% = "text"
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
# you do not normally need to define this for Actor
|
||||
#func process(delta%FLOAT_TYPE%)%VOID_RETURN%:
|
||||
# pass
|
||||
|
||||
# For Enemy and NPC Actors:
|
||||
# should be called on the frame process.
|
||||
|
||||
# For Player Actors:
|
||||
# Should be called on the input process
|
||||
|
||||
|
||||
|
|
@ -1,8 +1,18 @@
|
|||
extends Area2D
|
||||
|
||||
export(int) var damage_amount = 0
|
||||
|
||||
func set_hitbox(enabled: bool):
|
||||
for child in get_children():
|
||||
if child is CollisionShape2D:
|
||||
child.set_deferred("disabled", !enabled)
|
||||
## TODO: This breaks now I guess because I moved the process functions out to parent class
|
||||
#player_hurtbox.set_deferred("disabled", !enabled) #WTF Apparently this is how to do it
|
||||
|
||||
|
||||
func _on_Hitbox_Component_area_shape_entered(area_rid, area, area_shape_index, local_shape_index):
|
||||
var colliding_node = area.get_parent()
|
||||
if colliding_node.has_node("Hurtbox_Component"):
|
||||
colliding_node.get_node("Hurtbox_Component").on_hit(self)
|
||||
else:
|
||||
print(owner.name, ": Attempted to Hit an unready node, no Hurtbox_Component reciever node in ", colliding_node.name)
|
||||
|
|
|
|||
|
|
@ -6,3 +6,5 @@
|
|||
collision_layer = 128
|
||||
collision_mask = 0
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[connection signal="area_shape_entered" from="." to="." method="_on_Hitbox_Component_area_shape_entered"]
|
||||
|
|
|
|||
|
|
@ -1,23 +1,43 @@
|
|||
extends Area2D
|
||||
|
||||
export(String) var hurtbox_entered_function = ""
|
||||
|
||||
var call_function: FuncRef
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
if hurtbox_entered_function:
|
||||
call_function = funcref(owner, hurtbox_entered_function)
|
||||
|
||||
func set_hittbox(enabled: bool):
|
||||
for child in get_children():
|
||||
if child is CollisionShape2D:
|
||||
child.set_deferred("disabled", !enabled)
|
||||
|
||||
# Switching to a new model that starts with Hitbox
|
||||
func on_hit(sender):
|
||||
print("Received hit from: " + sender.name)
|
||||
if hurtbox_entered_function:
|
||||
call_function.call_func(sender.damage_amount)
|
||||
|
||||
# This one doesn't seem to work
|
||||
func _on_Hurtbox_Component_body_entered(body):
|
||||
print(body.name, "hit", owner.name)
|
||||
if owner.has_method("gotcha"):
|
||||
print(body.name, " you can do it.", owner.name)
|
||||
#func _on_Hurtbox_Component_body_entered(body):
|
||||
# print(body.name, "hit", owner.name)
|
||||
# if owner.has_method("gotcha"):
|
||||
# print(body.name, " you can do it.", owner.name)
|
||||
|
||||
|
||||
# well this one works.
|
||||
func _on_Hurtbox_Component_area_shape_entered(area_rid, area, area_shape_index, local_shape_index):
|
||||
#print(area.get_parent().name, "hit", owner.name)
|
||||
# if area.get_parent().has_method("gotcha"):
|
||||
print(area.get_parent().name, " you can do it.", owner.name)
|
||||
|
||||
if owner.has_method("_on_Hurtbox_area_entered"):
|
||||
owner.call("_on_Hurtbox_area_entered")
|
||||
print(area.get_parent().name, " just hit me: ", owner.name)
|
||||
#func _on_Hurtbox_Component_area_shape_entered(area_rid, area, area_shape_index, local_shape_index):
|
||||
# #print(area.get_parent().name, "hit", owner.name)
|
||||
## if area.get_parent().has_method("gotcha"):
|
||||
# print(area.get_parent().name, " you can do it.", owner.name)
|
||||
#
|
||||
# if owner.has_method("_on_Hurtbox_area_entered"):
|
||||
# owner.call("_on_Hurtbox_area_entered")
|
||||
# print(area.get_parent().name, " just hit me: ", owner.name)
|
||||
|
|
|
|||
|
|
@ -4,5 +4,3 @@
|
|||
|
||||
[node name="Hurtbox_Component" type="Area2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[connection signal="area_shape_entered" from="." to="." method="_on_Hurtbox_Component_area_shape_entered"]
|
||||
|
|
|
|||
|
|
@ -185,6 +185,7 @@ cast_to = Vector2( 21, 0 )
|
|||
collision_mask = 2
|
||||
|
||||
[node name="Hitbox_Component" parent="." index="8" instance=ExtResource( 4 )]
|
||||
damage_amount = 10
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox_Component" index="0"]
|
||||
modulate = Color( 1, 0.596078, 0.121569, 1 )
|
||||
|
|
|
|||
|
|
@ -34,8 +34,8 @@ func shoot_projectile():
|
|||
#func play_sound():
|
||||
# sound_effects.stream = "res://assets/Sounds/crappy pew.wav"
|
||||
|
||||
func gotcha():
|
||||
print("oh! You got me.")
|
||||
func gotcha(damage):
|
||||
print("oh! You got me for ", damage)
|
||||
|
||||
func heylookatme(sender):
|
||||
print("does it work!")
|
||||
|
|
|
|||
|
|
@ -513,6 +513,7 @@ animation_suffix = true
|
|||
collision_layer = 32768
|
||||
collision_mask = 128
|
||||
monitoring = false
|
||||
hurtbox_entered_function = "gotcha"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component"]
|
||||
modulate = Color( 1, 0, 0, 1 )
|
||||
|
|
|
|||
|
|
@ -94,9 +94,12 @@ func process_frame(_delta: float) -> State:
|
|||
animations.play(animation_sequence[animation_index] + animation_suffix)
|
||||
print("An animation sequence: ", animations.animation , animation_index)
|
||||
current_animation_sequence = animation_index
|
||||
|
||||
# Singal based frame call.
|
||||
if emitter_frame_subscriptions.has(animations.frame):
|
||||
if emitter_frame_subscriptions[animations.frame] == animations.animation:
|
||||
emit_signal("frame_reached", self.name, animations.animation, animations.frame)
|
||||
|
||||
return null
|
||||
|
||||
func process_physics(_delta: float) -> State:
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user