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e076952b12
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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46c1063d8d
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New inherited scene template based on Actor.
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2024-05-31 23:09:23 -07:00 |
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b00e504c08
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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fbcb5af32d
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Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent.
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2024-05-27 17:32:42 -07:00 |
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