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bdf3c7fece
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Added resource class to use in frame based sound routines. Created Actor class to extend for enemies and players.
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2024-05-30 22:38:29 -07:00 |
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f5c12c683b
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Let there be some sound. And resources!
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2024-05-27 23:24:32 -07:00 |
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173b8cc67c
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Deprecated Animation name in states. Moved exports to State base class.
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2024-05-27 19:37:35 -07:00 |
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d912c000ef
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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d0d641044f
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Cleanup unused, out of date files. Will probably want to look at old player B at some point but player C has had so many improvements but broke compatability.
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2024-05-27 17:48:04 -07:00 |
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0438f1ac45
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Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent.
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2024-05-27 17:32:42 -07:00 |
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8cb9bca02b
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Buggy jump/shoot state transition added.
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2024-05-27 08:35:48 -07:00 |
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89208475fe
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Add fire/attack state modifier for idle and run animations.
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2024-05-26 22:56:30 -07:00 |
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e5e8c030f6
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Add state modifier stack to pop on/off state changes.
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2024-05-24 21:27:27 -07:00 |
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7d35942649
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Clone Player for improvements.
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2024-04-25 22:24:01 -07:00 |
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