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aef17c3d81
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What am I even doing.
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2024-06-28 14:24:02 -07:00 |
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0203076676
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states again.
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2024-06-27 23:05:46 -07:00 |
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188bf46a09
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Strip out all that state modifier stuff for a new approach.
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2024-06-25 21:14:30 -07:00 |
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80f2d9d1a0
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Trying whole new PixelPerSecond based movement modifier system. Looking promising.
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2024-06-20 15:59:50 -07:00 |
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bc66a65c67
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Crashes seem better but now enterring attack state needs to know frame from before.
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2024-06-16 22:08:17 -07:00 |
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438edc8e70
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Trying to add more logic to state machine.
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2024-06-16 08:43:50 -07:00 |
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c23fe774a3
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Struggling with animations again.
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2024-06-15 14:36:34 -07:00 |
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b510927667
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Continue adding Player based on inherited actor template.
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2024-06-14 22:04:11 -07:00 |
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89208475fe
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Add fire/attack state modifier for idle and run animations.
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2024-05-26 22:56:30 -07:00 |
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e5e8c030f6
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Add state modifier stack to pop on/off state changes.
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2024-05-24 21:27:27 -07:00 |
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