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aef17c3d81
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What am I even doing.
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2024-06-28 14:24:02 -07:00 |
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0203076676
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states again.
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2024-06-27 23:05:46 -07:00 |
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188bf46a09
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Strip out all that state modifier stuff for a new approach.
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2024-06-25 21:14:30 -07:00 |
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0686e8e8b0
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Jump can now clear out a lingering fall animation transition.
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2024-06-19 23:00:25 -07:00 |
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922b4d05aa
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Dash momentum to jump.
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2024-06-19 21:25:55 -07:00 |
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28aac7f4f6
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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75560648bf
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Attack state now pulls info from prevous state.
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2024-06-18 21:51:42 -07:00 |
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bc66a65c67
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Crashes seem better but now enterring attack state needs to know frame from before.
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2024-06-16 22:08:17 -07:00 |
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87eba39116
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More state modifier fixes. Still getting crashes.
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2024-06-16 12:41:07 -07:00 |
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438edc8e70
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Trying to add more logic to state machine.
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2024-06-16 08:43:50 -07:00 |
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c23fe774a3
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Struggling with animations again.
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2024-06-15 14:36:34 -07:00 |
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b510927667
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Continue adding Player based on inherited actor template.
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2024-06-14 22:04:11 -07:00 |
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e076952b12
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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46c1063d8d
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New inherited scene template based on Actor.
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2024-05-31 23:09:23 -07:00 |
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b00e504c08
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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fbcb5af32d
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Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent.
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2024-05-27 17:32:42 -07:00 |
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