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75560648bf
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Attack state now pulls info from prevous state.
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2024-06-18 21:51:42 -07:00 |
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bc66a65c67
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Crashes seem better but now enterring attack state needs to know frame from before.
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2024-06-16 22:08:17 -07:00 |
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87eba39116
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More state modifier fixes. Still getting crashes.
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2024-06-16 12:41:07 -07:00 |
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438edc8e70
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Trying to add more logic to state machine.
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2024-06-16 08:43:50 -07:00 |
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c23fe774a3
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Struggling with animations again.
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2024-06-15 14:36:34 -07:00 |
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9d69d7df7d
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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b510927667
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Continue adding Player based on inherited actor template.
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2024-06-14 22:04:11 -07:00 |
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9c8eb77b96
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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4fcd85c936
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Settled on hitbox/hurtbox routines.
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2024-06-07 11:09:52 -07:00 |
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6dc01326c5
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Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene.
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2024-06-02 21:39:12 -07:00 |
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8597840033
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Moved velocity into movement component. Hope I don't regret it.
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2024-06-02 13:09:48 -07:00 |
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267850a2f6
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Painted into corner.
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2024-06-01 22:27:07 -07:00 |
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46c1063d8d
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New inherited scene template based on Actor.
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2024-05-31 23:09:23 -07:00 |
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6280c7eb44
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Deprecated Animation name in states. Moved exports to State base class.
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2024-05-27 19:37:35 -07:00 |
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b00e504c08
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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