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4c20731b6d
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Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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2024-06-21 15:44:18 -07:00 |
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80f2d9d1a0
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Trying whole new PixelPerSecond based movement modifier system. Looking promising.
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2024-06-20 15:59:50 -07:00 |
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0686e8e8b0
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Jump can now clear out a lingering fall animation transition.
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2024-06-19 23:00:25 -07:00 |
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922b4d05aa
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Dash momentum to jump.
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2024-06-19 21:25:55 -07:00 |
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4d4526a72d
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Dashing has a deceleration, can roll now too.
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2024-06-19 09:06:22 -07:00 |
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28aac7f4f6
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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75560648bf
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Attack state now pulls info from prevous state.
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2024-06-18 21:51:42 -07:00 |
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bc66a65c67
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Crashes seem better but now enterring attack state needs to know frame from before.
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2024-06-16 22:08:17 -07:00 |
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87eba39116
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More state modifier fixes. Still getting crashes.
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2024-06-16 12:41:07 -07:00 |
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438edc8e70
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Trying to add more logic to state machine.
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2024-06-16 08:43:50 -07:00 |
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c23fe774a3
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Struggling with animations again.
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2024-06-15 14:36:34 -07:00 |
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9d69d7df7d
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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b510927667
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Continue adding Player based on inherited actor template.
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2024-06-14 22:04:11 -07:00 |
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385d722b78
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New player based on template!
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2024-06-12 22:47:28 -07:00 |
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