Commit Graph

18 Commits

Author SHA1 Message Date
80f2d9d1a0 Trying whole new PixelPerSecond based movement modifier system. Looking promising. 2024-06-20 15:59:50 -07:00
cb851e694a Fall and attack state improvements. Speed modifier now in move_as_desired function. 2024-06-19 23:20:27 -07:00
922b4d05aa Dash momentum to jump. 2024-06-19 21:25:55 -07:00
75560648bf Attack state now pulls info from prevous state. 2024-06-18 21:51:42 -07:00
bc66a65c67 Crashes seem better but now enterring attack state needs to know frame from before. 2024-06-16 22:08:17 -07:00
87eba39116 More state modifier fixes. Still getting crashes. 2024-06-16 12:41:07 -07:00
438edc8e70 Trying to add more logic to state machine. 2024-06-16 08:43:50 -07:00
c23fe774a3 Struggling with animations again. 2024-06-15 14:36:34 -07:00
9d69d7df7d Animation tweaks. 2024-06-15 08:35:12 -07:00
b510927667 Continue adding Player based on inherited actor template. 2024-06-14 22:04:11 -07:00
9c8eb77b96 Update camera based on PlayerInfo singleton. Add player enemy interractions and health! 2024-06-07 14:25:46 -07:00
4fcd85c936 Settled on hitbox/hurtbox routines. 2024-06-07 11:09:52 -07:00
6dc01326c5 Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene. 2024-06-02 21:39:12 -07:00
8597840033 Moved velocity into movement component. Hope I don't regret it. 2024-06-02 13:09:48 -07:00
267850a2f6 Painted into corner. 2024-06-01 22:27:07 -07:00
46c1063d8d New inherited scene template based on Actor. 2024-05-31 23:09:23 -07:00
6280c7eb44 Deprecated Animation name in states. Moved exports to State base class. 2024-05-27 19:37:35 -07:00
b00e504c08 State for animated actors now inherits from a base interface. 2024-05-27 19:23:37 -07:00