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8106474b39
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spider stuff.
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2024-07-14 10:16:32 -07:00 |
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c21818caf3
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Start to add platform actor, removed shared collision shape dependency among all actors. Whoops.
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2024-07-12 10:07:53 -07:00 |
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9d69d7df7d
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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b510927667
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Continue adding Player based on inherited actor template.
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2024-06-14 22:04:11 -07:00 |
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893bdb9017
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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599d37deeb
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Working on UI related items.
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2024-06-07 22:00:55 -07:00 |
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9c8eb77b96
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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4fcd85c936
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Settled on hitbox/hurtbox routines.
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2024-06-07 11:09:52 -07:00 |
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b091bdc143
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Implemented Mediator Pattern. This could be great for state driven function calls.
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2024-06-03 22:20:41 -07:00 |
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71e7bdf574
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Still working on a hit/hurtbox interactions.
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2024-06-02 20:14:51 -07:00 |
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74dc378791
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Kinda have a working hit/hurtbox model again.
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2024-06-02 13:58:49 -07:00 |
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1a743214d7
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Fix and expand hurtbox component.
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2024-06-02 13:18:56 -07:00 |
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d50e3f6a51
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Working towards attacking and where to put optional states.
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2024-06-02 11:11:26 -07:00 |
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9149e89865
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Moved actor direction into movement component. Velocity is going to be tough.
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2024-06-02 10:25:53 -07:00 |
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e076952b12
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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267850a2f6
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Painted into corner.
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2024-06-01 22:27:07 -07:00 |
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8bbc41b8f2
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Fix for Actor template, clean up to build things from new template.
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2024-06-01 08:30:09 -07:00 |
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46c1063d8d
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New inherited scene template based on Actor.
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2024-05-31 23:09:23 -07:00 |
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