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28aac7f4f6
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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385d722b78
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New player based on template!
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2024-06-12 22:47:28 -07:00 |
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6961eec7de
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UI dialog and HUD switch implemented with singleton controller.
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2024-06-08 14:21:47 -07:00 |
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893bdb9017
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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ee52522925
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Simple lifebar implemented. UI work still in progress.
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2024-06-08 09:15:29 -07:00 |
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9c8eb77b96
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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4fcd85c936
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Settled on hitbox/hurtbox routines.
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2024-06-07 11:09:52 -07:00 |
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b091bdc143
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Implemented Mediator Pattern. This could be great for state driven function calls.
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2024-06-03 22:20:41 -07:00 |
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71e7bdf574
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Still working on a hit/hurtbox interactions.
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2024-06-02 20:14:51 -07:00 |
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74dc378791
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Kinda have a working hit/hurtbox model again.
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2024-06-02 13:58:49 -07:00 |
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1a743214d7
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Fix and expand hurtbox component.
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2024-06-02 13:18:56 -07:00 |
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8597840033
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Moved velocity into movement component. Hope I don't regret it.
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2024-06-02 13:09:48 -07:00 |
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9149e89865
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Moved actor direction into movement component. Velocity is going to be tough.
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2024-06-02 10:25:53 -07:00 |
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e076952b12
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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8bbc41b8f2
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Fix for Actor template, clean up to build things from new template.
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2024-06-01 08:30:09 -07:00 |
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66a0de16bb
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More modular game Actor setup.
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2024-05-30 23:43:32 -07:00 |
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c4df444848
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Added resource class to use in frame based sound routines. Created Actor class to extend for enemies and players.
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2024-05-30 22:38:29 -07:00 |
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5d0bc33cbf
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Let there be some sound. And resources!
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2024-05-27 23:24:32 -07:00 |
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6280c7eb44
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Deprecated Animation name in states. Moved exports to State base class.
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2024-05-27 19:37:35 -07:00 |
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b00e504c08
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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6e899d1bbf
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Cleanup unused, out of date files. Will probably want to look at old player B at some point but player C has had so many improvements but broke compatability.
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2024-05-27 17:48:04 -07:00 |
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fbcb5af32d
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Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent.
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2024-05-27 17:32:42 -07:00 |
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a7bc6c6349
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Switch to transformed based flip on kinimatic body instead of sprite based one so gun and positions offset appropriately. I wish I knew this when I started. More improvements can be done here so I don't have to update the code in every state.
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2024-05-27 16:51:38 -07:00 |
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8cb9bca02b
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Buggy jump/shoot state transition added.
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2024-05-27 08:35:48 -07:00 |
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89208475fe
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Add fire/attack state modifier for idle and run animations.
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2024-05-26 22:56:30 -07:00 |
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e5e8c030f6
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Add state modifier stack to pop on/off state changes.
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2024-05-24 21:27:27 -07:00 |
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7d35942649
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Clone Player for improvements.
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2024-04-25 22:24:01 -07:00 |
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