remove android build from tracking
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2
.gitignore
vendored
2
.gitignore
vendored
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.import/
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.mono/
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addons/
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android/build/
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android/
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0
script_templates/.gdignore
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0
script_templates/.gdignore
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22
script_templates/Actor.gd
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script_templates/Actor.gd
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extends %BASE%
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# Declare member variables here. Examples:
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# var a%INT_TYPE% = 2
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# var b%STRING_TYPE% = "text"
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# Called when the node enters the scene tree.
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# you do not normally need to define this for Actor
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# func _ready()%VOID_RETURN%:
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# pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# you do not normally need to define this for Actor
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#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:
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# pass
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# Attach any number of signals from children nodes here.
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# It's a good idea to define component signals here then call functions
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# from other components.
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42
script_templates/MovementComponent.gd
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script_templates/MovementComponent.gd
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extends %BASE%
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## Constants available to you
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# UP = -1.0
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# DOWN = 1.0
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# LEFT = -1.0
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# RIGHT = 1.0
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# Avalable functions to call
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# A Series of helper functions
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# go_up():
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# go_down():
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# go_left():
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# go_right():
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# stop():
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## Other needed variables
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# desired_movement_vector: Vector2 - Used to store desired movement depending on the state
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# current_movement_state:String - The name of the current State
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# Since animactor state machine can actually view properties from this type
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# I'm thinking about moving the velocity tracker in here instead of player.
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# velocity: Vector2 - Current velocity, you can change this at will but state may modify it
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# Declare any other member variables here. Examples:
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# var a%INT_TYPE% = 2
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# var b%STRING_TYPE% = "text"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# you do not normally need to define this for Actor
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#func process(delta%FLOAT_TYPE%)%VOID_RETURN%:
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# pass
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# For Enemy and NPC Actors:
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# should be called on the frame process.
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# For Player Actors:
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# Should be called on the input process
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