DOORS...
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BIN
assets/mmz1_door.png
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BIN
assets/mmz1_door.png
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assets/mmz1_door.png.import
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assets/mmz1_door.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/mmz1_door.png-bfbb77cdd4ff4c657c846885aecef8d7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/mmz1_door.png"
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dest_files=[ "res://.import/mmz1_door.png-bfbb77cdd4ff4c657c846885aecef8d7.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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14
src/Interactables/Door.gd
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14
src/Interactables/Door.gd
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extends Interactable
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onready var door_animation: AnimatedSprite = $AnimatedSprite
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func trigger_interaction():
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door_animation.play("default")
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yield( door_animation, "animation_finished")
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$StaticBody2D/CollisionShape2D.disabled = true
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# This is something that should maybe be extended for every differant interactible.
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# They could inherit from this base class and implement this function.
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# sprite.frame = 1
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pass
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68
src/Interactables/Door.tscn
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68
src/Interactables/Door.tscn
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://src/templates/Interactable/Interactable_Component.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/Interactables/Door.gd" type="Script" id=2]
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[ext_resource path="res://assets/mmz1_door.png" type="Texture" id=3]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 3 )
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region = Rect2( 34, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 3 )
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region = Rect2( 68, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 3 )
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region = Rect2( 102, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 3 )
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region = Rect2( 136, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 3 )
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region = Rect2( 170, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 3 )
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region = Rect2( 204, 0, 34, 94 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 3 )
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region = Rect2( 238, 0, 34, 94 )
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[sub_resource type="SpriteFrames" id=9]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": false,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=10]
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extents = Vector2( 40, 21 )
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[sub_resource type="RectangleShape2D" id=11]
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extents = Vector2( 19, 39 )
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[node name="Door" instance=ExtResource( 1 )]
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collision_layer = 0
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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frames = SubResource( 9 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
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modulate = Color( 0, 1, 0.0392157, 1 )
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shape = SubResource( 10 )
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[node name="StaticBody2D" type="StaticBody2D" parent="." index="2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" index="0"]
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shape = SubResource( 11 )
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@ -12,7 +12,6 @@ script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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frames = ExtResource( 3 )
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frames = ExtResource( 3 )
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frame = 1
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playing = true
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://src/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/Tiles/Assets/Demo TileSet.tres" type="TileSet" id=2]
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[ext_resource path="res://assets/Tiles/Assets/Demo TileSet.tres" type="TileSet" id=2]
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[ext_resource path="res://src/Interactables/HealthPickup.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/Interactables/HealthPickup.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/Music/platformer_level03_loop.ogg" type="AudioStream" id=6]
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[ext_resource path="res://assets/Music/platformer_level03_loop.ogg" type="AudioStream" id=6]
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[ext_resource path="res://src/enemyC/EnemyC.tscn" type="PackedScene" id=7]
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[ext_resource path="res://src/enemyC/EnemyC.tscn" type="PackedScene" id=7]
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[ext_resource path="res://src/Interactables/Door.tscn" type="PackedScene" id=8]
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[node name="Level" type="Node2D"]
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[node name="Level" type="Node2D"]
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@ -82,3 +83,6 @@ position = Vector2( 319, 112 )
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[node name="Chest" parent="." instance=ExtResource( 4 )]
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[node name="Chest" parent="." instance=ExtResource( 4 )]
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position = Vector2( 187, 144 )
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position = Vector2( 187, 144 )
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[node name="Door" parent="." instance=ExtResource( 8 )]
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position = Vector2( 866, 120 )
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