Added Android build export and crappy controller support.

This commit is contained in:
Nitsud Yarg 2024-05-27 10:30:32 -07:00
parent 8cb9bca02b
commit 10309056d0
63 changed files with 1554 additions and 0 deletions

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android/.build_version Normal file
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3.5.2.stable.mono

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android/build/.gdignore Normal file
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.godot.game"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto" >
<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
<!-- as that gets rewritten. -->
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true" />
<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
<uses-feature
android:glEsVersion="0x00020000"
android:required="true" />
<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
<!--CHUNK_USER_PERMISSIONS_END-->
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
<!-- If you want to add tags manually, do before it. -->
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
<!-- Records the version of the Godot editor used for building -->
<meta-data
android:name="org.godotengine.editor.version"
android:value="${godotEditorVersion}" />
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<meta-data
android:name="xr_mode_metadata_name"
android:value="xr_mode_metadata_value" />
<!-- XR hand tracking metadata -->
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
<meta-data
android:name="xr_hand_tracking_metadata_name"
android:value="xr_hand_tracking_metadata_value"/>
<!-- XR hand tracking version -->
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
<meta-data
android:name="xr_hand_tracking_version_name"
android:value="xr_hand_tracking_version_value"/>
<!-- Supported Meta devices -->
<!-- This is removed by the exporter if the xr mode is not VR. -->
<meta-data
android:name="com.oculus.supportedDevices"
android:value="all" />
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleTask"
android:excludeFromRecents="false"
android:exported="true"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
<!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
platforms. -->
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
<!-- Custom application XML added by add-ons. -->
<!--CHUNK_APPLICATION_BEGIN-->
<!--CHUNK_APPLICATION_END-->
</application>
</manifest>

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apply plugin: 'com.android.asset-pack'
assetPack {
packName = "installTime" // Directory name for the asset pack
dynamicDelivery {
deliveryType = "install-time" // Delivery mode
}
}

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android/build/build.gradle Normal file
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// Gradle build config for Godot Engine's Android port.
//
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
// addon-specific configuration.
buildscript {
apply from: 'config.gradle'
repositories {
google()
mavenCentral()
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
}
}
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
apply from: 'config.gradle'
allprojects {
repositories {
google()
mavenCentral()
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
//CHUNK_ALLPROJECTS_REPOSITORIES_END
// Godot user plugins custom maven repos
String[] mavenRepos = getGodotPluginsMavenRepos()
if (mavenRepos != null && mavenRepos.size() > 0) {
for (String repoUrl : mavenRepos) {
maven {
url repoUrl
}
}
}
}
}
configurations {
// Initializes a placeholder for the devImplementation dependency configuration.
devImplementation {}
}
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
if (rootProject.findProject(":lib")) {
implementation project(":lib")
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
// Custom build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
}
// Godot user plugins remote dependencies
String[] remoteDeps = getGodotPluginsRemoteBinaries()
if (remoteDeps != null && remoteDeps.size() > 0) {
for (String dep : remoteDeps) {
implementation dep
}
}
// Godot user plugins local dependencies
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
implementation files(pluginsBinaries)
}
//CHUNK_DEPENDENCIES_BEGIN
//CHUNK_DEPENDENCIES_END
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
assetPacks = [":assetPacks:installTime"]
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
String[] export_abi_list = getExportEnabledABIs()
abiFilters export_abi_list
}
manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
versionCode getExportVersionCode()
versionName getExportVersionName()
minSdkVersion getExportMinSdkVersion()
targetSdkVersion getExportTargetSdkVersion()
missingDimensionStrategy 'products', 'template'
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
//CHUNK_ANDROID_DEFAULTCONFIG_END
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
ndkVersion versions.ndkVersion
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
}
signingConfigs {
debug {
if (hasCustomDebugKeystore()) {
storeFile new File(getDebugKeystoreFile())
storePassword getDebugKeystorePassword()
keyAlias getDebugKeyAlias()
keyPassword getDebugKeystorePassword()
}
}
release {
File keystoreFile = new File(getReleaseKeystoreFile())
if (keystoreFile.isFile()) {
storeFile keystoreFile
storePassword getReleaseKeystorePassword()
keyAlias getReleaseKeyAlias()
keyPassword getReleaseKeystorePassword()
}
}
}
buildTypes {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release
} else {
signingConfig null
}
}
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = [
'src'
//DIR_SRC_BEGIN
//DIR_SRC_END
]
res.srcDirs = [
'res'
//DIR_RES_BEGIN
//DIR_RES_END
]
aidl.srcDirs = [
'aidl'
//DIR_AIDL_BEGIN
//DIR_AIDL_END
]
assets.srcDirs = [
'assets'
//DIR_ASSETS_BEGIN
//DIR_ASSETS_END
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
//DIR_JNI_DEBUG_BEGIN
//DIR_JNI_DEBUG_END
]
dev.jniLibs.srcDirs = [
'libs/dev'
//DIR_JNI_DEV_BEGIN
//DIR_JNI_DEV_END
]
release.jniLibs.srcDirs = [
'libs/release'
//DIR_JNI_RELEASE_BEGIN
//DIR_JNI_RELEASE_END
]
}
applicationVariants.all { variant ->
variant.outputs.all { output ->
output.outputFileName = "android_${variant.name}.apk"
}
}
}
task copyAndRenameDebugApk(type: Copy) {
from "$buildDir/outputs/apk/debug/android_debug.apk"
into getExportPath()
rename "android_debug.apk", getExportFilename()
}
task copyAndRenameDevApk(type: Copy) {
from "$buildDir/outputs/apk/dev/android_dev.apk"
into getExportPath()
rename "android_dev.apk", getExportFilename()
}
task copyAndRenameReleaseApk(type: Copy) {
from "$buildDir/outputs/apk/release/android_release.apk"
into getExportPath()
rename "android_release.apk", getExportFilename()
}
task copyAndRenameDebugAab(type: Copy) {
from "$buildDir/outputs/bundle/debug/build-debug.aab"
into getExportPath()
rename "build-debug.aab", getExportFilename()
}
task copyAndRenameDevAab(type: Copy) {
from "$buildDir/outputs/bundle/dev/build-dev.aab"
into getExportPath()
rename "build-dev.aab", getExportFilename()
}
task copyAndRenameReleaseAab(type: Copy) {
from "$buildDir/outputs/bundle/release/build-release.aab"
into getExportPath()
rename "build-release.aab", getExportFilename()
}
//CHUNK_GLOBAL_BEGIN
//CHUNK_GLOBAL_END

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android/build/config.gradle Normal file
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ext.versions = [
androidGradlePlugin: '7.2.1',
compileSdk : 32,
minSdk : 19, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
targetSdk : 32, // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
buildTools : '32.0.0',
kotlinVersion : '1.7.0',
fragmentVersion : '1.3.6',
nexusPublishVersion: '1.1.0',
javaVersion : 11,
ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version' when this is updated.
]
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
}
ext.getExportVersionCode = { ->
String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
if (versionCode == null || versionCode.isEmpty()) {
versionCode = "1"
}
try {
return Integer.parseInt(versionCode)
} catch (NumberFormatException ignored) {
return 1
}
}
ext.getExportVersionName = { ->
String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
if (versionName == null || versionName.isEmpty()) {
versionName = "1.0"
}
return versionName
}
ext.getExportMinSdkVersion = { ->
String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
if (minSdkVersion == null || minSdkVersion.isEmpty()) {
minSdkVersion = "$versions.minSdk"
}
try {
return Integer.parseInt(minSdkVersion)
} catch (NumberFormatException ignored) {
return versions.minSdk
}
}
ext.getExportTargetSdkVersion = { ->
String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
targetSdkVersion = "$versions.targetSdk"
}
try {
return Integer.parseInt(targetSdkVersion)
} catch (NumberFormatException ignored) {
return versions.targetSdk
}
}
ext.getGodotEditorVersion = { ->
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
if (editorVersion == null || editorVersion.isEmpty()) {
// Try the library version first
editorVersion = getGodotLibraryVersionName()
if (editorVersion.isEmpty()) {
// Fallback value.
editorVersion = "custom_build"
}
}
return editorVersion
}
ext.getGodotLibraryVersionCode = { ->
String versionName = ""
int versionCode = 1
(versionName, versionCode) = getGodotLibraryVersion()
return versionCode
}
ext.getGodotLibraryVersionName = { ->
String versionName = ""
int versionCode = 1
(versionName, versionCode) = getGodotLibraryVersion()
return versionName
}
ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
// Attempt to read the version from the `version.py` file.
String libraryVersionName = ""
int libraryVersionCode = 0
File versionFile = new File("../../../version.py")
if (versionFile.isFile()) {
def map = [:]
List<String> lines = versionFile.readLines()
for (String line in lines) {
String[] keyValue = line.split("=")
String key = keyValue[0].trim()
String value = keyValue[1].trim().replaceAll("\"", "")
if (requiredKeys.contains(key)) {
if (!value.isEmpty()) {
map[key] = value
}
requiredKeys.remove(key)
}
}
if (requiredKeys.empty) {
libraryVersionName = map.values().join(".")
try {
if (map.containsKey("patch")) {
libraryVersionCode = Integer.parseInt(map["patch"])
}
if (map.containsKey("minor")) {
libraryVersionCode += (Integer.parseInt(map["minor"]) * 100)
}
if (map.containsKey("major")) {
libraryVersionCode += (Integer.parseInt(map["major"]) * 10000)
}
} catch (NumberFormatException ignore) {
libraryVersionCode = 1
}
}
}
if (libraryVersionName.isEmpty()) {
// Fallback value in case we're unable to read the file.
libraryVersionName = "custom_build"
}
if (libraryVersionCode == 0) {
libraryVersionCode = 1
}
return [libraryVersionName, libraryVersionCode]
}
ext.getGodotLibraryVersion = { ->
List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
return generateGodotLibraryVersion(requiredKeys)
}
ext.getGodotPublishVersion = { ->
List<String> requiredKeys = ["major", "minor", "patch", "status"]
String versionName = ""
int versionCode = 1
(versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
return versionName
}
final String VALUE_SEPARATOR_REGEX = "\\|"
// get the list of ABIs the project should be exported to
ext.getExportEnabledABIs = { ->
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
if (enabledABIs == null || enabledABIs.isEmpty()) {
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
}
Set<String> exportAbiFilter = [];
for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
if (!abi_name.trim().isEmpty()){
exportAbiFilter.add(abi_name);
}
}
return exportAbiFilter;
}
ext.getExportPath = {
String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
if (exportPath == null || exportPath.isEmpty()) {
exportPath = "."
}
return exportPath
}
ext.getExportFilename = {
String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
if (exportFilename == null || exportFilename.isEmpty()) {
exportFilename = "godot_android"
}
return exportFilename
}
/**
* Parse the project properties for the 'plugins_maven_repos' property and return the list
* of maven repos.
*/
ext.getGodotPluginsMavenRepos = { ->
Set<String> mavenRepos = []
// Retrieve the list of maven repos.
if (project.hasProperty("plugins_maven_repos")) {
String mavenReposProperty = project.property("plugins_maven_repos")
if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
mavenRepos += mavenRepoUrl.trim()
}
}
}
return mavenRepos
}
/**
* Parse the project properties for the 'plugins_remote_binaries' property and return
* it for inclusion in the build dependencies.
*/
ext.getGodotPluginsRemoteBinaries = { ->
Set<String> remoteDeps = []
// Retrieve the list of remote plugins binaries.
if (project.hasProperty("plugins_remote_binaries")) {
String remoteDepsList = project.property("plugins_remote_binaries")
if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
remoteDeps += dep.trim()
}
}
}
return remoteDeps
}
/**
* Parse the project properties for the 'plugins_local_binaries' property and return
* their binaries for inclusion in the build dependencies.
*/
ext.getGodotPluginsLocalBinaries = { ->
Set<String> binDeps = []
// Retrieve the list of local plugins binaries.
if (project.hasProperty("plugins_local_binaries")) {
String pluginsList = project.property("plugins_local_binaries")
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
binDeps += plugin.trim()
}
}
}
return binDeps
}
ext.getDebugKeystoreFile = { ->
String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
if (keystoreFile == null || keystoreFile.isEmpty()) {
keystoreFile = "."
}
return keystoreFile
}
ext.hasCustomDebugKeystore = { ->
File keystoreFile = new File(getDebugKeystoreFile())
return keystoreFile.isFile()
}
ext.getDebugKeystorePassword = { ->
String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
if (keystorePassword == null || keystorePassword.isEmpty()) {
keystorePassword = "android"
}
return keystorePassword
}
ext.getDebugKeyAlias = { ->
String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
if (keyAlias == null || keyAlias.isEmpty()) {
keyAlias = "androiddebugkey"
}
return keyAlias
}
ext.getReleaseKeystoreFile = { ->
String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
if (keystoreFile == null || keystoreFile.isEmpty()) {
keystoreFile = "."
}
return keystoreFile
}
ext.getReleaseKeystorePassword = { ->
String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
return keystorePassword
}
ext.getReleaseKeyAlias = { ->
String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
return keyAlias
}
ext.isAndroidStudio = { ->
def sysProps = System.getProperties()
return sysProps != null && sysProps['idea.platform.prefix'] != null
}
ext.shouldZipAlign = { ->
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
if (isAndroidStudio()) {
zipAlignFlag = "true"
} else {
zipAlignFlag = "false"
}
}
return Boolean.parseBoolean(zipAlignFlag)
}
ext.shouldSign = { ->
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
if (signFlag == null || signFlag.isEmpty()) {
if (isAndroidStudio()) {
signFlag = "true"
} else {
signFlag = "false"
}
}
return Boolean.parseBoolean(signFlag)
}
ext.shouldNotStrip = { ->
return isAndroidStudio() || project.hasProperty("doNotStrip")
}

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# Godot custom build Gradle settings.
# These properties apply when running custom build from the Godot editor.
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
# where otherwise specified.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.warning.mode=all
# Enable resource optimizations for release build.
# NOTE: This is turned off for template release build in order to support the build legacy process.
android.enableResourceOptimizations=true

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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android/build/gradlew vendored Normal file
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
android/build/gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/splash_bg_color" />
<item>
<bitmap
android:gravity="center"
android:filter="false"
android:src="@drawable/splash" />
</item>
</layer-list>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ar</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-bg</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ca</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-cs</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-da</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-de</string>
</resources>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-el</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-en</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-es_ES</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-es</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-fa</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-fi</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-fr</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-hi</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-hr</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-hu</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-in</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-it</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-iw</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ja</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ko</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-lt</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-lv</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-nb</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-nl</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-pl</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-pt</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ro</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ru</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sk</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sl</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sr</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sv</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-th</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-tl</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-tr</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-uk</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-vi</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-zh_HK</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-zh_TW</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-zh</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name</string>
</resources>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
<style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<item name="android:windowBackground">@drawable/splash_drawable</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
</resources>

View File

@ -0,0 +1,15 @@
// This is the root directory of the Godot custom build.
pluginManagement {
apply from: 'config.gradle'
plugins {
id 'com.android.application' version versions.androidGradlePlugin
id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
}
repositories {
gradlePluginPortal()
google()
}
}
include ':assetPacks:installTime'

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@ -0,0 +1,47 @@
/**************************************************************************/
/* GodotApp.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game;
import org.godotengine.godot.FullScreenGodotApp;
import android.os.Bundle;
/**
* Template activity for Godot Android custom builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends FullScreenGodotApp {
@Override
public void onCreate(Bundle savedInstanceState) {
setTheme(R.style.GodotAppMainTheme);
super.onCreate(savedInstanceState);
}
}

205
export_presets.cfg Normal file
View File

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[preset.0]
name="Android"
platform="Android"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
custom_build/use_custom_build=false
custom_build/export_format=0
custom_build/min_sdk=""
custom_build/target_sdk=""
architectures/armeabi-v7a=true
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
keystore/debug=""
keystore/debug_user=""
keystore/debug_password=""
keystore/release=""
keystore/release_user=""
keystore/release_password=""
one_click_deploy/clear_previous_install=false
version/code=1
version/name="1.0"
package/unique_name="org.godotengine.$genname"
package/name=""
package/signed=true
package/classify_as_game=true
package/retain_data_on_uninstall=false
package/exclude_from_recents=false
launcher_icons/main_192x192=""
launcher_icons/adaptive_foreground_432x432=""
launcher_icons/adaptive_background_432x432=""
graphics/opengl_debug=false
xr_features/xr_mode=0
xr_features/hand_tracking=0
xr_features/hand_tracking_frequency=0
xr_features/passthrough=0
screen/immersive_mode=true
screen/support_small=true
screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
user_data_backup/allow=false
command_line/extra_args=""
apk_expansion/enable=false
apk_expansion/SALT=""
apk_expansion/public_key=""
permissions/custom_permissions=PoolStringArray( )
permissions/access_checkin_properties=false
permissions/access_coarse_location=false
permissions/access_fine_location=false
permissions/access_location_extra_commands=false
permissions/access_mock_location=false
permissions/access_network_state=false
permissions/access_surface_flinger=false
permissions/access_wifi_state=false
permissions/account_manager=false
permissions/add_voicemail=false
permissions/authenticate_accounts=false
permissions/battery_stats=false
permissions/bind_accessibility_service=false
permissions/bind_appwidget=false
permissions/bind_device_admin=false
permissions/bind_input_method=false
permissions/bind_nfc_service=false
permissions/bind_notification_listener_service=false
permissions/bind_print_service=false
permissions/bind_remoteviews=false
permissions/bind_text_service=false
permissions/bind_vpn_service=false
permissions/bind_wallpaper=false
permissions/bluetooth=false
permissions/bluetooth_admin=false
permissions/bluetooth_privileged=false
permissions/brick=false
permissions/broadcast_package_removed=false
permissions/broadcast_sms=false
permissions/broadcast_sticky=false
permissions/broadcast_wap_push=false
permissions/call_phone=false
permissions/call_privileged=false
permissions/camera=false
permissions/capture_audio_output=false
permissions/capture_secure_video_output=false
permissions/capture_video_output=false
permissions/change_component_enabled_state=false
permissions/change_configuration=false
permissions/change_network_state=false
permissions/change_wifi_multicast_state=false
permissions/change_wifi_state=false
permissions/clear_app_cache=false
permissions/clear_app_user_data=false
permissions/control_location_updates=false
permissions/delete_cache_files=false
permissions/delete_packages=false
permissions/device_power=false
permissions/diagnostic=false
permissions/disable_keyguard=false
permissions/dump=false
permissions/expand_status_bar=false
permissions/factory_test=false
permissions/flashlight=false
permissions/force_back=false
permissions/get_accounts=false
permissions/get_package_size=false
permissions/get_tasks=false
permissions/get_top_activity_info=false
permissions/global_search=false
permissions/hardware_test=false
permissions/inject_events=false
permissions/install_location_provider=false
permissions/install_packages=false
permissions/install_shortcut=false
permissions/internal_system_window=false
permissions/internet=false
permissions/kill_background_processes=false
permissions/location_hardware=false
permissions/manage_accounts=false
permissions/manage_app_tokens=false
permissions/manage_documents=false
permissions/manage_external_storage=false
permissions/master_clear=false
permissions/media_content_control=false
permissions/modify_audio_settings=false
permissions/modify_phone_state=false
permissions/mount_format_filesystems=false
permissions/mount_unmount_filesystems=false
permissions/nfc=false
permissions/persistent_activity=false
permissions/process_outgoing_calls=false
permissions/read_calendar=false
permissions/read_call_log=false
permissions/read_contacts=false
permissions/read_external_storage=false
permissions/read_frame_buffer=false
permissions/read_history_bookmarks=false
permissions/read_input_state=false
permissions/read_logs=false
permissions/read_phone_state=false
permissions/read_profile=false
permissions/read_sms=false
permissions/read_social_stream=false
permissions/read_sync_settings=false
permissions/read_sync_stats=false
permissions/read_user_dictionary=false
permissions/reboot=false
permissions/receive_boot_completed=false
permissions/receive_mms=false
permissions/receive_sms=false
permissions/receive_wap_push=false
permissions/record_audio=false
permissions/reorder_tasks=false
permissions/restart_packages=false
permissions/send_respond_via_message=false
permissions/send_sms=false
permissions/set_activity_watcher=false
permissions/set_alarm=false
permissions/set_always_finish=false
permissions/set_animation_scale=false
permissions/set_debug_app=false
permissions/set_orientation=false
permissions/set_pointer_speed=false
permissions/set_preferred_applications=false
permissions/set_process_limit=false
permissions/set_time=false
permissions/set_time_zone=false
permissions/set_wallpaper=false
permissions/set_wallpaper_hints=false
permissions/signal_persistent_processes=false
permissions/status_bar=false
permissions/subscribed_feeds_read=false
permissions/subscribed_feeds_write=false
permissions/system_alert_window=false
permissions/transmit_ir=false
permissions/uninstall_shortcut=false
permissions/update_device_stats=false
permissions/use_credentials=false
permissions/use_sip=false
permissions/vibrate=false
permissions/wake_lock=false
permissions/write_apn_settings=false
permissions/write_calendar=false
permissions/write_call_log=false
permissions/write_contacts=false
permissions/write_external_storage=false
permissions/write_gservices=false
permissions/write_history_bookmarks=false
permissions/write_profile=false
permissions/write_secure_settings=false
permissions/write_settings=false
permissions/write_sms=false
permissions/write_social_stream=false
permissions/write_sync_settings=false
permissions/write_user_dictionary=false

View File

@ -81,19 +81,32 @@ common/drop_mouse_on_gui_input_disabled=true
[input] [input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
move_left_1={ move_left_1={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
move_right_1={ move_right_1={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
jump_1={ jump_1={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
move_left_2={ move_left_2={
@ -114,6 +127,7 @@ jump_2={
shoot_1={ shoot_1={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
shoot_2={ shoot_2={
@ -143,4 +157,5 @@ common/enable_pause_aware_picking=true
[rendering] [rendering]
quality/driver/driver_name="GLES2" quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres" environment/default_environment="res://default_env.tres"