[gd_scene load_steps=2 format=2]

[sub_resource type="RectangleShape2D" id=148]
extents = Vector2( 11.5, 14.5 )

[node name="Hurtbox_Component" type="Area2D"]
collision_layer = 16
collision_mask = 128

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
self_modulate = Color( 1, 0, 0, 1 )
position = Vector2( 0, -4 )
shape = SubResource( 148 )
