extends %BASE%


# Declare member variables here. Examples:
# var a%INT_TYPE% = 2
# var b%STRING_TYPE% = "text"


# Called when the node enters the scene tree.
# you do not normally need to define this for Actor
# func _ready()%VOID_RETURN%:
#	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
# you do not normally need to define this for Actor
#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:
#   pass

# Attach any number of signals from children nodes here.
# It's a good idea to define component signals here then call functions 
# from other components.
