; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://src/actor.gd"
}, {
"base": "Resource",
"class": "FrameSoundEffects",
"language": "GDScript",
"path": "res://src/playerC/resources/FrameSounds.gd"
}, {
"base": "Node",
"class": "HealthComponent",
"language": "GDScript",
"path": "res://src/components/Health_Component.gd"
}, {
"base": "Interactable",
"class": "HealthPickup",
"language": "GDScript",
"path": "res://src/Interactables/HealthPickup.gd"
}, {
"base": "Area2D",
"class": "Interactable",
"language": "GDScript",
"path": "res://src/templates/Interactable/Interactable_Component.gd"
}, {
"base": "Node2D",
"class": "Interactable_Receiver",
"language": "GDScript",
"path": "res://src/templates/Interactable/Interactable_Receiver.gd"
}, {
"base": "Node2D",
"class": "Level",
"language": "GDScript",
"path": "res://src/Level.gd"
}, {
"base": "Reference",
"class": "ModifierProperties",
"language": "GDScript",
"path": "res://src/state_modifier_properties.gd"
}, {
"base": "Node2D",
"class": "Modifier_Receiver",
"language": "GDScript",
"path": "res://src/components/Modifier_Receiver.gd"
}, {
"base": "Node",
"class": "MovementComponent",
"language": "GDScript",
"path": "res://src/movement_component.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://src/state.gd"
}, {
"base": "State",
"class": "StateAnimatedActor",
"language": "GDScript",
"path": "res://src/state_animated_actor.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://src/state_machine.gd"
}, {
"base": "StateMachine",
"class": "StateMachineAnimatedActor",
"language": "GDScript",
"path": "res://src/state_machine_animated_actor.gd"
}, {
"base": "Reference",
"class": "StateModifier",
"language": "GDScript",
"path": "res://src/state_modifier.gd"
}, {
"base": "CanvasLayer",
"class": "UIComponent",
"language": "GDScript",
"path": "res://src/UI_Layer.gd"
} ]
_global_script_class_icons={
"Actor": "",
"FrameSoundEffects": "",
"HealthComponent": "",
"HealthPickup": "",
"Interactable": "",
"Interactable_Receiver": "",
"Level": "",
"ModifierProperties": "",
"Modifier_Receiver": "",
"MovementComponent": "",
"State": "",
"StateAnimatedActor": "",
"StateMachine": "",
"StateMachineAnimatedActor": "",
"StateModifier": "",
"UIComponent": ""
}

[application]

config/name="Mega Moves"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"

[aseprite]

animation/layers/exclusion_pattern="_+"
animation/layers/only_include_visible_layers_by_default=true

[autoload]

PlayerInfo="*res://src/singleton_autoloads/PlayerInfo.gd"
UiManager="*res://src/singleton_autoloads/UIManager.gd"
LevelInfo="*res://src/singleton_autoloads/LevelInfo.gd"

[debug]

shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 )

[display]

window/size/width=320
window/size/height=180
window/size/test_width=960
window/size/test_height=540
window/stretch/mode="viewport"
window/stretch/aspect="keep"

[editor_plugins]

enabled=PoolStringArray( "res://addons/AsepriteWizard/plugin.cfg" )

[gui]

common/drop_mouse_on_gui_input_disabled=true

[importer_defaults]

texture={
"flags/filter": false
}

[input]

ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
 ]
}
move_left_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 ]
}
move_right_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 ]
}
jump_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
 ]
}
move_left_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
move_right_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
jump_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
shoot_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
 ]
}
shoot_2={
"deadzone": 0.5,
"events": [  ]
}
dash_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="World"
2d_physics/layer_2="Player"
2d_physics/layer_3="Enemies"
2d_physics/layer_5="PlayerHurtbox"
2d_physics/layer_6="EnemyHurtbox"
2d_physics/layer_7="PlayerHitbox"
2d_physics/layer_8="EnemyHitbox"

[mono]

project/assembly_name="Sprite Template"

[physics]

common/enable_pause_aware_picking=true
2d/default_gravity=600

[rendering]

quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
