• Joined on 2024-06-04
Dustin created branch feature-movements3 in Dustin/Attempt2 2025-05-14 23:50:03 -07:00
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-14 23:50:03 -07:00
a3c3d2db9f Total switch of export params for movement params and modifiers, state is next.
6626e03fb1 Yet another movement model
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Dustin pushed to main at Dustin/Attempt2 2025-05-10 23:48:04 -07:00
d422ae61dd Multiple Movement Modifier
Dustin pushed to main at Dustin/Attempt2 2025-05-10 21:23:12 -07:00
0ac1c4abef Multiple Movement Modifiers at once instead of having to be merged.
71a497b73b Added jerk, fixing state modifiers
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Dustin pushed to main at Dustin/Attempt2 2025-05-10 18:32:13 -07:00
26df8ef0c4 Movement modifiers are complicated.
Dustin pushed to main at Dustin/Attempt2 2025-05-10 15:44:28 -07:00
1e5cf79f15 Modifies over levels doable again.
Dustin pushed to main at Dustin/Attempt2 2025-05-10 12:56:55 -07:00
371e508293 Level transition changes. Wish I could do better than a string but resources and packescenes just not working.
Dustin pushed to main at Dustin/Attempt2 2025-05-10 08:55:01 -07:00
95c217be5c Starting a series of test chambers.
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay.
92c707b2f0 Modifier with zero limit now works a little better. Still have some bugs.
8e9f246e2a Renamed to velocity controller
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Dustin pushed to main at Dustin/Attempt2 2025-05-09 00:14:06 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states
106f11de76 Whoops forgot file.
2301401dd0 Movement work into its own class
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Dustin pushed to main at Dustin/Attempt2 2025-05-08 21:49:12 -07:00
fc29c18552 Movement Cleanup.
05580ee50d Vertical application of jump on new range based model.
07f992d729 New model looking good.
7a3318e5f6 Prepping for new model.
c6de01ba1a Oh that pesky impulse control.
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Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-08 21:46:35 -07:00
fc29c18552 Movement Cleanup.
Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-08 21:14:21 -07:00
05580ee50d Vertical application of jump on new range based model.
Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-07 22:42:31 -07:00
07f992d729 New model looking good.
7a3318e5f6 Prepping for new model.
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Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-04 23:32:40 -07:00
c6de01ba1a Oh that pesky impulse control.
061ceb76b9 Deprecated old movement function.
8906b98680 Maybe better impulse apply
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Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-04 08:29:09 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working.
Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-04 08:05:36 -07:00
b45272934f Movement modifier has grounded processing directives.
Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-04 00:53:23 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now.
Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-03 21:20:12 -07:00
07e0438341 Kinematic movement process improvements. Hope they stick.
d587eae523 More refactoring of movement
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Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-05-01 23:53:59 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again.
Dustin pushed to feature-movementsr2 at Dustin/Attempt2 2025-04-30 23:48:53 -07:00
97d7b969da Movement modifier tweaks. Almost there.
2c7a8e64f2 Tired state added to test movement.
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