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Dustin
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2024-06-04
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Dustin
created branch
feature-movements3
in
Dustin/Attempt2
2025-05-14 23:50:03 -07:00
Dustin
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feature-movements3
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Dustin/Attempt2
2025-05-14 23:50:03 -07:00
a3c3d2db9f
Total switch of export params for movement params and modifiers, state is next.
6626e03fb1
Yet another movement model
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Dustin
pushed to
main
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Dustin/Attempt2
2025-05-10 23:48:04 -07:00
d422ae61dd
Multiple Movement Modifier
Dustin
pushed to
main
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Dustin/Attempt2
2025-05-10 21:23:12 -07:00
0ac1c4abef
Multiple Movement Modifiers at once instead of having to be merged.
71a497b73b
Added jerk, fixing state modifiers
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Dustin
pushed to
main
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Dustin/Attempt2
2025-05-10 18:32:13 -07:00
26df8ef0c4
Movement modifiers are complicated.
Dustin
pushed to
main
at
Dustin/Attempt2
2025-05-10 15:44:28 -07:00
1e5cf79f15
Modifies over levels doable again.
Dustin
pushed to
main
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Dustin/Attempt2
2025-05-10 12:56:55 -07:00
371e508293
Level transition changes. Wish I could do better than a string but resources and packescenes just not working.
Dustin
pushed to
main
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Dustin/Attempt2
2025-05-10 08:55:01 -07:00
95c217be5c
Starting a series of test chambers.
f13c4a7061
Modifiers are resources now so I can easily dump them into levels. Yay.
92c707b2f0
Modifier with zero limit now works a little better. Still have some bugs.
8e9f246e2a
Renamed to velocity controller
Compare 4 commits »
Dustin
pushed to
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Dustin/Attempt2
2025-05-09 00:14:06 -07:00
d1d33f3087
Movement routines now it is own class. I can use them outside of states
106f11de76
Whoops forgot file.
2301401dd0
Movement work into its own class
Compare 3 commits »
Dustin
pushed to
main
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Dustin/Attempt2
2025-05-08 21:49:12 -07:00
fc29c18552
Movement Cleanup.
05580ee50d
Vertical application of jump on new range based model.
07f992d729
New model looking good.
7a3318e5f6
Prepping for new model.
c6de01ba1a
Oh that pesky impulse control.
Compare 20 commits »
Dustin
pushed to
feature-movementsr2
at
Dustin/Attempt2
2025-05-08 21:46:35 -07:00
fc29c18552
Movement Cleanup.
Dustin
pushed to
feature-movementsr2
at
Dustin/Attempt2
2025-05-08 21:14:21 -07:00
05580ee50d
Vertical application of jump on new range based model.
Dustin
pushed to
feature-movementsr2
at
Dustin/Attempt2
2025-05-07 22:42:31 -07:00
07f992d729
New model looking good.
7a3318e5f6
Prepping for new model.
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Dustin
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feature-movementsr2
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Dustin/Attempt2
2025-05-04 23:32:40 -07:00
c6de01ba1a
Oh that pesky impulse control.
061ceb76b9
Deprecated old movement function.
8906b98680
Maybe better impulse apply
Compare 3 commits »
Dustin
pushed to
feature-movementsr2
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Dustin/Attempt2
2025-05-04 08:29:09 -07:00
f7f5ce1e61
No more bean! Also modifier on grounded seems to be working.
Dustin
pushed to
feature-movementsr2
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Dustin/Attempt2
2025-05-04 08:05:36 -07:00
b45272934f
Movement modifier has grounded processing directives.
Dustin
pushed to
feature-movementsr2
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Dustin/Attempt2
2025-05-04 00:53:23 -07:00
7d7f3dfcd6
Impulse still bad. Modifier doesnt push into negative now.
Dustin
pushed to
feature-movementsr2
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Dustin/Attempt2
2025-05-03 21:20:12 -07:00
07e0438341
Kinematic movement process improvements. Hope they stick.
d587eae523
More refactoring of movement
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Dustin
pushed to
feature-movementsr2
at
Dustin/Attempt2
2025-05-01 23:53:59 -07:00
253ffe9641
Modifiers applying for movement! but now I need bodges in the object mover again.
Dustin
pushed to
feature-movementsr2
at
Dustin/Attempt2
2025-04-30 23:48:53 -07:00
97d7b969da
Movement modifier tweaks. Almost there.
2c7a8e64f2
Tired state added to test movement.
Compare 2 commits »
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