Attempt2/lib/classes/audiostreamplayer_state_receiver.gd

65 lines
2.0 KiB
GDScript3

class_name AudioStreamPlayer_StateReceiver
extends AudioStreamPlayer
export var debug_component: bool = false
export var callable_state_machine :NodePath
var request_state_change: FuncRef
export(Array, Resource) var sound_effects
onready var current_state = StateAnimatedActor.new()
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var sound_effects_dict: Dictionary
#class_name FrameSoundEffects
#extends Resource
#
#
#export (String) var animation_name
#export(int) var frame_number
#export (AudioStreamSample) var sound
# Called when the node enters the scene tree for the first time.
func _ready():
# Trying something new with a custom resourse.
for i in sound_effects:
sound_effects_dict[i.animation_name + str(i.frame_number)] = i.sound
print (sound_effects_dict)
request_state_change = funcref(get_node(callable_state_machine), 'change_to_known_state')
## Connect signal to get alerted of state change
get_node(callable_state_machine).connect("state_changed", self,"_on_state_change")
## A reference to the current state machine state
current_state = get_node(callable_state_machine).current_state
# Experimenting with sound based resources I did this and it worked
#sound_effect_player.stream = sound_effects.sounds["pew"]
#print(sounds.sounds["pew"])
#sound_effects.play()
var last_sound_frame_animation: String = ''
var last_sound_frame: int = -1
func play_sound_frame(animation: String, frame: int ):
##DEBUG:
#if animation == 'run' and frame == 6:
# print("Do the thign! (", animation + str(frame), ")", " (", last_sound_frame_animation + str(last_sound_frame), ")")
if animation != last_sound_frame_animation or frame != last_sound_frame:
last_sound_frame = frame
last_sound_frame_animation = animation
var sound_index = animation + str(frame)
if sound_effects_dict.has(sound_index):
stream = sound_effects_dict[sound_index]
play()
print(self.name, " Playing SE: ", sound_index)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass